script_enemy_main
{//Enemy Ԑ
	let csd = GetCurrentScriptDirectory;
	let nx=40;
	let ny=36;
	let count = 0;
	let Moct = 0;
	let Flag = GetArgument;
	
	@Initialize{
		SetLife(20);
		SetScore(450);
	}
	
	@MainLoop{
		Clock;
		LoadData;
		SetCollisionA(GetX,GetY,10);
		SetCollisionB(GetX,GetY,10);
		
		alternative(Flag)
		case(6){
			if(count==60){VanishEnemy;}
		}
		count++;
		yield;
	}

	@Finalize{
		//ITEM_1UP//ITEM_BOMB//ITEM_SCORE
		//CreateItem(ITEM_SCORE,GetX,GetY);
	}
	
	@DrawLoop{
		EnemyImg(ZacoImg[2],0,x[4],y[1]*m,x[5],y[1]*(m+1));
	}
#include_function ".\EnemySystem.txt"
#include_function ".\EnemyLoad.txt"
}