//e摜`
shot_image  = "./../../Common/img/pl_shot.png"

ShotData
{
	id = 1 //ID
	rect = (0,256,128,384) //`挳`
//	render = ADD //`@
	alpha=64
	collision = 16
}


ShotData
{
	id = 2 //ID
	rect = (2,64,64,160)  //`挳`
//	render = ADD //`@
	alpha=128
	collision = 24
}

ShotData
{
	id = 3 //ID
	rect = (17,241,31,256)  //`挳`
//	render = ADD //`@
	alpha=128
	collision = 12
	//angular_velocity = 15
}

ShotData
{
	id = 4 //ID
//	rect = (1,1,15,29) //`挳`
	rect = (32,128,47,184) //`挳`
//	render = ADD //`@
	alpha=196
	collision = 16
}

ShotData
{
	id = 100 //ID
//	rect = (1,1,15,29) //`挳`
	rect = (32,128,47,184) //`挳`
//	render = ADD //`@
	alpha=0
	collision = 43.2
}

ShotData
{
	id = 101 //ID
//	rect = (1,1,15,29) //`挳`
	rect = (32,128,47,184) //`挳`
//	render = ADD //`@
	alpha=0
	collision = 57.6
}
ShotData
{
	id = 102 //ID
//	rect = (1,1,15,29) //`挳`
	rect = (32,128,47,184) //`挳`
//	render = ADD //`@
	alpha=0
	collision = 72
}
ShotData
{
	id = 103 //ID
//	rect = (1,1,15,29) //`挳`
	rect = (32,128,47,184) //`挳`
//	render = ADD //`@
	alpha=0
	collision = 86.4
}