
	let current	= GetCurrentScriptDirectory();//カレントディレクトリを取得
	let imgReimu	= current~".\img\pl00.png";
	let pl00b		= current~".\img\pl00b.png";
	let imgPlayer2	= current ~ "img\player2.png";
	let Invincibility	= current~".\img\magic04.png";
	let pl00_spell	= current~".\img\plShot.png";
	let AnimTime	= 0;
	let AnimNo	= 0;
	let imgeffect	= current~".\img\hiteffect.png";
	let imgcircle	= current~".\img\Effectelse.png";

	let se_spell	= current~".\se\se_spell.wav";
	let se_powerup	= current~".\se\se_powerup.wav";
	let shot		= current~".\se\se_plst00.wav";

	let sca1			= 0;
	let scaA			= 0;
	let dis_d			= 0;
	let frame			= 0;
	let count			= 0;
	let dmgA			= 3;
	let dmgB			= 2;
	function AsKoishi { return GetCommonDataDefault("Being Koishi", false); }
	let dx = 0; let dy = 0; let didle = 0; let dmovf = 0; let col = 0; let colF = 0;

	let isFocusing		= false;
	let X1			= GetPlayerX;
	let X2			= GetPlayerX;
	let X3			= GetPlayerX;
	let X4			= GetPlayerX;
	let Y1			= GetPlayerY;
	let Y2			= GetPlayerY;
	let Y3			= GetPlayerY;
	let Y4			= GetPlayerY;
	let z			= 0;
	let s			= 0;
	let xt			= [[0, 0, 0, 0],[0, 0, 0, 0]][isFocusing];
	let yt			= [[0, 0, 0, 0],[0, 0, 0, 0]][isFocusing];
	let taskcount		= 0;
	let csd			= GetCurrentScriptDirectory;
	let anglebase		= 0;
	let Alpha			= 0;
	let ang2			= 0;
	let scale			= 1;
	let scale2			= 0.25;
	let optionmove		= 0;
	let GetAngle01		= 110;
	let shot_damage		= 0;
	let PlayerInvincibility	= GetTimeOfPlayerInvincibility;
	let GetBomb		= GetPlayerBomb;
	let Effecttrue		= 0;
	let PowerSystem		= "Enable";
	let LifeIcon = csd~"img\player_reimu.png";

	task SetPlayerLife(life){ExtendPlayer(-GetPlayerLife);ExtendPlayer(life);}
	task SetPlayerSpell(bomb){AddBomb(-GetPlayerBomb);AddBomb(bomb);}
	task SetPlayerPower(power){SetCommonData("Power",power);}
	task SetGraze(graze){AddGraze(-GetGraze);AddGraze(graze);}

	function GetPlayerSpell{return GetPlayerBomb;}
	function GetPower{return GetCommonDataDefault("Power",0);}
