
function system_GetEnemyPath(let type){

	alternative(type)
	case("TYPE01A"){
		return GetCurrentScriptDirectory ~ "enemy\enemy01A.txt";
	}
	case("TYPE01B"){
		return GetCurrentScriptDirectory ~ "enemy\enemy01B.txt";
	}
	case("TYPE01C"){
		return GetCurrentScriptDirectory ~ "enemy\enemy01C.txt";
	}
	case("TYPE02A"){
		return GetCurrentScriptDirectory ~ "enemy\enemy02A.txt";
	}
	case("TYPE02B"){
		return GetCurrentScriptDirectory ~ "enemy\enemy02B.txt";
	}
	case("TYPE02C"){
		return GetCurrentScriptDirectory ~ "enemy\enemy02C.txt";
	}
	case("TYPE03A"){
		return GetCurrentScriptDirectory ~ "enemy\enemy03A.txt";
	}
	case("TYPE03B"){
		return GetCurrentScriptDirectory ~ "enemy\enemy03B.txt";
	}
	case("TYPE03C"){
		return GetCurrentScriptDirectory ~ "enemy\enemy03C.txt";
	}
	case("TYPE04A"){
		return GetCurrentScriptDirectory ~ "enemy\enemy04A.txt";
	}
	case("TYPE04B"){
		return GetCurrentScriptDirectory ~ "enemy\enemy04B.txt";
	}
	case("TYPEXXA"){
		return GetCurrentScriptDirectory ~ "enemy\enemyXXA.txt";
	}

	case("TYPE_BOSS00"){
		return GetCurrentScriptDirectory ~ "boss\enemy_tenshi_talk00.txt";
	}
	case("TYPE_BOSS01"){
		return GetCurrentScriptDirectory ~ "boss\enemy_tenshi_plural.txt";
	}



	return "";
}
