#PlayerShotData

ShotImage = ".\ShotData.png"
/*
ShotData{	//Vbg
	id =  0
	delay_color = (255,255,255)
	AnimationData {
		animation_data = (0,1,35,34,68)//1.35/32.66
	}
	//
	rect = (2,2,33,33) 
}
*/
ShotData{	//oJ[1]
	id =  1
	delay_color = (255,255,255)
	render = ALPHA 
	rect = (1,1,34,34)//1.1.32.32
}
ShotData{	//oJ[2]
	id =  2
	delay_color = (255,255,255)
	render = ALPHA 
	rect = (35, 1,68,34)
}
ShotData{	//[U[[1]
	id =  3
	delay_color = (255,255,255)
	render = ALPHA 
	rect = (69, 1,136,34)
}
ShotData{	//[U[[2]
	id =  4
	delay_color = (255,255,255)
	render = ALPHA 
	rect = (137, 1,204,34)
}
ShotData{	//[U[[3]
	id =  5
	delay_color = (255,255,255)
	render = ALPHA 
	rect = (205, 35,272,68)
}
ShotData{	//z[~O[1]
	id =  6
	delay_color = (255,255,255)
	angular_velocity = 0 
	AnimationData {
		animation_data = (0,205,1,238,34)
		animation_data = (1,239,1,272,34)
	}
}
ShotData{	//z[~O[2]
	id =  7
	delay_color = (255,255,255)
	angular_velocity = 0 
	AnimationData {
		animation_data = (0,  1,137, 34,170)
		animation_data = (1, 35,137, 68,170)
		animation_data = (2, 69,137,102,170)
		animation_data = (3,103,137,136,170)
		animation_data = (4,137,137,170,170)
		animation_data = (5,171,137,204,170)
		animation_data = (6,205,137,238,170)
		animation_data = (7,239,137,272,170)
	}
}
ShotData{	//j[NA[1]
	id =  8
	delay_color = (255,255,255)
	angular_velocity = 0 
	AnimationData {
		animation_data = (0,  1,35, 34,68)
		animation_data = (1, 35,35, 68,68)
		animation_data = (2, 69,35,102,68)
		animation_data = (3,103,35,136,68)
		animation_data = (4,137,35,170,68)
		animation_data = (5,171,35,204,68)
	}
}
ShotData{	//j[NA[2]
	id =  9
	delay_color = (255,255,255)
	angular_velocity = 0 
	AnimationData {
		animation_data = (0,  1,69, 68,136)
		animation_data = (1, 69,69,136,136)
		animation_data = (2,137,69,204,136)
		animation_data = (3,205,69,272,136)
	}
}