//Ԓ~p

script_enemy_main{
let time = 0;

@Initialize{
	time = GetArgument();
	SetLife(1);
	main_MainRoutine();
}

@MainLoop{yield;}
@DrawLoop{}


@Finalize{}

task main_MainRoutine(){

	SetPlayerInvincibility(0);
	TimeStop(time, 1, 1, 0);
	VanishEnemy();

}//end task

}//end script