#PlayerShotData

ShotImage = ".\WeaponShot.png"	

ShotData{	//ꎮObe
	id = 91 
	rect = (168,68,181, 95) 
	render = ALPHA 
	delay_color = (255,255,255)
}

ShotData{	//(dA)
	id = 41 
	rect = (126,98,136,137) 
	render = ALPHA 
	delay_color = (255,255,255)
}

ShotData{	//(ԐA)
	id = 42 
	rect = (152,98,162,137) 
	render = ALPHA 
	delay_color = (255,255,255)
}

ShotData{	//(tNXPA)
	id = 43 
	rect = (178,98,188,137) 
	render = ALPHA 
	delay_color = (255,255,255)
}

ShotData{	//(BVD A)
	id = 44 
	rect = (204,98,214,137) 
	render = ALPHA 
	delay_color = (255,255,255)
}

ShotData{	//(dB)
	id = 51 
	rect = (139,98,149,137) 
	render = ALPHA 
	delay_color = (255,255,255)
}

ShotData{	//(ԐB)
	id = 52 
	rect = (165,98,175,137) 
	render = ALPHA 
	delay_color = (255,255,255)
}

ShotData{	//(tNXPB)
	id = 53 
	rect = (191,98,201,137) 
	render = ALPHA 
	delay_color = (255,255,255)
}

ShotData{	//(BVD B)
	id = 54 
	rect = (217,98,227,137) 
	render = ALPHA 
	delay_color = (255,255,255)
}

ShotData{	//d
	id = 1
	delay_color = (255,255,255)
	AnimationData {
		animation_data = (1, 2, 2, 35, 35)
		animation_data = (5, 2, 38, 35, 71)
	}
}

ShotData{	//da
	id = 61
	delay_color = (255,255,255)
	AnimationData {
		animation_data = (1, 2, 110, 35, 143)
		animation_data = (5, 2, 146, 35, 179)
	}
}

ShotData{	//d(2)
	id = 2
	delay_color = (255,255,255)
	AnimationData {
		animation_data = (1, 38, 2, 71, 35)
		animation_data = (5, 38, 38, 71, 71)
	}
}

ShotData{	//d(2)a
	id = 62
	delay_color = (255,255,255)
	AnimationData {
		animation_data = (1, 38, 110, 71, 143)
		animation_data = (5, 38, 146, 71, 179)
	}
}

ShotData{	//d
	id = 3 
	delay_color = (255,255,255)
	AnimationData {
		animation_data = (1, 74, 74, 107, 107)
		animation_data = (5, 74, 110, 107, 143)
	}
}

ShotData{	//Ԑ
	id = 4 
	delay_color = (255,255,255)
	AnimationData {
		animation_data = (1, 74, 2, 107, 35)
		animation_data = (5, 74, 38, 107, 71)
	}
}

ShotData{	//tNXP
	id = 5 
	delay_color = (255,255,255)
	rect = (2,74,35,107) 
	render = ALPHA 
}

ShotData{	//BVD
	id = 6 
	delay_color = (255,255,255)
	rect = (38,74,71,107) 
	render = ALPHA 
}

ShotData{	//1
	id = 11
	rect = (110,2,123,15) 
	render = ALPHA 
	angular_velocity = rand(-5,5)
	delay_color = (255,255,255)
}

ShotData{	//1
	id = 12
	rect = (126,2,139,15) 
	render = ALPHA 
	angular_velocity = rand(-5,5)
	delay_color = (255,255,255)
}

ShotData{	//g1
	id = 13
	rect = (142,2,155,15) 
	render = ALPHA 
	angular_velocity = rand(-5,5)
	delay_color = (255,255,255)
}

ShotData{	//1
	id = 14
	rect = (158,2,171,15) 
	render = ALPHA 
	angular_velocity = rand(-5,5)
	delay_color = (255,255,255)
}

ShotData{	//D1
	id = 15
	rect = (174,2,187,15) 
	render = ALPHA 
	angular_velocity = rand(-5,5)
	delay_color = (255,255,255)
}
ShotData{	//2
	id = 21
	rect = (110,18,127,35) 
	render = ALPHA 
	angular_velocity = rand(-5,5)
	delay_color = (255,255,255)
}

ShotData{	//2
	id = 22
	rect = (130,18,147,35) 
	render = ALPHA 
	angular_velocity = rand(-5,5)
	delay_color = (255,255,255)
}

ShotData{	//g2
	id = 23
	rect = (150,18,167,35) 
	render = ALPHA 
	angular_velocity = rand(-5,5)
	delay_color = (255,255,255)
}

ShotData{	//2
	id = 24
	rect = (170,18,187,35) 
	render = ALPHA 
	angular_velocity = rand(-5,5)
	delay_color = (255,255,255)
}

ShotData{	//D2
	id = 25
	rect = (190,18,207,35) 
	render = ALPHA 
	angular_velocity = rand(-5,5)
	delay_color = (255,255,255)
}

ShotData{	//3
	id = 31
	rect = (110,38,136,65) 
	render = ALPHA 
	angular_velocity = rand(-5,5)
	delay_color = (255,255,255)
}

ShotData{	//3
	id = 32
	rect = (139,38,165,65) 
	render = ALPHA 
	angular_velocity = rand(-5,5)
	delay_color = (255,255,255)
}

ShotData{	//g3
	id = 33
	rect = (168,38,194,65) 
	render = ALPHA 
	angular_velocity = rand(-5,5)
	delay_color = (255,255,255)
}

ShotData{	//3
	id = 34
	rect = (170,68,136,95) 
	render = ALPHA 
	angular_velocity = rand(-5,5)
	delay_color = (255,255,255)
}

ShotData{	//D3
	id = 35
	rect = (139,68,165,95) 
	render = ALPHA 
	angular_velocity = rand(-5,5)
	delay_color = (255,255,255)
}

ShotData{	//
	id = 71 
	delay_color = (255,255,255)
	AnimationData {
		animation_data = (0, 110, 140, 122, 180)
		animation_data = (4, 125, 140, 137, 180)
		animation_data = (8, 140, 140, 152, 180)
		animation_data = (12, 155, 140, 167, 180)
	}
}