//LoadData
//let csd = GetCurrentScriptDirectory;
let Enemy=[
	csd~".\enemy\EnemyBT.txt",//d
	csd~".\enemy\EnemyBTK.txt",//d
	csd~".\enemy\EnemyRW.txt",//Ԑ
	csd~".\enemy\EnemyBS.txt",//tNXP
	csd~".\enemy\EnemyBVD.txt",//BVD

	csd~".\enemy\EnemyFR.txt",////5
	csd~".\enemy\EnemyOR.txt",//
	csd~".\enemy\EnemyTR.txt",//R

	csd~".\enemy\EnemyHRA.txt",//A
	csd~".\enemy\EnemyHRB.txt",//B
	//csd~"Zaco\HRC.png",//C/㑓A
	//csd~"Zaco\HRD.png",//D/㑓B
	];

let tBoss=[
	csd~".\boss\Tone.txt",
	csd~".\boss\Kaga.txt",
	csd~".\boss\Ayako.txt",
	csd~".\boss\Fusou.txt",
	csd~".\boss\Akagi.txt",
	];
let MImg=[
	csd~".\BG\Map1\OZero.png",
	csd~".\BG\Map1\O1.png",
	csd~".\BG\Map1\O2.png",
	csd~".\BG\Map1\O3.png",
	csd~".\BG\Map1\O4.png",
	csd~".\BG\Map1\O5.png",
	csd~".\BG\Map1\O6.png",
	csd~".\BG\Map1\O7.png",
	csd~".\BG\Map1\O8.png",
	];
//let CImg=csd~".\BG\Map2\clond01.png";

task LoadData{
	ascent(n in 0..length(Enemy)){CompileEnemyFromFile(Enemy[n]);}
	ascent(n in 0..length(sBGM)){LoadMusic(sBGM[n]);}
	ascent(n in 0..length(MImg)){LoadGraphic(MImg[n]);}
	//LoadGraphic(CImg);
}

task DeleteData{
	ascent(n in 0..length(sBGM)){DeleteMusic(sBGM[n]);}
	ascent(n in 0..length(MImg)){DeleteGraphic(MImg[n]);}
	//DeleteGraphic(CImg);
}