//e摜`
shot_image  = "./../img/pl_shot.png"

ShotData
{//얲CVbg
	id = 10 //ID
//	rect = (1,1,15,29) //`挳`
	rect = (32,128,48,192) //`挳`
//	render = ADD //`@
	alpha=196
	collision = 16
}

ShotData
{//얲Vbgiz[~Oj
	id = 11 //ID
	rect = (17,241,31,256)  //`挳`
//	render = ADD //`@
	alpha=128
	collision = 8
	//angular_velocity = 15
}

ShotData
{//얲Vbgijj
	id = 12 //ID
//	rect = (1,1,15,29) //`挳`
//	rect = (96,144,128,160) //`挳`
	rect = (32,192,48,256) //`挳`
//	render = ADD //`@
	alpha=192
	collision = 12
}

ShotData
{//VbgiCj
	id = 20 //ID
//	rect = (1,1,15,29) //`挳`
	rect = (32,96,47,128) //`挳`
//	render = ADD //`@
	alpha=196
	collision = 16
}

ShotData
{//Vbgi_~[[U[j
	id = 21 //ID
//	rect = (1,1,15,29) //`挳`
//	rect = (96,144,128,160) //`挳`
	rect = (96,160,128,192) //`挳`
//	render = ADD //`@
	alpha=128
	collision = 12
}

ShotData
{//VbgiTj
	id = 22 //ID
//	rect = (1,1,15,29) //`挳`
//	rect = (96,144,128,160) //`挳`
	rect = (96,160,128,192) //`挳`
//	render = ADD //`@
	alpha=128
	collision = 12
}

ShotData
{//Vbgi~TCj
	id = 23 //ID
//	rect = (1,1,15,29) //`挳`
//	rect = (96,144,128,160) //`挳`
	rect = (0,64,16,96) //`挳`
//	render = ADD //`@
	alpha=128
	collision = 16
}

ShotData
{//Vbgi~TCj
	id = 24 //ID
//	rect = (1,1,15,29) //`挳`
//	rect = (96,144,128,160) //`挳`
	rect = (16,64,32,96) //`挳`
//	render = ADD //`@
	alpha=128
	collision = 12
}

ShotData
{//Vbgiԁj
	id = 30 //ID
//	rect = (1,1,15,29) //`挳`
//	rect = (96,144,128,160) //`挳`
	rect = (128,128,144,192) //`挳`
//	render = ADD //`@
	alpha=192
	collision = 16
}

ShotData
{//Vbgij
	id = 31 //ID
//	rect = (1,1,15,29) //`挳`
//	rect = (96,144,128,160) //`挳`
	rect = (144,128,160,192) //`挳`
//	render = ADD //`@
	alpha=192
	collision = 16
}

ShotData
{//Vbgi΁j
	id = 32 //ID
//	rect = (1,1,15,29) //`挳`
//	rect = (96,144,128,160) //`挳`
	rect = (160,128,176,192) //`挳`
//	render = ADD //`@
	alpha=192
	collision = 16
}


ShotData
{//Vo[u[hi~j
	id = 33 //ID
//	rect = (1,1,15,29) //`挳`
//	rect = (96,144,128,160) //`挳`
	rect = (160,192,176,256) //`挳`
//	render = ADD //`@
	alpha=192
	collision = 16
}

ShotData
{//Vo[u[hiˁj
	id = 34 //ID
//	rect = (1,1,15,29) //`挳`
//	rect = (96,144,128,160) //`挳`
	rect = (176,192,192,256) //`挳`
//	render = ADD //`@
	alpha=192
	collision = 16
}

ShotData
{//P_piP1j
	id = 100 //ID
//	rect = (1,1,15,29) //`挳`
	rect = (32,128,47,184) //`挳`
//	render = ADD //`@
	alpha=0
	collision = 43.2
}

ShotData
{//P_piP2j
	id = 101 //ID
//	rect = (1,1,15,29) //`挳`
	rect = (32,128,47,184) //`挳`
//	render = ADD //`@
	alpha=0
	collision = 57.6
}

ShotData
{//P_piP3j
	id = 102 //ID
//	rect = (1,1,15,29) //`挳`
	rect = (32,128,47,184) //`挳`
//	render = ADD //`@
	alpha=0
	collision = 72
}
ShotData
{//P_piP4j
	id = 103 //ID
//	rect = (1,1,15,29) //`挳`
	rect = (32,128,47,184) //`挳`
//	render = ADD //`@
	alpha=0
	collision = 86.4
}