//MusicData
//LoadMusic("BGM\.mp3");
//MusicLoad;
//let BGM=csd~".\bgm\.mp3";

let sBGM=[
	csd~".\bgm\01StageTone.mp3",//0
	csd~".\bgm\01BossTone.mp3",
	csd~".\bgm\02StageKaga.mp3",
	csd~".\bgm\02BossKaga.mp3",
	csd~".\bgm\03StageAyako.mp3",
	csd~".\bgm\03BossAyakoI.mp3",//5
	csd~".\bgm\03BossAyakoA.mp3",
	csd~".\bgm\04StageFusou.mp3",
	csd~".\bgm\04BossFusou.mp3",
	csd~".\bgm\05StageAkagi.mp3",
	csd~".\bgm\05BossAkagi.mp3",//10
	csd~".\bgm\06StageGanRyou.mp3",
	csd~".\bgm\06BossGanRyou.mp3",
	csd~".\bgm\07StageIse.mp3",
	csd~".\bgm\08BossHiryu.mp3",
	csd~".\bgm\09BossAyakoII.mp3",//15
	csd~".\bgm\10StageMutsu.mp3",
	csd~".\bgm\11BossBunshuu.mp3",
	csd~".\bgm\12StageYamashiro.mp3",
	csd~".\bgm\12BossYamashiro.mp3",
	csd~".\bgm\14BossAyakoB.mp3",//20
	csd~".\bgm\14BossAyakoIII.mp3",
	csd~".\bgm\15StageNagato.mp3",
	csd~".\bgm\16BossYamato01.mp3",
	csd~".\bgm\16BossYamato02.mp3",
	csd~".\bgm\16BossYamatoA.mp3",//25
	csd~".\bgm\StageClear.mp3"
	];
