#PlayerShotData

//ShotImage = ".\..\img\dummy_shot.png"
ShotImage = ""

//dummy
ShotData{
	id = 1
	render = ADD
	alpha = 0

	AnimationData
	{
		animation_data = (6,0,0,16,16)
		animation_data = (6,0,0,16,16)
		animation_data = (6,0,0,32,32)
		animation_data = (6,0,0,48,48)
		animation_data = (10,0,0,80,80)
	}
}

ShotData{

	id = 2
	render = ADD
	shot_color = (0,0,0)
//	render = ALPHA
	alpha = 1
	rect = (0,0,64,64)

}

