
CreateCommonDataArea("SPHERIA_SPHERE");
CreateCommonDataArea("SPHERIA_ENEMY");

//type, x, y, angle, speed, graphic, 
let default_EnemyShotData = [NULL, 0, 0, 0, 0, 0];
SetCommonDataEx("SPHERIA_ENEMY", "ENEMY_SHOT", []);
SetCommonDataEx("SPHERIA_ENEMY", "ENEMY_WEIGHT", []);
SetCommonDataEx("SPHERIA_ENEMY", "ENEMY_LIFEITEM", []);

SetCommonDataEx("SPHERIA_ENEMY", "ENEMY_BOSSLIFE_MAX", 0);
SetCommonDataEx("SPHERIA_ENEMY", "ENEMY_BOSS_FINAL", false);

SetCommonDataEx("SPHERIA_SPHERE", "SPHERE_POSITION", [0,0]);
SetCommonDataEx("SPHERIA_SPHERE", "SPHERE_RADIUS", 0);
SetCommonDataEx("SPHERIA_SPHERE", "SPHERE_REFLECTION", NULL);
SetCommonDataEx("SPHERIA_SPHERE", "SPHERE_REFLECTION_POWER", 0);


let _SHOT_WHITE = 1;
let _SHOT_GREEN = 2;
let _SHOT_BLUE = 3;
let _SHOT_RED = 4;
let _SHOT_YELLOW = 5;
let _SHOT_PURPLE = 6;

let _STATE_JUMP = 0;
let _STATE_JUMPEND = 1;
let _STATE_STAND = 2;
let _STATE_CONC = 3;
