task ThymeGauge1{
let X=GetCenterX;
let Y=24;
let Img1="script\img-System\GaugeBack.png";
let rect01=0;
let rect02=0;
let rect03=384;
let rect04=16;
let Layer=7;
let W=(rect03-rect01)/2;
let H=(rect04-rect02)/2;
let Angle1=0;
let Angle2=40;
let Angle3=40;
let Scale=1;
let Frame1=0;
let Set1=0;
let Set2=0;
let Set3=0;
let Set4=0;
let Set5=0;
let Alpha=0;
let Obj=Obj_Create(OBJ_EFFECT);
LoadGraphic(Img1);
ObjEffect_SetTexture(Obj,Img1);
ObjEffect_SetRenderState(Obj,ALPHA);
ObjEffect_SetPrimitiveType(Obj, PRIMITIVE_TRIANGLEFAN);
ObjEffect_CreateVertex(Obj,4);
ObjEffect_SetLayer(Obj,Layer);
Obj_SetPosition(Obj,X,Y);
ObjEffect_SetAngle(Obj,0,0,0);
ObjEffect_SetScale(Obj,1.0,1.0);
ObjEffect_SetVertexXY(Obj,0,-W,-H);
ObjEffect_SetVertexXY(Obj,1,W,-H);
ObjEffect_SetVertexXY(Obj,2,W,H);
ObjEffect_SetVertexXY(Obj,3,-W,H);
ObjEffect_SetVertexUV(Obj,0,rect01,rect02);
ObjEffect_SetVertexUV(Obj,1,rect03,rect02);
ObjEffect_SetVertexUV(Obj,2,rect03,rect04);
ObjEffect_SetVertexUV(Obj,3,rect01,rect04);
ObjEffect_SetVertexColor(Obj,0,255,255,255,255);
ObjEffect_SetVertexColor(Obj,1,255,255,255,255);
ObjEffect_SetVertexColor(Obj,2,255,255,255,255);
ObjEffect_SetVertexColor(Obj,3,255,255,255,255);
ThymeGauge2;
loop{

yield;	
}
}
task ThymeGauge2{
let X=GetCenterX;
let Y=24;
let Img1="script\img-System\Gauge.png";
let rect01=0;
let rect02=0;
let rect03=384;
let rect04=16;
let Layer=7;
let W=(rect03-rect01)/2;
let H=(rect04-rect02)/2;
let Angle1=0;
let Angle2=40;
let Angle3=40;
let Scale=1;
let Frame1=0;
let Set1=0;
let Set2=0;
let Set3=0;
let Set4=0;
let Set5=0;
let Alpha=0;
let Obj=Obj_Create(OBJ_EFFECT);
LoadGraphic(Img1);
ObjEffect_SetTexture(Obj,Img1);
ObjEffect_SetRenderState(Obj,ALPHA);
ObjEffect_SetPrimitiveType(Obj, PRIMITIVE_TRIANGLEFAN);
ObjEffect_CreateVertex(Obj,4);
ObjEffect_SetLayer(Obj,Layer);
Obj_SetPosition(Obj,X,Y);
ObjEffect_SetAngle(Obj,0,0,0);
ObjEffect_SetScale(Obj,1.0,1.0);
ObjEffect_SetVertexXY(Obj,0,-W,-H);
ObjEffect_SetVertexXY(Obj,1,W,-H);
ObjEffect_SetVertexXY(Obj,2,W,H);
ObjEffect_SetVertexXY(Obj,3,-W,H);
ObjEffect_SetVertexUV(Obj,0,rect01,rect02);
ObjEffect_SetVertexUV(Obj,1,rect03,rect02);
ObjEffect_SetVertexUV(Obj,2,rect03,rect04);
ObjEffect_SetVertexUV(Obj,3,rect01,rect04);
ObjEffect_SetVertexColor(Obj,0,255,255,255,255);
ObjEffect_SetVertexColor(Obj,1,255,255,255,255);
ObjEffect_SetVertexColor(Obj,2,255,255,255,255);
ObjEffect_SetVertexColor(Obj,3,255,255,255,255);
loop{
Frame1++;
if(Frame1==60){
Set1-=7.79;
if(GetTimer<11){
PlaySE("script\SE\Timer.wav");
}
Frame1=0;
}
Obj_SetPosition(Obj,X+Set1,Y);
ObjEffect_SetVertexColor(Obj,0,255,Alpha,255,255);
ObjEffect_SetVertexColor(Obj,1,255,Alpha,255,255);
ObjEffect_SetVertexColor(Obj,2,255,Alpha,255,255);
ObjEffect_SetVertexColor(Obj,3,255,Alpha,255,255);
if(GetTimer<10){
if(Alpha>255){
Set2=1;	
}
if(Alpha<0){
Set2=0;	
}
if(Set2==1){
Alpha-=20;
}else{
Alpha+=20;
}
	
}
yield;	
}
}
