//e[Plural]
#ScriptVersion[3]
#Title[""]
#Text[""]
#Image[""]
#Background[""]
#BGM[""]

@Initialize
{
	T_Plural();
}

@MainLoop
{
	yield;
}

@Finalize
{
}

task T_Plural
{
	let dir = GetCurrentScriptDirectory();
	
	let SpellPath;
	
	let obj = ObjEnemyBossScene_Create();
	SpellPath = dir ~ "suwako_n00.txt";
	ObjEnemyBossScene_Add(obj,0,SpellPath);
	SpellPath = dir ~ "suwako_s00.txt";
	ObjEnemyBossScene_Add(obj,0,SpellPath);
	SpellPath = dir ~ "suwako_n01.txt";
	ObjEnemyBossScene_Add(obj,1,SpellPath);
	SpellPath = dir ~ "suwako_s01.txt";
	ObjEnemyBossScene_Add(obj,1,SpellPath);
	SpellPath = dir ~ "suwako_n02.txt";
	ObjEnemyBossScene_Add(obj,2,SpellPath);
	SpellPath = dir ~ "suwako_s02.txt";
	ObjEnemyBossScene_Add(obj,2,SpellPath);
	SpellPath = dir ~ "suwako_s03.txt";
	ObjEnemyBossScene_Add(obj,3,SpellPath);
	ObjEnemyBossScene_LoadInThread(obj);
	ObjEnemyBossScene_Regist(obj);
	
	while(!Obj_IsDeleted(obj))
	{
		yield;
	}
	
	loop(60){	yield;	}
	CloseScript(GetOwnScriptID());
}
