script_enemy_main
{//Enemy 
	let csd = GetCurrentScriptDirectory;
	let nx=74;
	let ny=58;
	let count = 0;
	let Moct = 0;
	let Flag = GetArgument;
	
	@Initialize{
		SetLife(20);
		SetScore(1500);
	}
	
	@MainLoop{
		Clock;
		LoadData;
		SetCollisionA(GetX,GetY,10);
		SetCollisionB(GetX,GetY,10);
		yield;
	}

	@Finalize{
		//ITEM_1UP//ITEM_BOMB//ITEM_SCORE
		CreateItem(ITEM_SCORE,GetX,GetY);
	}
	
	@DrawLoop{
		alternative(Flag)
		case(0){EnemyImg(ZacoImg[5],0,x[2],y[1]*m,x[3],y[1]*(m+1));}
		case(1){EnemyImg(ZacoImg[5],0,x[2],y[1]*(m+2),x[3],y[1]*(m+3));}
		case(2){EnemyImg(ZacoImg[5],0,x[2],y[1]*(m+4),x[3],y[1]*(m+5));}
		case(3){EnemyImg(ZacoImg[5],0,x[2],y[1]*(m+6),x[3],y[1]*(m+7));}
		case(4){EnemyImg(ZacoImg[5],0,x[2],y[1]*(m+8),x[3],y[1]*(m+9));}
	}
#include_function ".\EnemySystem.txt"
#include_function ".\EnemyLoad.txt"
}