
/////////////////////////////////////////////
//@gpۂ͗pKĂB //
/////////////////////////////////////////////

@@摜ǂݍ݊֐

@     GtFNg摜ꊇǂݍ
  @   LoadEffectGraphic();

@     GtFNg摜ꊇ
  @   RemoveEffectGraphic();

@@e쐬֐

@@@g ` i鏴 ̒e쐬֐
@@@CreateObjShot01_T01(X, Y, Speed, Angle, Graphic, DelayGraphic, Delay);
@@@CreateObjShotA_T01(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay);
@@@CreateObjShotB_T01(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay, DeleteTime);
@@@CreateObjShotC_T01(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay, DeleteTime, BombResist);

@@@_^ ` @D ̒e쐬֐
@@@CreateObjShot01_T02(X, Y, Speed, Angle, Graphic, DelayGraphic, Delay);
@@@CreateObjShotA_T02(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay);
@@@CreateObjShotB_T02(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay, DeleteTime);
@@@CreateObjShotC_T02(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay, DeleteTime, BombResist);

@@@_uX|C[ ` __ ̒e쐬֐
@@@CreateObjShot01_T03(X, Y, Speed, Angle, Graphic, DelayGraphic, Delay);
@@@CreateObjShotA_T03(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay);
@@@CreateObjShotB_T03(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay, DeleteTime);
@@@CreateObjShotC_T03(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay, DeleteTime, BombResist);

@@@Pj ̒e쐬֐
@@@CreateObjShot01_T04(X, Y, Speed, Angle, Graphic, DelayGraphic, Delay);
@@@CreateObjShotA_T04(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay);
@@@CreateObjShotB_T04(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay, DeleteTime);
@@@CreateObjShotC_T04(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay, DeleteTime, BombResist);

@@@eGtFNg\֐
@@@ObjShot_ShotDelay(ID, X, Y, Alpha, Angle, Time);
@@@ObjShot_ShotBreak01(ID, X, Y, Angle, Time);
@@@ObjShot_ShotBreak02(ID, X, Y, Angle, Time);
@@@ObjShot_ShotBreak03(ID, X, Y, Angle, Time);
@@@ObjShot_ShotBreak04(ID, X, Y, Angle, Time);

@@@ObjShot_ShotBreak03_Old(ID, X, Y, Angle, Time);
@@@ObjShot_ShotBreak04_Old(ID, X, Y, Angle, Time);

@@̗̓Q[W\֐

@@@LifeBar_A_01(color, long, slide, direct);
@@@LifeBar_B_01(color, long, slide, direct);
@@@LifeBar_A_02(color, long, slide, direct);
@@@LifeBar_B_02(color, long, slide, direct);
@@@LifeBar_A_01_Ex(color, long, slide, direct);
@@@LifeBar_B_02_Ex(color, long, slide, direct);
@@@LifeCircleBar_A(enemy,long, slide, direct);
@@@LifeCircleBar_B(enemy,long, slide, direct);
@@@LifeCircleBar_Marker(enemy,movelong);
@@@LifeCircleBar_Marker(enemy,movelong, delete);
@@@LifeStockBar(nam);
@@@LifeStock(nam, type);
@@@LifeStockDraw(X, direct);
@@@LifeStockBreak(nam);
@@@DrawEnemyName(graphic, startY, endY, direct);

@@c莞ԕ\֐

@@@DrawTimer01();
@@@DrawTimer01_Ex(delay);
@@@DrawTimer02();
@@@DrawTimer02_Ex(delay);
@@@DrawTimer03(delay);
@@@DrawTimer03_Ex(type, delay);
@@@CountDown(se1, se2);

@@@DrawTimer();
@@@DrawTimerEx(type);
@@@DrawTimerEx2(type, delay);

      CountDown(se1,se2);

@@Gl~[}[J[\֐

@@@EnemyMarker01(enemy);
@@@EnemyMarker02(enemy);
@@@EnemyMarker03(enemy);
@@@EnemyMarker04(enemy);
@@@EnemyMarker05(enemy);
@@@EnemyMarkerEx(enemy,R, G, B);

@@GI[\֐

@@@Aura1(enemy,time, R, G, B);
@@@Aura2(enemy,time, R, G, B);
@@@Aura1_1_Auto(enemy,time, R, G, B);
@@@Aura1_2_Auto(enemy,time, R, G, B);

@@@Aura1_1(enemy,time, R, G, B);
@@@Aura1_2(enemy,time, R, G, B);

@@g@w\֐

@@@MagicCircleEx(enemy,direct);
@@@MagicCircleEx2(enemy,direct);

@@EgUGtFNg\֐

@@@Concentration03(enemy,time, R, G, B);
@@@Concentration04(enemy,time, R, G, B);
@@@Concentration05(enemy,time, R, G, B);
@@@Concentration06(enemy,time, R, G, B);
@@@Concentration07(enemy,time, R, G, B);
@@@Concentration08(enemy,time, R, G, B);
@@@Concentration09(enemy,time, time2, angle1, angle2, R, G, B);
@@@Concentration10(enemy,time, time2, angle1, angle2, R, G, B);
@@@Diffusion01(enemy,nam, R, G, B);
@@@Diffusion02(enemy,nam, R, G, B);
@@@Diffusion03(enemy,nam, R, G, B);
@@@Diffusion04(enemy,nam, R, G, B);
@@@Diffusion05(enemy,nam, R, G, B);
@@@Explosion02(X, Y, desalpha, R, G, B, addscale, time);
@@@Explosion03(X, Y, desalpha, R, G, B, addscale, time);
@@@Explosion04(X, Y, desalpha, R, G, B, addscale, time);
@@@Explosion05(X, Y, desalpha, R, G, B, addscale, time);
@@@WaveConcentration01(X, Y, R, G, B, maxscale, time);

@@@Concentration(enemy,type, R, G, B);
@@@Concentration_th14(enemy,time, angle1, angle2, layer, R, G, B);
@@@Diffusion(enemy,type, R, G, B);

@@JbgCo\֐

@@@Cutin01(type, X, Y, texture, rect01, rect02, rect03, rect04);
@@@Cutin02(type, X, Y, texture, rect01, rect02, rect03, rect04);
@@@SpellCardEnd(type, X, Y, texture, rect01, rect02, rect03, rect04);
@@@History(type, Take, Try)

@@@SpellTimeRing(enemy);
@@@SpellBackGround();
@@@SpellBonus(X, Y);
