task LifeLine{
let X=Cx+310;let Y=Cy-76;
let img1="script\img-System\FrameData.png";
let rect01=0;let rect02=0;let rect03=0;let rect04=0;
let Layer=8;let alpha=255;let W=(rect03-rect01)/2;
let H=(rect04-rect02)/2;let frame=0;
let frame1=0;
let obj = Obj_Create(OBJ_EFFECT);
LoadGraphic(img1);
ObjEffect_SetTexture(obj,img1);
ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
ObjEffect_CreateVertex(obj, 4);
ObjEffect_SetLayer(obj,Layer);
Obj_SetPosition(obj,X,Y);
ObjEffect_SetAngle(obj,0,0,0);
ObjEffect_SetScale(obj,1,1);
ObjEffect_SetVertexXY(obj, 0,-W,-H);
ObjEffect_SetVertexXY(obj, 1, W,-H);
ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);
ObjEffect_SetVertexUV(obj, 0, rect01, rect02);
ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);
ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
ObjEffect_SetVertexColor(obj, 0, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 1, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 2, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 3, 255, 255, 255, alpha);
ObjEffect_SetRenderState(obj,ALPHA);
loop{
if(Title==false){
let rect01=0;let rect02=8;let rect03=222;let rect04=15;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
yield;
}
}
task GrazeNum4{
let X=Cx+280;let Y=Cy-141;
let img1="script\img-System\Number1.png";
let rect01=0;let rect02=0;let rect03=0;let rect04=0;
let Layer=8;let alpha=255;let angle=0;let scale=0.7;
let W=(rect03-rect01)/2;let H=(rect04-rect02)/2;let frame=0;let frame1=0;
let Collar=255;let obj = Obj_Create(OBJ_EFFECT);
LoadGraphic(img1);
ObjEffect_SetTexture(obj,img1);ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
ObjEffect_CreateVertex(obj, 4);ObjEffect_SetLayer(obj,Layer);
Obj_SetPosition(obj,X,Y);ObjEffect_SetAngle(obj,angle,angle,0);ObjEffect_SetScale(obj,scale,scale);
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);
ObjEffect_SetVertexXY(obj, 2, W, H);ObjEffect_SetVertexXY(obj, 3,-W, H);
ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
ObjEffect_SetVertexColor(obj, 0, 255, 255, 255, alpha);ObjEffect_SetVertexColor(obj, 1, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 2, 255, 255, 255, alpha);ObjEffect_SetVertexColor(obj, 3, 255, 255, 255, alpha);
ObjEffect_SetRenderState(obj,ALPHA);
loop{
let Score=truncate((GetGraze%10000)/1000);
if(Title==false){
if(Score==0){
let rect01=0;let rect02=0;let rect03=31;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==1){
let rect01=32;let rect02=0;let rect03=63;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==2){
let rect01=64;let rect02=0;let rect03=95;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==3){
let rect01=96;let rect02=0;let rect03=127;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==4){
let rect01=128;let rect02=0;let rect03=159;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==5){
let rect01=160;let rect02=0;let rect03=191;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==6){
let rect01=192;let rect02=0;let rect03=223;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==7){
let rect01=0;let rect02=48;let rect03=31;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==8){
let rect01=32;let rect02=48;let rect03=63;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==9){
let rect01=64;let rect02=48;let rect03=95;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score>9998){
let rect01=64;let rect02=48;let rect03=95;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
}
yield;
}
}
task GrazeNum3{
let X=Cx+295;let Y=Cy-141;
let img1="script\img-System\Number1.png";
let rect01=0;let rect02=0;let rect03=0;let rect04=0;
let Layer=8;let alpha=255;let angle=0;let scale=0.7;
let W=(rect03-rect01)/2;let H=(rect04-rect02)/2;let frame=0;let frame1=0;
let Collar=255;let obj = Obj_Create(OBJ_EFFECT);
LoadGraphic(img1);
ObjEffect_SetTexture(obj,img1);ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
ObjEffect_CreateVertex(obj, 4);ObjEffect_SetLayer(obj,Layer);
Obj_SetPosition(obj,X,Y);ObjEffect_SetAngle(obj,angle,angle,0);ObjEffect_SetScale(obj,scale,scale);
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);
ObjEffect_SetVertexXY(obj, 2, W, H);ObjEffect_SetVertexXY(obj, 3,-W, H);
ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
ObjEffect_SetVertexColor(obj, 0, 255, 255, 255, alpha);ObjEffect_SetVertexColor(obj, 1, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 2, 255, 255, 255, alpha);ObjEffect_SetVertexColor(obj, 3, 255, 255, 255, alpha);
ObjEffect_SetRenderState(obj,ALPHA);
loop{
let Score=truncate((GetGraze%1000)/100);
if(Title==false){
if(Score==0){
let rect01=0;let rect02=0;let rect03=31;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==1){
let rect01=32;let rect02=0;let rect03=63;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==2){
let rect01=64;let rect02=0;let rect03=95;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==3){
let rect01=96;let rect02=0;let rect03=127;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==4){
let rect01=128;let rect02=0;let rect03=159;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==5){
let rect01=160;let rect02=0;let rect03=191;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==6){
let rect01=192;let rect02=0;let rect03=223;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==7){
let rect01=0;let rect02=48;let rect03=31;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==8){
let rect01=32;let rect02=48;let rect03=63;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==9){
let rect01=64;let rect02=48;let rect03=95;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score>9998){
let rect01=64;let rect02=48;let rect03=95;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
}
yield;
}
}
task GrazeNum2{
let X=Cx+310;let Y=Cy-141;
let img1="script\img-System\Number1.png";
let rect01=0;let rect02=0;let rect03=0;let rect04=0;
let Layer=8;let alpha=255;let angle=0;let scale=0.7;
let W=(rect03-rect01)/2;let H=(rect04-rect02)/2;let frame=0;let frame1=0;
let Collar=255;let obj = Obj_Create(OBJ_EFFECT);
LoadGraphic(img1);
ObjEffect_SetTexture(obj,img1);ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
ObjEffect_CreateVertex(obj, 4);ObjEffect_SetLayer(obj,Layer);
Obj_SetPosition(obj,X,Y);ObjEffect_SetAngle(obj,angle,angle,0);ObjEffect_SetScale(obj,scale,scale);
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);
ObjEffect_SetVertexXY(obj, 2, W, H);ObjEffect_SetVertexXY(obj, 3,-W, H);
ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
ObjEffect_SetVertexColor(obj, 0, 255, 255, 255, alpha);ObjEffect_SetVertexColor(obj, 1, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 2, 255, 255, 255, alpha);ObjEffect_SetVertexColor(obj, 3, 255, 255, 255, alpha);
ObjEffect_SetRenderState(obj,ALPHA);
loop{
let Score=truncate((GetGraze%100)/10);
if(Title==false){
if(Score==0){
let rect01=0;let rect02=0;let rect03=31;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==1){
let rect01=32;let rect02=0;let rect03=63;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==2){
let rect01=64;let rect02=0;let rect03=95;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==3){
let rect01=96;let rect02=0;let rect03=127;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==4){
let rect01=128;let rect02=0;let rect03=159;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==5){
let rect01=160;let rect02=0;let rect03=191;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==6){
let rect01=192;let rect02=0;let rect03=223;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==7){
let rect01=0;let rect02=48;let rect03=31;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==8){
let rect01=32;let rect02=48;let rect03=63;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==9){
let rect01=64;let rect02=48;let rect03=95;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score>9998){
let rect01=64;let rect02=48;let rect03=95;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
}
yield;
}
}
task GrazeNum1{
let X=Cx+325;let Y=Cy-141;
let img1="script\img-System\Number1.png";
let rect01=0;let rect02=0;let rect03=0;let rect04=0;
let Layer=8;let alpha=255;let angle=0;let scale=0.7;
let W=(rect03-rect01)/2;let H=(rect04-rect02)/2;let frame=0;let frame1=0;
let Collar=255;let obj = Obj_Create(OBJ_EFFECT);
LoadGraphic(img1);
ObjEffect_SetTexture(obj,img1);ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
ObjEffect_CreateVertex(obj, 4);ObjEffect_SetLayer(obj,Layer);
Obj_SetPosition(obj,X,Y);ObjEffect_SetAngle(obj,angle,angle,0);ObjEffect_SetScale(obj,scale,scale);
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);
ObjEffect_SetVertexXY(obj, 2, W, H);ObjEffect_SetVertexXY(obj, 3,-W, H);
ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
ObjEffect_SetVertexColor(obj, 0, 255, 255, 255, alpha);ObjEffect_SetVertexColor(obj, 1, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 2, 255, 255, 255, alpha);ObjEffect_SetVertexColor(obj, 3, 255, 255, 255, alpha);
ObjEffect_SetRenderState(obj,ALPHA);
loop{
let Score=GetGraze%10;
if(Title==false){
if(Score==0){
let rect01=0;let rect02=0;let rect03=31;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==1){
let rect01=32;let rect02=0;let rect03=63;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==2){
let rect01=64;let rect02=0;let rect03=95;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==3){
let rect01=96;let rect02=0;let rect03=127;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==4){
let rect01=128;let rect02=0;let rect03=159;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==5){
let rect01=160;let rect02=0;let rect03=191;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==6){
let rect01=192;let rect02=0;let rect03=223;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==7){
let rect01=0;let rect02=48;let rect03=31;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==8){
let rect01=32;let rect02=48;let rect03=63;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score==9){
let rect01=64;let rect02=48;let rect03=95;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}if(Score>9998){
let rect01=64;let rect02=48;let rect03=95;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
}
yield;
}
}
task GrazeName{
let X=Cx+244;let Y=Cy-143;
let img1="script\img-System\FrameData.png";
let rect01=0;let rect02=0;let rect03=0;let rect04=0;
let Layer=8;let alpha=255;let W=(rect03-rect01)/2;
let H=(rect04-rect02)/2;let frame=0;
let frame1=0;
let obj = Obj_Create(OBJ_EFFECT);
LoadGraphic(img1);
ObjEffect_SetTexture(obj,img1);
ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
ObjEffect_CreateVertex(obj, 4);
ObjEffect_SetLayer(obj,Layer);
Obj_SetPosition(obj,X,Y);
ObjEffect_SetAngle(obj,0,0,0);
ObjEffect_SetScale(obj,1,1);
ObjEffect_SetVertexXY(obj, 0,-W,-H);
ObjEffect_SetVertexXY(obj, 1, W,-H);
ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);
ObjEffect_SetVertexUV(obj, 0, rect01, rect02);
ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);
ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
ObjEffect_SetVertexColor(obj, 0, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 1, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 2, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 3, 255, 255, 255, alpha);
ObjEffect_SetRenderState(obj,ALPHA);
loop{
if(Title==false){
let rect01=8;let rect02=48;let rect03=71;let rect04=71;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
yield;
}
}
task GrazeLine{
let X=Cx+310;let Y=Cy-133;
let img1="script\img-System\FrameData.png";
let rect01=0;let rect02=0;let rect03=0;let rect04=0;
let Layer=8;let alpha=255;let W=(rect03-rect01)/2;
let H=(rect04-rect02)/2;let frame=0;
let frame1=0;
let obj = Obj_Create(OBJ_EFFECT);
LoadGraphic(img1);
ObjEffect_SetTexture(obj,img1);
ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
ObjEffect_CreateVertex(obj, 4);
ObjEffect_SetLayer(obj,Layer);
Obj_SetPosition(obj,X,Y);
ObjEffect_SetAngle(obj,0,0,0);
ObjEffect_SetScale(obj,1,1);
ObjEffect_SetVertexXY(obj, 0,-W,-H);
ObjEffect_SetVertexXY(obj, 1, W,-H);
ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);
ObjEffect_SetVertexUV(obj, 0, rect01, rect02);
ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);
ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
ObjEffect_SetVertexColor(obj, 0, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 1, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 2, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 3, 255, 255, 255, alpha);
ObjEffect_SetRenderState(obj,ALPHA);
loop{
if(Title==false){
let rect01=0;let rect02=8;let rect03=222;let rect04=15;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
yield;
}
}
task ScoreName{
let X=Cx+235;let Y=Cy-169;
let img1="script\img-System\FrameData.png";
let rect01=0;let rect02=0;let rect03=0;let rect04=0;
let Layer=8;let alpha=255;let W=(rect03-rect01)/2;
let H=(rect04-rect02)/2;let frame=0;
let frame1=0;
let obj = Obj_Create(OBJ_EFFECT);
LoadGraphic(img1);
ObjEffect_SetTexture(obj,img1);
ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
ObjEffect_CreateVertex(obj, 4);
ObjEffect_SetLayer(obj,Layer);
Obj_SetPosition(obj,X,Y);
ObjEffect_SetAngle(obj,0,0,0);
ObjEffect_SetScale(obj,1,1);
ObjEffect_SetVertexXY(obj, 0,-W,-H);
ObjEffect_SetVertexXY(obj, 1, W,-H);
ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);
ObjEffect_SetVertexUV(obj, 0, rect01, rect02);
ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);
ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
ObjEffect_SetVertexColor(obj, 0, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 1, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 2, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 3, 255, 255, 255, alpha);
ObjEffect_SetRenderState(obj,ALPHA);
loop{
if(Title==false){
let rect01=8;let rect02=24;let rect03=55;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
yield;
}
}
task ScoreLine{
let X=Cx+310;let Y=Cy-160;
let img1="script\img-System\FrameData.png";
let rect01=0;let rect02=0;let rect03=0;let rect04=0;
let Layer=8;let alpha=255;let W=(rect03-rect01)/2;
let H=(rect04-rect02)/2;let frame=0;
let frame1=0;
let obj = Obj_Create(OBJ_EFFECT);
LoadGraphic(img1);
ObjEffect_SetTexture(obj,img1);
ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
ObjEffect_CreateVertex(obj, 4);
ObjEffect_SetLayer(obj,Layer);
Obj_SetPosition(obj,X,Y);
ObjEffect_SetAngle(obj,0,0,0);
ObjEffect_SetScale(obj,1,1);
ObjEffect_SetVertexXY(obj, 0,-W,-H);
ObjEffect_SetVertexXY(obj, 1, W,-H);
ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);
ObjEffect_SetVertexUV(obj, 0, rect01, rect02);
ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);
ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
ObjEffect_SetVertexColor(obj, 0, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 1, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 2, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 3, 255, 255, 255, alpha);
ObjEffect_SetRenderState(obj,ALPHA);
loop{
if(Title==false){
let rect01=0;let rect02=8;let rect03=222;let rect04=15;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
yield;
}
}
task ScoreNum9{
let X=Cx+280;
let Y=Cy-167;
let img1="script\img-System\Number1.png";
let rect01=0;
let rect02=0;
let rect03=0;
let rect04=0;
let Layer=8;
let alpha=255;
let angle=0;
let scale=0.7;
let W=(rect03-rect01)/2;
let H=(rect04-rect02)/2;
let frame=0;
let frame1=0;
let Collar=255;
let obj = Obj_Create(OBJ_EFFECT);
LoadGraphic(img1);
ObjEffect_SetTexture(obj,img1);
ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
ObjEffect_CreateVertex(obj, 4);
ObjEffect_SetLayer(obj,Layer);
Obj_SetPosition(obj,X,Y);
ObjEffect_SetAngle(obj,angle,angle,0);
ObjEffect_SetScale(obj,scale,scale);
ObjEffect_SetVertexXY(obj, 0,-W,-H);
ObjEffect_SetVertexXY(obj, 1, W,-H);
ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);
ObjEffect_SetVertexUV(obj, 0, rect01, rect02);
ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);
ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
ObjEffect_SetVertexColor(obj, 0, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 1, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 2, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 3, 255, 255, 255, alpha);
ObjEffect_SetRenderState(obj,ALPHA);
loop{
let Score=truncate((GetScore%1000000000)/100000000);
if(Title==false){
if(Score==0){
let rect01=0;let rect02=0;let rect03=31;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==1){
let rect01=32;let rect02=0;let rect03=63;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==2){
let rect01=64;let rect02=0;let rect03=95;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==3){
let rect01=96;let rect02=0;let rect03=127;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==4){
let rect01=128;let rect02=0;let rect03=159;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==5){
let rect01=160;let rect02=0;let rect03=191;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==6){
let rect01=192;let rect02=0;let rect03=223;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==7){
let rect01=0;let rect02=48;let rect03=31;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==8){
let rect01=32;let rect02=48;let rect03=63;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==9){
let rect01=64;let rect02=48;let rect03=95;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
}
yield;
}
}
task ScoreNum8{
let X=Cx+295;
let Y=Cy-167;
let img1="script\img-System\Number1.png";
let rect01=0;
let rect02=0;
let rect03=0;
let rect04=0;
let Layer=8;
let alpha=255;
let angle=0;
let scale=0.7;
let W=(rect03-rect01)/2;
let H=(rect04-rect02)/2;
let frame=0;
let frame1=0;
let Collar=255;
let obj = Obj_Create(OBJ_EFFECT);
LoadGraphic(img1);
ObjEffect_SetTexture(obj,img1);
ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
ObjEffect_CreateVertex(obj, 4);
ObjEffect_SetLayer(obj,Layer);
Obj_SetPosition(obj,X,Y);
ObjEffect_SetAngle(obj,angle,angle,0);
ObjEffect_SetScale(obj,scale,scale);
ObjEffect_SetVertexXY(obj, 0,-W,-H);
ObjEffect_SetVertexXY(obj, 1, W,-H);
ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);
ObjEffect_SetVertexUV(obj, 0, rect01, rect02);
ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);
ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
ObjEffect_SetVertexColor(obj, 0, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 1, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 2, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 3, 255, 255, 255, alpha);
ObjEffect_SetRenderState(obj,ALPHA);
loop{
let Score=truncate((GetScore%100000000)/10000000);
if(Title==false){
if(Score==0){
let rect01=0;let rect02=0;let rect03=31;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==1){
let rect01=32;let rect02=0;let rect03=63;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==2){
let rect01=64;let rect02=0;let rect03=95;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==3){
let rect01=96;let rect02=0;let rect03=127;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==4){
let rect01=128;let rect02=0;let rect03=159;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==5){
let rect01=160;let rect02=0;let rect03=191;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==6){
let rect01=192;let rect02=0;let rect03=223;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==7){
let rect01=0;let rect02=48;let rect03=31;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==8){
let rect01=32;let rect02=48;let rect03=63;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==9){
let rect01=64;let rect02=48;let rect03=95;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
}
yield;
}
}
task ScoreNum7{
let X=Cx+310;
let Y=Cy-167;
let img1="script\img-System\Number1.png";
let rect01=0;
let rect02=0;
let rect03=0;
let rect04=0;
let Layer=8;
let alpha=255;
let angle=0;
let scale=0.7;
let W=(rect03-rect01)/2;
let H=(rect04-rect02)/2;
let frame=0;
let frame1=0;
let Collar=255;
let obj = Obj_Create(OBJ_EFFECT);
LoadGraphic(img1);
ObjEffect_SetTexture(obj,img1);
ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
ObjEffect_CreateVertex(obj, 4);
ObjEffect_SetLayer(obj,Layer);
Obj_SetPosition(obj,X,Y);
ObjEffect_SetAngle(obj,angle,angle,0);
ObjEffect_SetScale(obj,scale,scale);
ObjEffect_SetVertexXY(obj, 0,-W,-H);
ObjEffect_SetVertexXY(obj, 1, W,-H);
ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);
ObjEffect_SetVertexUV(obj, 0, rect01, rect02);
ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);
ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
ObjEffect_SetVertexColor(obj, 0, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 1, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 2, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 3, 255, 255, 255, alpha);
ObjEffect_SetRenderState(obj,ALPHA);
loop{
let Score=truncate((GetScore%10000000)/1000000);
if(Title==false){
if(Score==0){
let rect01=0;let rect02=0;let rect03=31;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==1){
let rect01=32;let rect02=0;let rect03=63;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==2){
let rect01=64;let rect02=0;let rect03=95;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==3){
let rect01=96;let rect02=0;let rect03=127;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==4){
let rect01=128;let rect02=0;let rect03=159;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==5){
let rect01=160;let rect02=0;let rect03=191;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==6){
let rect01=192;let rect02=0;let rect03=223;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==7){
let rect01=0;let rect02=48;let rect03=31;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==8){
let rect01=32;let rect02=48;let rect03=63;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==9){
let rect01=64;let rect02=48;let rect03=95;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
}
yield;
}
}
task ScoreNum6{
let X=Cx+325;
let Y=Cy-167;
let img1="script\img-System\Number1.png";
let rect01=0;
let rect02=0;
let rect03=0;
let rect04=0;
let Layer=8;
let alpha=255;
let angle=0;
let scale=0.7;
let W=(rect03-rect01)/2;
let H=(rect04-rect02)/2;
let frame=0;
let frame1=0;
let Collar=255;
let obj = Obj_Create(OBJ_EFFECT);
LoadGraphic(img1);
ObjEffect_SetTexture(obj,img1);
ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
ObjEffect_CreateVertex(obj, 4);
ObjEffect_SetLayer(obj,Layer);
Obj_SetPosition(obj,X,Y);
ObjEffect_SetAngle(obj,angle,angle,0);
ObjEffect_SetScale(obj,scale,scale);
ObjEffect_SetVertexXY(obj, 0,-W,-H);
ObjEffect_SetVertexXY(obj, 1, W,-H);
ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);
ObjEffect_SetVertexUV(obj, 0, rect01, rect02);
ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);
ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
ObjEffect_SetVertexColor(obj, 0, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 1, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 2, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 3, 255, 255, 255, alpha);
ObjEffect_SetRenderState(obj,ALPHA);
loop{
let Score=truncate((GetScore%1000000)/100000);
if(Title==false){
if(Score==0){
let rect01=0;let rect02=0;let rect03=31;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==1){
let rect01=32;let rect02=0;let rect03=63;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==2){
let rect01=64;let rect02=0;let rect03=95;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==3){
let rect01=96;let rect02=0;let rect03=127;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==4){
let rect01=128;let rect02=0;let rect03=159;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==5){
let rect01=160;let rect02=0;let rect03=191;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==6){
let rect01=192;let rect02=0;let rect03=223;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==7){
let rect01=0;let rect02=48;let rect03=31;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==8){
let rect01=32;let rect02=48;let rect03=63;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==9){
let rect01=64;let rect02=48;let rect03=95;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
}
yield;
}
}
task ScoreNum5{
let X=Cx+340;
let Y=Cy-167;
let img1="script\img-System\Number1.png";
let rect01=0;
let rect02=0;
let rect03=0;
let rect04=0;
let Layer=8;
let alpha=255;
let angle=0;
let scale=0.7;
let W=(rect03-rect01)/2;
let H=(rect04-rect02)/2;
let frame=0;
let frame1=0;
let Collar=255;
let obj = Obj_Create(OBJ_EFFECT);
LoadGraphic(img1);
ObjEffect_SetTexture(obj,img1);
ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
ObjEffect_CreateVertex(obj, 4);
ObjEffect_SetLayer(obj,Layer);
Obj_SetPosition(obj,X,Y);
ObjEffect_SetAngle(obj,angle,angle,0);
ObjEffect_SetScale(obj,scale,scale);
ObjEffect_SetVertexXY(obj, 0,-W,-H);
ObjEffect_SetVertexXY(obj, 1, W,-H);
ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);
ObjEffect_SetVertexUV(obj, 0, rect01, rect02);
ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);
ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
ObjEffect_SetVertexColor(obj, 0, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 1, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 2, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 3, 255, 255, 255, alpha);
ObjEffect_SetRenderState(obj,ALPHA);
loop{
let Score=truncate((GetScore%100000)/10000);
if(Title==false){
if(Score==0){
let rect01=0;let rect02=0;let rect03=31;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==1){
let rect01=32;let rect02=0;let rect03=63;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==2){
let rect01=64;let rect02=0;let rect03=95;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==3){
let rect01=96;let rect02=0;let rect03=127;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==4){
let rect01=128;let rect02=0;let rect03=159;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==5){
let rect01=160;let rect02=0;let rect03=191;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==6){
let rect01=192;let rect02=0;let rect03=223;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==7){
let rect01=0;let rect02=48;let rect03=31;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==8){
let rect01=32;let rect02=48;let rect03=63;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==9){
let rect01=64;let rect02=48;let rect03=95;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
}
yield;
}
}
task ScoreNum4{
let X=Cx+355;
let Y=Cy-167;
let img1="script\img-System\Number1.png";
let rect01=0;
let rect02=0;
let rect03=0;
let rect04=0;
let Layer=8;
let alpha=255;
let angle=0;
let scale=0.7;
let W=(rect03-rect01)/2;
let H=(rect04-rect02)/2;
let frame=0;
let frame1=0;
let Collar=255;
let obj = Obj_Create(OBJ_EFFECT);
LoadGraphic(img1);
ObjEffect_SetTexture(obj,img1);
ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
ObjEffect_CreateVertex(obj, 4);
ObjEffect_SetLayer(obj,Layer);
Obj_SetPosition(obj,X,Y);
ObjEffect_SetAngle(obj,angle,angle,0);
ObjEffect_SetScale(obj,scale,scale);
ObjEffect_SetVertexXY(obj, 0,-W,-H);
ObjEffect_SetVertexXY(obj, 1, W,-H);
ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);
ObjEffect_SetVertexUV(obj, 0, rect01, rect02);
ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);
ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
ObjEffect_SetVertexColor(obj, 0, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 1, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 2, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 3, 255, 255, 255, alpha);
ObjEffect_SetRenderState(obj,ALPHA);
loop{
let Score=truncate((GetScore%10000)/1000);
if(Title==false){
if(Score==0){
let rect01=0;let rect02=0;let rect03=31;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==1){
let rect01=32;let rect02=0;let rect03=63;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==2){
let rect01=64;let rect02=0;let rect03=95;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==3){
let rect01=96;let rect02=0;let rect03=127;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==4){
let rect01=128;let rect02=0;let rect03=159;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==5){
let rect01=160;let rect02=0;let rect03=191;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==6){
let rect01=192;let rect02=0;let rect03=223;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==7){
let rect01=0;let rect02=48;let rect03=31;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==8){
let rect01=32;let rect02=48;let rect03=63;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==9){
let rect01=64;let rect02=48;let rect03=95;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
}
yield;
}
}
task ScoreNum3{
let X=Cx+370;
let Y=Cy-167;
let img1="script\img-System\Number1.png";
let rect01=0;
let rect02=0;
let rect03=0;
let rect04=0;
let Layer=8;
let alpha=255;
let angle=0;
let scale=0.7;
let W=(rect03-rect01)/2;
let H=(rect04-rect02)/2;
let frame=0;
let frame1=0;
let Collar=255;
let obj = Obj_Create(OBJ_EFFECT);
LoadGraphic(img1);
ObjEffect_SetTexture(obj,img1);
ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
ObjEffect_CreateVertex(obj, 4);
ObjEffect_SetLayer(obj,Layer);
Obj_SetPosition(obj,X,Y);
ObjEffect_SetAngle(obj,angle,angle,0);
ObjEffect_SetScale(obj,scale,scale);
ObjEffect_SetVertexXY(obj, 0,-W,-H);
ObjEffect_SetVertexXY(obj, 1, W,-H);
ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);
ObjEffect_SetVertexUV(obj, 0, rect01, rect02);
ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);
ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
ObjEffect_SetVertexColor(obj, 0, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 1, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 2, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 3, 255, 255, 255, alpha);
ObjEffect_SetRenderState(obj,ALPHA);
loop{
let Score=truncate((GetScore%1000)/100);
if(Title==false){
if(Score==0){
let rect01=0;let rect02=0;let rect03=31;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==1){
let rect01=32;let rect02=0;let rect03=63;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==2){
let rect01=64;let rect02=0;let rect03=95;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==3){
let rect01=96;let rect02=0;let rect03=127;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==4){
let rect01=128;let rect02=0;let rect03=159;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==5){
let rect01=160;let rect02=0;let rect03=191;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==6){
let rect01=192;let rect02=0;let rect03=223;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==7){
let rect01=0;let rect02=48;let rect03=31;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==8){
let rect01=32;let rect02=48;let rect03=63;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==9){
let rect01=64;let rect02=48;let rect03=95;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
}
yield;
}
}
task ScoreNum2{
let X=Cx+385;
let Y=Cy-167;
let img1="script\img-System\Number1.png";
let rect01=0;
let rect02=0;
let rect03=0;
let rect04=0;
let Layer=8;
let alpha=255;
let angle=0;
let scale=0.7;
let W=(rect03-rect01)/2;
let H=(rect04-rect02)/2;
let frame=0;
let frame1=0;
let Collar=255;
let obj = Obj_Create(OBJ_EFFECT);
LoadGraphic(img1);
ObjEffect_SetTexture(obj,img1);
ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
ObjEffect_CreateVertex(obj, 4);
ObjEffect_SetLayer(obj,Layer);
Obj_SetPosition(obj,X,Y);
ObjEffect_SetAngle(obj,angle,angle,0);
ObjEffect_SetScale(obj,scale,scale);
ObjEffect_SetVertexXY(obj, 0,-W,-H);
ObjEffect_SetVertexXY(obj, 1, W,-H);
ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);
ObjEffect_SetVertexUV(obj, 0, rect01, rect02);
ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);
ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
ObjEffect_SetVertexColor(obj, 0, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 1, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 2, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 3, 255, 255, 255, alpha);
ObjEffect_SetRenderState(obj,ALPHA);
loop{
let Score=truncate((GetScore%100)/10);
if(Title==false){
if(Score==0){
let rect01=0;let rect02=0;let rect03=31;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==1){
let rect01=32;let rect02=0;let rect03=63;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==2){
let rect01=64;let rect02=0;let rect03=95;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==3){
let rect01=96;let rect02=0;let rect03=127;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==4){
let rect01=128;let rect02=0;let rect03=159;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==5){
let rect01=160;let rect02=0;let rect03=191;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==6){
let rect01=192;let rect02=0;let rect03=223;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==7){
let rect01=0;let rect02=48;let rect03=31;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==8){
let rect01=32;let rect02=48;let rect03=63;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==9){
let rect01=64;let rect02=48;let rect03=95;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
}
yield;
}
}
task ScoreNum1{
let X=Cx+400;
let Y=Cy-167;
let img1="script\img-System\Number1.png";
let rect01=0;
let rect02=0;
let rect03=0;
let rect04=0;
let Layer=8;
let alpha=255;
let angle=0;
let scale=0.7;
let W=(rect03-rect01)/2;
let H=(rect04-rect02)/2;
let frame=0;
let frame1=0;
let Collar=255;
let obj = Obj_Create(OBJ_EFFECT);
LoadGraphic(img1);
ObjEffect_SetTexture(obj,img1);
ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
ObjEffect_CreateVertex(obj, 4);
ObjEffect_SetLayer(obj,Layer);
Obj_SetPosition(obj,X,Y);
ObjEffect_SetAngle(obj,angle,angle,0);
ObjEffect_SetScale(obj,scale,scale);
ObjEffect_SetVertexXY(obj, 0,-W,-H);
ObjEffect_SetVertexXY(obj, 1, W,-H);
ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);
ObjEffect_SetVertexUV(obj, 0, rect01, rect02);
ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);
ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
ObjEffect_SetVertexColor(obj, 0, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 1, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 2, 255, 255, 255, alpha);
ObjEffect_SetVertexColor(obj, 3, 255, 255, 255, alpha);
ObjEffect_SetRenderState(obj,ALPHA);
loop{
let Score=GetScore%10;
if(Title==false){
if(Score==0){
let rect01=0;let rect02=0;let rect03=31;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==1){
let rect01=32;let rect02=0;let rect03=63;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==2){
let rect01=64;let rect02=0;let rect03=95;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==3){
let rect01=96;let rect02=0;let rect03=127;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==4){
let rect01=128;let rect02=0;let rect03=159;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==5){
let rect01=160;let rect02=0;let rect03=191;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==6){
let rect01=192;let rect02=0;let rect03=223;let rect04=47;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==7){
let rect01=0;let rect02=48;let rect03=31;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==8){
let rect01=32;let rect02=48;let rect03=63;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
if(Score==9){
let rect01=64;let rect02=48;let rect03=95;let rect04=95;	
W=(rect03-rect01)/2;H=(rect04-rect02)/2;
ObjEffect_SetVertexXY(obj, 0,-W,-H);ObjEffect_SetVertexXY(obj, 1, W,-H);ObjEffect_SetVertexXY(obj, 2, W, H);
ObjEffect_SetVertexXY(obj, 3,-W, H);ObjEffect_SetVertexUV(obj, 0, rect01, rect02);ObjEffect_SetVertexUV(obj, 1, rect03, rect02);
ObjEffect_SetVertexUV(obj, 2, rect03, rect04);ObjEffect_SetVertexUV(obj, 3, rect01, rect04);
}
}
yield;
}
}