//KeyObj

let KeyVaule=[
	VK_UP,     //
	VK_DOWN,   //
	VK_LEFT,   //
	VK_RIGHT,  //E
	//
	VK_SLOWMOVE,//ᑬړ
	VK_SHOT,    //ˌ
	VK_BOMB,    //Bomb
	VK_USER,    //gpҔCӒ`
	VK_SKIP,    //ߛb
	];

let KeyStatus=[
	KEY_FREE, //CꌮJ
	KEY_PUSH, //Iu
	KEY_HOLD, //꒼ZI?
	KEY_PULL, //JIu
	];
	
//Syso[
let PUp    = false;
let PDown  = false;
let PLeft  = false;
let PRight = false;

//o[
let Up    = false;
let Down  = false;
let Left  = false;
let Right = false;

//{^
let NoSlow   = false;
let KeySlow  = false;
let RapSlow  = false;
let ResSlow  = false;

//ˌ
let NoShot   = false;
let KeyShot  = false;
let RapShot  = false;
let ResShot  = false;

//{
let NoBomb   = false;
let KeyBomb  = false;
let RapBomb  = false;
let ResBomb  = false;

let NoUser   = false;
let User     = false;
let RapUser  = false;
let ResUser  = false;

let NoSkip   = false;
let Skip     = false;
let RapSkip  = false;
let ResSkip  = false;

task KeyCheck{
	loop{
		//Syso[
		PUp    =GetKeyState(KeyVaule[0])==KeyStatus[1];
		PDown  =GetKeyState(KeyVaule[1])==KeyStatus[1];
		PLeft  =GetKeyState(KeyVaule[2])==KeyStatus[1];
		PRight =GetKeyState(KeyVaule[3])==KeyStatus[1];
		//o[
		Up     =GetKeyState(KeyVaule[0])==KeyStatus[2];
		Down   =GetKeyState(KeyVaule[1])==KeyStatus[2];
		Left   =GetKeyState(KeyVaule[2])==KeyStatus[2];
		Right  =GetKeyState(KeyVaule[3])==KeyStatus[2];
		//{^
		NoSlow =GetKeyState(KeyVaule[4])==KeyStatus[0];
		KeySlow=GetKeyState(KeyVaule[4])==KeyStatus[1];
		RapSlow=GetKeyState(KeyVaule[4])==KeyStatus[2];//A
		ResSlow=GetKeyState(KeyVaule[4])==KeyStatus[3];//ߌ
		//ˌ
		NoShot =GetKeyState(KeyVaule[5])==KeyStatus[0];
		KeyShot=GetKeyState(KeyVaule[5])==KeyStatus[1];//Vbg
		RapShot=GetKeyState(KeyVaule[5])==KeyStatus[2];//A(Rapid)
		ResShot=GetKeyState(KeyVaule[5])==KeyStatus[3];//ߌ(Reservoir)
		//{
		NoBomb =GetKeyState(KeyVaule[6])==KeyStatus[0];
		KeyBomb=GetKeyState(KeyVaule[6])==KeyStatus[1];
		RapBomb=GetKeyState(KeyVaule[6])==KeyStatus[2];
		ResBomb=GetKeyState(KeyVaule[6])==KeyStatus[3];//ߌ
		
		NoUser =GetKeyState(KeyVaule[7])==KeyStatus[0];
		User   =GetKeyState(KeyVaule[7])==KeyStatus[1];
		RapUser=GetKeyState(KeyVaule[7])==KeyStatus[2];
		ResUser=GetKeyState(KeyVaule[7])==KeyStatus[3];
		
		NoSkip =GetKeyState(KeyVaule[8])==KeyStatus[0];
		Skip   =GetKeyState(KeyVaule[8])==KeyStatus[1];
		RapSkip=GetKeyState(KeyVaule[8])==KeyStatus[2];
		ResSkip=GetKeyState(KeyVaule[8])==KeyStatus[3];
		
		yield;
	}
}
