
CreateCommonDataArea("SPHERIA_SPHERE");
CreateCommonDataArea("SPHERIA_ENEMY");

//type, x, y, angle, speed, graphic, 
let default_EnemyShotData = [NULL, 0, 0, 0, 0, 0];
SetCommonDataEx("SPHERIA_ENEMY", "ENEMY_SHOT", []);
SetCommonDataEx("SPHERIA_ENEMY", "ENEMY_WEIGHT", []);
SetCommonDataEx("SPHERIA_ENEMY", "ENEMY_LIFEITEM", []);

SetCommonDataEx("SPHERIA_SPHERE", "SPHERE_POSITION", [0,0]);
SetCommonDataEx("SPHERIA_SPHERE", "SPHERE_RADIUS", 0);
SetCommonDataEx("SPHERIA_SPHERE", "SPHERE_REFLECTION", NULL);
SetCommonDataEx("SPHERIA_SPHERE", "SPHERE_REFLECTION_POWER", 0);

