
//=======================================================================
//@GtFNg֐@ꊇ荞
//@SĂ̊֐荞ޏꍇ́Ãt@C
//@include Ŏ荞łB
//=======================================================================

//=======================================================================
//  SĂ̊֐̎荞
//=======================================================================
#include "./Obj_Aura.txt"
#include "./Obj_Timer.txt"
#include "./Obj_Cutin.txt"
#include "./Obj_Charge.txt"
#include "./Obj_Marker.txt"
#include "./Obj_LifeBar.txt"
#include "./Obj_ShotALL.txt"
#include "./Obj_MagicCircle.txt"
//=======================================================================

//-----------------------------------------------------------------------
//  GtFNg摜̈ꊇǂݍ
//-----------------------------------------------------------------------
function LoadEffectGraphic {
	LoadTexture(imgaura1);
	LoadTexture(imgaura2);
	LoadTexture(imgeff1);
	LoadTexture(imgeff2);
	LoadTexture(imgbar1);
	LoadTexture(imgbar2);
	LoadTexture(imgbar3);
	LoadTexture(imgstar);
	LoadTexture(imgtimer);
	LoadTexture(imgmagic1);
	LoadTexture(imgmagic2);
	LoadTexture(imgmarker);
	LoadTexture(shoteff);
	LoadTexture(etbreak01);
	LoadTexture(etbreak02);
	LoadTexture(etbreak03);
	LoadTexture(etbreak04);
	LoadTexture(imgspelleffect);
}

//-----------------------------------------------------------------------
//  GtFNg摜̈ꊇ
//-----------------------------------------------------------------------
function RemoveEffectGraphic {
	RemoveTexture(imgaura1);
	RemoveTexture(imgaura2);
	RemoveTexture(imgeff1);
	RemoveTexture(imgeff2);
	RemoveTexture(imgbar1);
	RemoveTexture(imgbar2);
	RemoveTexture(imgbar3);
	RemoveTexture(imgstar);
	RemoveTexture(imgtimer);
	RemoveTexture(imgmagic1);
	RemoveTexture(imgmagic2);
	RemoveTexture(imgmarker);
	RemoveTexture(shoteff);
	RemoveTexture(etbreak01);
	RemoveTexture(etbreak02);
	RemoveTexture(etbreak03);
	RemoveTexture(etbreak04);
	RemoveTexture(imgspelleffect);
}
