#UserShotData
	
ShotImage = ".\img\shot.png"
	
//_
ShotData{
	id = 1
	alpha = 255
	rect = (5,4,11,26)
	delay_color=(0,00,0)
	render = ADD
}

//˂
ShotData{
	id = 2
	alpha = 255
	render = ADD
	delay_color=(0,00,0)
	AnimationData
	{
		animation_data = (8,21,4,27,26)
		animation_data = (8,37,4,43,26)
		animation_data = (8,53,4,59,26)
	}
}

//͂₻
ShotData{
	id = 3
	alpha = 255
	rect = (4,36,12,58)
	delay_color=(0,00,0)
	render = ADD
}

//邮
ShotData{
	id = 7
	alpha = 255
	render = ADD
	delay_color=(0,00,0)
	AnimationData
	{
		animation_data = (8,20,37,28,59)
		animation_data = (8,36,37,44,59)
		animation_data = (8,52,37,60,59)
	}
}

//Vbg
ShotData{
	id = 4
	alpha = 255
	render = ADD
	delay_color=(0,00,0)
	rect = (68,37,76,59)
}

//ӂ
ShotData{
	id = 5
	alpha = 255
	rect = (65,7,80,23)
	delay_color=(0,00,0)
	render = ADD
}

//O
ShotData{
	id = 6
	alpha = 255
	rect = (82,9,94,21)
	delay_color=(0,00,0)
	render = ADD
}

//݂
ShotData{
	id = 10
	alpha = 255
	rect = (82,9,94,21)
	delay_color=(0,00,0)
	AnimationData
	{
		animation_data = (8,2,66,14,93)
		animation_data = (8,18,66,30,93)
		animation_data = (8,34,66,46,93)
	}}
	render = ADD

