#PlayerShotData

ShotImage = ".\..\img\ShotData.png"

ShotData{	//X[EFC
	id = 1
	rect = (2,2,33,33) 
	render = ALPHA 
	delay_color = (255,255,255)
}

ShotData{	//X[EFC
	id = 2
	rect = (36,2,67,33) 
	render = ALPHA 
	delay_color = (255,255,255)
}

ShotData{	//VbgK
	id =  3
	delay_color = (255,255,255)
	AnimationData {
		animation_data = (1, 2,36,33,67)
		animation_data = (2, 36,37,67,67)
	}
}

ShotData{	//}VK
	id = 4
	rect = (70,70,101,101) 
	render = ALPHA 
	delay_color = (255,255,255)
}

ShotData{	//VF
	id =  5
	delay_color = (255,255,255)
	AnimationData {
		animation_data = (1, 2,70,33,101)
		animation_data = (2, 36,70,67,101)
	}
}

ShotData{	//[U[
	id = 6
	rect = (70,2,101,33) 
	render = ALPHA 
	delay_color = (255,255,255)
}

ShotData{	//[U[
	id = 7
	rect = (70,36,101,67) 
	render = ALPHA 
	delay_color = (255,255,255)
}
