#PlayerShotData

ShotImage = ".\img\plShot.png"

ShotData{id = 1 rect = (0,-64,14,64) render = ALPHA angular_velocity=0 alpha  = 255}//メイン
ShotData{id = 2
AnimationData{
animation_data = (6,  76,36,88,52)
animation_data = (6,  76,19,88,35)
animation_data = (6,  76,2,88,18)
animation_data = (60, 255,255,256,256)
}
render = ADD alpha  = 255}//メイン(エフェクト)
ShotData{id = 3 rect = (47,2,53,85) render = ADD alpha  = 255}//サブ
ShotData{id = 4 rect = (47,2,53,85) render = ADD alpha  = 255}//サブ(エフェクト)
ShotData{id = 5 rect = (244,232,256,256) render = ALPHA alpha  = 255}//メイン(判定)
ShotData{id = 6 rect = (250,232,256,256) render = ALPHA alpha  = 255}//サブ(判定)
ShotData{id = 7 rect = (161,115,219,173) render = ADD alpha  = 255}//夢想封印
ShotData{id = 8 rect = (288,  7,296, 53) render = ALPHA alpha  = 255}
ShotData{id = 9 rect = (288,  7,296, 53) render = ALPHA angular_velocity=rand(20,-20) alpha  = 255}
ShotData{id =10 rect = (20,1,34,15) angular_velocity=5 render = ADD alpha  = 255}//追尾札
ShotData{id =11 
AnimationData{
animation_data = (12,21,17,35,31)
animation_data = (12,21,32,35,46)
animation_data = (12,21,47,35,61)
animation_data = (60,255,255,256,256)
}
render = ADD alpha  = 255}
