#PlayerShotData

ShotImage = ".\..\img\ShotData.png"

/*
ShotData{	//Vbg
	id =  0
	delay_color = (255,255,255)
	AnimationData {
		animation_data = (0, 1,1,36,36)//0,0,35,35
		animation_data = (1, 37,1,72,36)
	}
}
*/
ShotData{	//Vbg
	id =  1
	delay_color = (255,255,255)
	AnimationData {
		animation_data = (0, 1,1,36,36)
		animation_data = (1, 37,1,72,36)
	}
}

ShotData{	//Vbg(R)
	id =  2
	delay_color = (255,255,255)
	AnimationData {
		animation_data = (0, 1,37,36,72)
		animation_data = (1, 37,37,72,72)
	}
}

ShotData{	//Vbg(L)
	id =  3
	delay_color = (255,255,255)
	AnimationData {
		animation_data = (0, 1,73,36,108)
		animation_data = (1, 37,73,72,108)
	}
}

ShotData{	//Vbg(ђ)
	id =  4
	delay_color = (255,255,255)
	AnimationData {
		animation_data = (0, 1,109,36,144)
		animation_data = (1, 37,109,72,144)
		animation_data = (2, 1,145,36,180)
		animation_data = (3, 37,145,72,180)
	}
}

ShotData{	//wp[U
	id =  5
	delay_color = (255,255,255)
	AnimationData {
		animation_data = (0, 74,1,141,68)
		animation_data = (5, 74,67,141,134)
	}
}

ShotData{	//wp[
	id =  6
	delay_color = (255,255,255)
	AnimationData {
		animation_data = (0, 140,1,207,68)
		animation_data = (1, 206,1,273,68)
		animation_data = (2, 272,1,339,68)
		animation_data = (3, 338,1,405,68)
	}
}