#e[Player]	
#ScriptVersion[2]
#Menu[PKPlayer50]
#Text[؂̐X̔Ԑl@u
	:
	:T_[VbgAvY}n}[
	ᑬ:CgjOn}[AMKEFC
	{:T_[uCN
]
#Image[.\Select50.png]
#ReplayName[PK50]
/*
00 Free User
01 Jane(Tobikage)
02 Tengai(Zenjiro)
03 Kenno(BuleFang)
04 Ayin(ShindenJ9)
05 Miko(Goddowafun)
06 Gen(Elekitel01)
07 ???
08 Marion
09 Ash
10 Yuan-nang
11 Tetsu
12 Valnus
13 ???
14 Cindy(P-38)
15 Tina(P-51)
16 Tina(F5U)
17 Alice(SpitFire)
18 Alice(SDh98)
19 Lean(Bf-109)
20 Lean(Ta152)
21 Ai(Zero)
22 Ai(K84)
23 Ainzaemon(ShindenJ7)
24 ???(P-82)
25 Miko(Koyori Togashi)
26 Tengai(Tengai Kano)
27 Katana(Hagane)
28 Sho(Shoumaru)
29 Junis(Junis Hayate)
30 Flush (Flash)+Aine
31 Futsu (Futsuhime)
32 Marion2
33 Alucard
34 Valpiro 
35 Tavia
36 Heicob
37 ???(X-15)
38 F/A18
39 F-117
40 F-22
41 AV-8
42 F-4
43 X-36
44 ???(Nworm)
45 Comanche
46 Apache
47 Hokum
48 Quaid
49 Sonia
50 Rob
51 Ian
52 Mistel Schlepp
53 Space Bomber
54 longarm
55 Kashon
56 Vorg
57 Tyora
58 Fiat G.55 
59 P-55
60 Me262
61 YF-23
62 Mitsubishi F-1
63 EF-2000
64 DH-115
*/
script_player_main{
	let Cut = GetCurrentScriptDirectory;
	let Img = [//@摜
		Cut~"Player00.png",
		Cut~"Player01.png",
		Cut~"Player02.png",
		Cut~"Player03.png",
		Cut~"Player04.png",
		Cut~"Player05.png",
		Cut~"Player06.png",
		Cut~"Player07.png",
		Cut~"Player08.png",
		Cut~"Player09.png",
		Cut~"Player10.png",
		Cut~"Player11.png",
		Cut~"Player12.png",
		Cut~"Player13.png",
		Cut~"Player14.png",
		Cut~"Player15.png",
		Cut~"Player16.png",
		Cut~"Player17.png",
		Cut~"Player18.png",
		Cut~"Player19.png",
		Cut~"Player20.png",
		Cut~"Player21.png",
		Cut~"Player22.png",
		Cut~"Player23.png",
		Cut~"Player24.png",
		Cut~"Player25.png",
		Cut~"Player26.png",
		Cut~"Player27.png",
		Cut~"Player28.png",
		Cut~"Player29.png",
		Cut~"Player30.png",
		Cut~"Player31.png",
		Cut~"Player32.png",
		Cut~"Player33.png",
		Cut~"Player34.png",
		Cut~"Player35.png",
		Cut~"Player36.png",
		Cut~"Player37.png",
		Cut~"Player38.png",
		Cut~"Player39.png",
		Cut~"Player40.png",
		Cut~"Player41.png",
		Cut~"Player42.png",
		Cut~"Player43.png",
		Cut~"Player44.png",
		Cut~"Player45.png",
		Cut~"Player46.png",
		Cut~"Player47.png",
		Cut~"Player48.png",
		Cut~"Player49.png",
		Cut~"Player50.png",
		Cut~"Player51.png",
		Cut~"Player52.png",
		Cut~"Player53.png",
		Cut~"Player54.png",
		Cut~"Player55.png",
		Cut~"Player56.png",
		Cut~"Player57.png",
		Cut~"Player58.png",
		Cut~"Player59.png",
		Cut~"Player60.png",
		];
	let Bm = [
		Cut~"B00.png",
		Cut~"B01.png",
		Cut~"B02.png",
		Cut~"B03.png",
		Cut~"B04.png",
		Cut~"B05.png",
		Cut~"B06.png",
		Cut~"B07.png",
		Cut~"B08.png",
		Cut~"B09.png",
		Cut~"B10.png",
		Cut~"B11.png",
		Cut~"B12.png",
		Cut~"B13.png",
		Cut~"B14.png",
		Cut~"B15.png",
		Cut~"B16.png",
		Cut~"B17.png",
		Cut~"B18.png",
		Cut~"B19.png",
		Cut~"B20.png",
		Cut~"B21.png",
		Cut~"B22.png",
		Cut~"B23.png",
		Cut~"B24.png",
		Cut~"B25.png",
		Cut~"B26.png",
		Cut~"B27.png",
		Cut~"B28.png",
		Cut~"B29.png",
		Cut~"B30.png",
		Cut~"B31.png",
		Cut~"B32.png",
		Cut~"B33.png",
		Cut~"B34.png",
		Cut~"B35.png",
		Cut~"B36.png",
		Cut~"B37.png",
		Cut~"B38.png",
		Cut~"B39.png",
		Cut~"B40.png",
		Cut~"B41.png",
		Cut~"B42.png",
		Cut~"B43.png",
		Cut~"B44.png",
		Cut~"B45.png",
		Cut~"B46.png",
		Cut~"B47.png",
		Cut~"B48.png",
		Cut~"B49.png",
		Cut~"B50.png",
	];
	let Op = [
		Cut~"O00.png",
		Cut~"O01.png",
		Cut~"O02.png",
		Cut~"O03.png",
		Cut~"O04.png",
		Cut~"O05.png",
		Cut~"O06.png",
		Cut~"O07.png",
		Cut~"O08.png",
		Cut~"O09.png",
		Cut~"O10.png",
		Cut~"O11.png",
		Cut~"O12.png",
		Cut~"O13.png",
		Cut~"O14.png",
		Cut~"O15.png",
		Cut~"O16.png",
		Cut~"O17.png",
		Cut~"O18.png",
		Cut~"O19.png",
		Cut~"O20.png",
	];
	let Me = [
		Cut~"Me00.png",
		Cut~"Me01.png",
		Cut~"Me02.png",
		Cut~"Me03.png",
		Cut~"Me04.png",
		Cut~"Me05.png",
		Cut~"Me06.png",
	];
	let SE = [
		Cut~"Se00.wav",
		Cut~"Se01.wav",
		Cut~"Se02.wav",
		Cut~"Se03.wav",//Xg[g8
		Cut~"Se04.wav",//Ch5
		Cut~"Se05.wav",////(GB)
		Cut~"Se06.wav",//|Pbg//hSPbgꌂ//hZ~TC
		Cut~"Se07.wav",
		Cut~"Se08.wav",
		Cut~"Se09.wav",
		Cut~"Se10.wav",
		Cut~"Se11.wav",//
		Cut~"Se12.wav",//1ge
		Cut~"Se13.wav",//1ge
		Cut~"Se14.wav",//B29씚//JAbV{o[
		Cut~"Se15.wav",//B29씚
		Cut~"Se16.wav",//CC
		Cut~"Se17.wav",//Vc[J
		Cut~"Se18.wav",//SbhECh
		Cut~"Se19.wav",//SbhECh
		Cut~"Se20.wav",//TC\[h
		Cut~"Se21.wav",//TC\[h
		Cut~"Se22.wav",//TC\[h
		Cut~"Se23.wav",//WXeBXA^bN//Pbgp`
		Cut~"Se24.wav",//oX^[[U[
		Cut~"Se25.wav",//vY}}C
		Cut~"Se26.wav",//[~TC
		Cut~"Se27.wav",//[~TC
		Cut~"Se28.wav",//Ch4
		Cut~"Se29.wav",//V[eBOX^[
		Cut~"Se30.wav",//t@C[rbg
		Cut~"Se31.wav",//t@C[rbg
		Cut~"Se32.wav",//EChVFCo[
		Cut~"Se33.wav",//Xg[g4
		Cut~"Se34.wav",//eX1
		Cut~"Se35.wav",//ge
		Cut~"Se36.wav",//ge
		Cut~"Se37.wav",//Ȋwe
		Cut~"Se38.wav",//Ȋwe
		Cut~"Se39.wav",//Xg[g5//Ch10
		Cut~"Se40.wav",//C\E//ArA\[h
		Cut~"Se41.wav",//@Ӗ_n˂
		Cut~"Se42.wav",//gˌ
		Cut~"Se43.wav",//Xg[g6
		Cut~"Se44.wav",//]ˑ΍
		Cut~"Se45.wav",//Xg[g7
		Cut~"Se46.wav",//oiX[U[
		Cut~"Se47.wav",//oiXoX^[
		Cut~"Se48.wav",//Ch8
		Cut~"Se49.wav",//oTz[~O
		Cut~"Se50.wav",//g̏p@
		Cut~"Se51.wav",//݂{//X[p[GLe//㎚̏p@
		Cut~"Se52.wav",//Xg[g14
		Cut~"Se53.wav",//PYVbg
		Cut~"Se54.wav",//̑PY
		Cut~"Se55.wav",//VOn
		Cut~"Se56.wav",//Xg[g15
		Cut~"Se57.wav",//@e
		Cut~"Se58.wav",//䶗
		Cut~"Se59.wav",//kd
		Cut~"Se60.wav",//Xg[g16
		Cut~"Se61.wav",//Hԋ//
		Cut~"Se62.wav",//ߗRa
		Cut~"Se63.wav",//ߗRa
		Cut~"Se64.wav",//ߗRa
		Cut~"Se65.wav",//Xg[g17
		Cut~"Se66.wav",//藠
		Cut~"Se67.wav",//Ή̏p
		Cut~"Se68.wav",//E@ ؂̕
		Cut~"Se69.wav",//Xg[g18
		Cut~"Se70.wav",//kd
		Cut~"Se71.wav",//TCtbV
		Cut~"Se72.wav",//a
		Cut~"Se73.wav",//tCA[(G)
		Cut~"Se74.wav",//rbg[[//osp`
		Cut~"Se75.wav",//XEB[gJ[jo
		Cut~"Se76.wav",//obg~TC
		Cut~"Se77.wav",//osJb^[
		Cut~"Se78.wav",//osJb^[
		Cut~"Se79.wav",//Ag~bNp`
		Cut~"Se80.wav",//p[[U[
		Cut~"Se81.wav",//p[[U[
		Cut~"Se82.wav",//r[T[x	
		Cut~"Se83.wav",//fuOl[h
		Cut~"Se84.wav",//_VOWj[
		Cut~"Se85.wav",//Ch11
		Cut~"Se86.wav",//z[~O99//Xg[g~TC
		Cut~"Se87.wav",//sbh~TC
		Cut~"Se88.wav",//X[p[g}z[N
		Cut~"Se89.wav",//X[p[g}z[N
		Cut~"Se90.wav",//Ch12
		Cut~"Se91.wav",//q[g}C
		Cut~"Se92.wav",//q[g}C
		Cut~"Se93.wav",//\jbNEFCu
		Cut~"Se94.wav",//T_[{g
		Cut~"Se95.wav",//Xg[g19
		Cut~"Se96.wav",//oI[U[
		Cut~"Se97.wav",//cCXeBK[
		Cut~"Se98.wav",//Xg[g20
		Cut~"Se99.wav",//n^[z[~O
		Cut~"Se100.wav",//B52씚
		Cut~"Se101.wav",//B52씚
		Cut~"Se102.wav",//B52씚
		Cut~"Se103.wav",//Ch13
		Cut~"Se104.wav",//[ip[
		Cut~"Se105.wav",//[ip[
		Cut~"Se106.wav",//Xg[g21
		Cut~"Se107.wav",//oAu[U[
		Cut~"Se108.wav",//XpC[U[
		Cut~"Se109.wav",//KX}bV[
		Cut~"Se110.wav",//KX}bV[
		Cut~"Se111.wav",//KX}bV[
		Cut~"Se112.wav",
		Cut~"Se113.wav",
		Cut~"Se114.wav",
		Cut~"Se115.wav",
		Cut~"Se116.wav",
		Cut~"Se117.wav",
		Cut~"Se118.wav",
		Cut~"Se119.wav",
		Cut~"Se120.wav",
	];
	let PT = 50;//PlayerType
	let ST = 50;//ShotType
	let UT = 50;//SubType
	let WT = 50;//WeaponType,MeleeType
	let WU = 50;//WeaponSubType
	let BT = 50;//BombType,GuardType
	
	let n=66;
	let counter = 0;
	let Moct = 0;
	LoadPlayerShotData(Cut~"ShotData.txt");
	
	@Initialize{
		KeyCheck;LoadGraphic(Img[PT]);Fload;
		ascent(n in 0..length(SE)){LoadSE(SE[n]);}
		SetSpeed(5,3);SetGrazeCircle(60);
		SetInitialBombCount(2);SetAutoEffect(false);
	}
	#include_function".\Ability.txt"
	#include_function".\KeyObj.txt"
	#include_function".\PlayerCore.txt"
}
#include_script".\Bomber.txt"