#UserShotData

shot_image = "./../img/shotData.png"
delay_rect = (678, 470, 709, 501)

 id=0͎gȂۂ 
//e
//1: 2: 3: 4: 5: 6: 7: 8: 9: 10: 11:Ԏ 12: 13: 14:] 15:
ShotData{id =   1  rect = (481,493,491,503)  delay_color = (255,  0,  0)}
ShotData{id =   2  rect = (492,493,502,503)  delay_color = (255,160,160)}
ShotData{id =   3  rect = (503,493,513,503)  delay_color = (255,128,  0)}
ShotData{id =   4  rect = (514,493,524,503)  delay_color = (192,192,  0)}
ShotData{id =   5  rect = (525,493,535,503)  delay_color = (146,255,  0)}
ShotData{id =   6  rect = (536,493,546,503)  delay_color = (  0,255,  0)}
ShotData{id =   7  rect = (547,493,557,503)  delay_color = (  0,255,255)}
ShotData{id =   8  rect = (558,493,568,503)  delay_color = (127,127,255)}
ShotData{id =   9  rect = (569,493,579,503)  delay_color = (191,191,255)}
ShotData{id =  10  rect = (580,493,590,503)  delay_color = (191, 63,255)}
ShotData{id =  11  rect = (591,493,601,503)  delay_color = (255, 63,191)}
ShotData{id =  12  rect = (602,493,612,503)  delay_color = (255,255,255)}
ShotData{id =  13  rect = (613,493,623,503)  delay_color = ( 63, 63, 63)}
ShotData{id =  14  rect = (624,493,634,503)  delay_color = ( 63, 63, 63)}
ShotData{id =  15  rect = (635,493,645,503)  delay_color = (255,255,255)}

//e
ShotData{id =  16  rect = (481,309,496,324)  delay_color = (255,  0,  0)}
ShotData{id =  17  rect = (497,309,512,324)  delay_color = (255,160,160)}
ShotData{id =  18  rect = (513,309,528,324)  delay_color = (255,128,  0)}
ShotData{id =  19  rect = (529,309,544,324)  delay_color = (192,192,  0)}
ShotData{id =  20  rect = (545,309,560,324)  delay_color = (146,255,  0)}
ShotData{id =  21  rect = (561,309,576,324)  delay_color = (  0,255,  0)}
ShotData{id =  22  rect = (577,309,592,324)  delay_color = (  0,255,255)}
ShotData{id =  23  rect = (593,309,608,324)  delay_color = (127,127,255)}
ShotData{id =  24  rect = (609,309,624,324)  delay_color = (191,191,255)}
ShotData{id =  25  rect = (625,309,640,324)  delay_color = (191, 63,255)}
ShotData{id =  26  rect = (641,309,656,324)  delay_color = (255, 63,191)}
ShotData{id =  27  rect = (657,309,672,324)  delay_color = (255,255,255)}
ShotData{id =  28  rect = (673,309,688,324)  delay_color = ( 63, 63, 63)}
ShotData{id =  29  rect = (689,309,704,324)  delay_color = ( 63, 63, 63)}
ShotData{id =  30  rect = (705,309,720,324)  delay_color = (255,255,255)}

//e
ShotData{id =  31  rect = (  0,309, 31,340)  delay_color = (255,  0,  0)}
ShotData{id =  32  rect = ( 32,309, 63,340)  delay_color = (255,160,160)}
ShotData{id =  33  rect = ( 64,309, 95,340)  delay_color = (255,128,  0)}
ShotData{id =  34  rect = ( 96,309,127,340)  delay_color = (192,192,  0)}
ShotData{id =  35  rect = (128,309,159,340)  delay_color = (146,255,  0)}
ShotData{id =  36  rect = (160,309,191,340)  delay_color = (  0,255,  0)}
ShotData{id =  37  rect = (192,309,223,340)  delay_color = (  0,255,255)}
ShotData{id =  38  rect = (224,309,255,340)  delay_color = (127,127,255)}
ShotData{id =  39  rect = (256,309,287,340)  delay_color = (191,191,255)}
ShotData{id =  40  rect = (288,309,319,340)  delay_color = (191, 63,255)}
ShotData{id =  41  rect = (320,309,351,340)  delay_color = (255, 63,191)}
ShotData{id =  42  rect = (352,309,383,340)  delay_color = (255,255,255)}
ShotData{id =  43  rect = (384,309,415,340)  delay_color = ( 63, 63, 63)}
ShotData{id =  44  rect = (416,309,447,340)  delay_color = ( 63, 63, 63)}
ShotData{id =  45  rect = (448,309,479,340)  delay_color = (255,255,255)}

//e
ShotData{id =  46  rect = (  0,195, 47,242)  render = ADD  delay_color = (255,  0,  0)}
ShotData{id =  47  rect = ( 48,195, 95,242)  render = ADD  delay_color = (255,160,160)}
ShotData{id =  48  rect = ( 96,195,143,242)  render = ADD  delay_color = (255,128,  0)}
ShotData{id =  49  rect = (144,195,191,242)  render = ADD  delay_color = (192,192,  0)}
ShotData{id =  50  rect = (192,195,239,242)  render = ADD  delay_color = (146,255,  0)}
ShotData{id =  51  rect = (240,195,287,242)  render = ADD  delay_color = (  0,255,  0)}
ShotData{id =  52  rect = (288,195,335,242)  render = ADD  delay_color = (  0,255,255)}
ShotData{id =  53  rect = (336,195,383,242)  render = ADD  delay_color = (127,127,255)}
ShotData{id =  54  rect = (384,195,431,242)  render = ADD  delay_color = (191,191,255)}
ShotData{id =  55  rect = (432,195,479,242)  render = ADD  delay_color = (191, 63,255)}
ShotData{id =  56  rect = (480,195,527,242)  render = ADD  delay_color = (255, 63,191)}
ShotData{id =  57  rect = (528,195,575,242)  render = ADD  delay_color = (255,255,255)}
ShotData{id =  58  rect = (576,195,623,242)                delay_color = ( 63, 63, 63)}
ShotData{id =  59  rect = (624,195,671,242)  render = ADD  delay_color = ( 63, 63, 63)}
ShotData{id =  60  rect = (672,195,719,242)  render = ADD  delay_color = (255,255,255)}

//e
ShotData{id =  61  rect = (  0,  0, 63, 63)  render = ADD  delay_color = (255,  0,  0)}
ShotData{id =  62  rect = ( 64,  0,127, 63)  render = ADD  delay_color = (255,160,160)}
ShotData{id =  63  rect = (128,  0,191, 63)  render = ADD  delay_color = (255,128,  0)}
ShotData{id =  64  rect = (192,  0,255, 63)  render = ADD  delay_color = (192,192,  0)}
ShotData{id =  65  rect = (256,  0,319, 63)  render = ADD  delay_color = (146,255,  0)}
ShotData{id =  66  rect = (320,  0,383, 63)  render = ADD  delay_color = (  0,255,  0)}
ShotData{id =  67  rect = (384,  0,447, 63)  render = ADD  delay_color = (  0,255,255)}
ShotData{id =  68  rect = (448,  0,511, 63)  render = ADD  delay_color = (127,127,255)}
ShotData{id =  69  rect = (512,  0,575, 63)  render = ADD  delay_color = (191,191,255)}
ShotData{id =  70  rect = (576,  0,639, 63)  render = ADD  delay_color = (191, 63,255)}
ShotData{id =  71  rect = (640,  0,703, 63)  render = ADD  delay_color = (255, 63,191)}
ShotData{id =  72  rect = (704,  0,767, 63)  render = ADD  delay_color = (255,255,255)}
ShotData{id =  73  rect = (768,  0,831, 63)                delay_color = ( 63, 63, 63)}
ShotData{id =  74  rect = (832,  0,895, 63)  render = ADD  delay_color = ( 63, 63, 63)}
ShotData{id =  75  rect = (896,  0,959, 63)  render = ADD  delay_color = (255,255,255)}

//Og
ShotData{id =  76  rect = (  0,638, 23,661)  delay_color = (255,  0,  0)}
ShotData{id =  77  rect = ( 24,638, 47,661)  delay_color = (255,160,160)}
ShotData{id =  78  rect = ( 48,638, 71,661)  delay_color = (255,128,  0)}
ShotData{id =  79  rect = ( 72,638, 95,661)  delay_color = (192,192,  0)}
ShotData{id =  80  rect = ( 96,638,119,661)  delay_color = (146,255,  0)}
ShotData{id =  81  rect = (120,638,143,661)  delay_color = (  0,255,  0)}
ShotData{id =  82  rect = (144,638,167,661)  delay_color = (  0,255,255)}
ShotData{id =  83  rect = (168,638,191,661)  delay_color = (127,127,255)}
ShotData{id =  84  rect = (192,638,215,661)  delay_color = (191,191,255)}
ShotData{id =  85  rect = (216,638,239,661)  delay_color = (191, 63,255)}
ShotData{id =  86  rect = (240,638,263,661)  delay_color = (255, 63,191)}
ShotData{id =  87  rect = (264,638,287,661)  delay_color = (255,255,255)}
ShotData{id =  88  rect = (288,638,311,661)  delay_color = ( 63, 63, 63)}
ShotData{id =  89  rect = (312,638,335,661)  delay_color = ( 63, 63, 63)}
ShotData{id =  90  rect = (336,638,359,661)  delay_color = (255,255,255)}

//E
ShotData{id =  91  rect = (481,468,492,491)  delay_color = (255,  0,  0)}
ShotData{id =  92  rect = (493,468,504,491)  delay_color = (255,160,160)}
ShotData{id =  93  rect = (505,468,516,491)  delay_color = (255,128,  0)}
ShotData{id =  94  rect = (517,468,528,491)  delay_color = (192,192,  0)}
ShotData{id =  95  rect = (529,468,540,491)  delay_color = (146,255,  0)}
ShotData{id =  96  rect = (541,468,552,491)  delay_color = (  0,255,  0)}
ShotData{id =  97  rect = (553,468,564,491)  delay_color = (  0,255,255)}
ShotData{id =  98  rect = (565,468,576,491)  delay_color = (127,127,255)}
ShotData{id =  99  rect = (577,468,588,491)  delay_color = (191,191,255)}
ShotData{id = 100  rect = (589,468,600,491)  delay_color = (191, 63,255)}
ShotData{id = 101  rect = (601,468,612,491)  delay_color = (255, 63,191)}
ShotData{id = 102  rect = (613,468,624,491)  delay_color = (255,255,255)}
ShotData{id = 103  rect = (625,468,636,491)  delay_color = ( 63, 63, 63)}
ShotData{id = 104  rect = (637,468,648,491)  delay_color = ( 63, 63, 63)}
ShotData{id = 105  rect = (649,468,660,491)  delay_color = (255,255,255)}

//E
ShotData{id = 106  rect = (481,326,496,357)  delay_color = (255,  0,  0)}
ShotData{id = 107  rect = (497,326,512,357)  delay_color = (255,160,160)}
ShotData{id = 108  rect = (513,326,528,357)  delay_color = (255,128,  0)}
ShotData{id = 109  rect = (529,326,544,357)  delay_color = (192,192,  0)}
ShotData{id = 110  rect = (545,326,560,357)  delay_color = (146,255,  0)}
ShotData{id = 111  rect = (561,326,576,357)  delay_color = (  0,255,  0)}
ShotData{id = 112  rect = (577,326,592,357)  delay_color = (  0,255,255)}
ShotData{id = 113  rect = (593,326,608,357)  delay_color = (127,127,255)}
ShotData{id = 114  rect = (609,326,624,357)  delay_color = (191,191,255)}
ShotData{id = 115  rect = (625,326,640,357)  delay_color = (191, 63,255)}
ShotData{id = 116  rect = (641,326,656,357)  delay_color = (255, 63,191)}
ShotData{id = 117  rect = (657,326,672,357)  delay_color = (255,255,255)}
ShotData{id = 118  rect = (673,326,688,357)  delay_color = ( 63, 63, 63)}
ShotData{id = 119  rect = (689,326,704,357)  delay_color = ( 63, 63, 63)}
ShotData{id = 120  rect = (705,326,720,357)  delay_color = (255,255,255)}

//E
ShotData{id = 121  rect = (  0,663, 23,710)  delay_color = (255,  0,  0)}
ShotData{id = 122  rect = ( 24,663, 47,710)  delay_color = (255,160,160)}
ShotData{id = 123  rect = ( 48,663, 71,710)  delay_color = (255,128,  0)}
ShotData{id = 124  rect = ( 72,663, 95,710)  delay_color = (192,192,  0)}
ShotData{id = 125  rect = ( 96,663,119,710)  delay_color = (146,255,  0)}
ShotData{id = 126  rect = (120,663,143,710)  delay_color = (  0,255,  0)}
ShotData{id = 127  rect = (144,663,167,710)  delay_color = (  0,255,255)}
ShotData{id = 128  rect = (168,663,191,710)  delay_color = (127,127,255)}
ShotData{id = 129  rect = (192,663,215,710)  delay_color = (191,191,255)}
ShotData{id = 130  rect = (216,663,239,710)  delay_color = (191, 63,255)}
ShotData{id = 131  rect = (240,663,263,710)  delay_color = (255, 63,191)}
ShotData{id = 132  rect = (264,663,287,710)  delay_color = (255,255,255)}
ShotData{id = 133  rect = (288,663,311,710)  delay_color = ( 63, 63, 63)}
ShotData{id = 134  rect = (312,663,335,710)  delay_color = ( 63, 63, 63)}
ShotData{id = 135  rect = (336,663,359,710)  delay_color = (255,255,255)}

//؁E
ShotData{id = 136  rect = (481,451,496,466)  delay_color = (255,  0,  0)}
ShotData{id = 137  rect = (497,451,512,466)  delay_color = (255,160,160)}
ShotData{id = 138  rect = (513,451,528,466)  delay_color = (255,128,  0)}
ShotData{id = 139  rect = (529,451,544,466)  delay_color = (192,192,  0)}
ShotData{id = 140  rect = (545,451,560,466)  delay_color = (146,255,  0)}
ShotData{id = 141  rect = (561,451,576,466)  delay_color = (  0,255,  0)}
ShotData{id = 142  rect = (577,451,592,466)  delay_color = (  0,255,255)}
ShotData{id = 143  rect = (593,451,608,466)  delay_color = (127,127,255)}
ShotData{id = 144  rect = (609,451,624,466)  delay_color = (191,191,255)}
ShotData{id = 145  rect = (625,451,640,466)  delay_color = (191, 63,255)}
ShotData{id = 146  rect = (641,451,656,466)  delay_color = (255, 63,191)}
ShotData{id = 147  rect = (657,451,672,466)  delay_color = (255,255,255)}
ShotData{id = 148  rect = (673,451,688,466)  delay_color = ( 63, 63, 63)}
ShotData{id = 149  rect = (689,451,704,466)  delay_color = ( 63, 63, 63)}
ShotData{id = 150  rect = (705,451,720,466)  delay_color = (255,255,255)}

//؁E
ShotData{id = 151  rect = (  0,473, 31,504)  delay_color = (255,  0,  0)}
ShotData{id = 152  rect = ( 32,473, 63,504)  delay_color = (255,160,160)}
ShotData{id = 153  rect = ( 64,473, 95,504)  delay_color = (255,128,  0)}
ShotData{id = 154  rect = ( 96,473,127,504)  delay_color = (192,192,  0)}
ShotData{id = 155  rect = (128,473,159,504)  delay_color = (146,255,  0)}
ShotData{id = 156  rect = (160,473,191,504)  delay_color = (  0,255,  0)}
ShotData{id = 157  rect = (192,473,223,504)  delay_color = (  0,255,255)}
ShotData{id = 158  rect = (224,473,255,504)  delay_color = (127,127,255)}
ShotData{id = 159  rect = (256,473,287,504)  delay_color = (191,191,255)}
ShotData{id = 160  rect = (288,473,319,504)  delay_color = (191, 63,255)}
ShotData{id = 161  rect = (320,473,351,504)  delay_color = (255, 63,191)}
ShotData{id = 162  rect = (352,473,383,504)  delay_color = (255,255,255)}
ShotData{id = 163  rect = (384,473,415,504)  delay_color = ( 63, 63, 63)}
ShotData{id = 164  rect = (416,473,447,504)  delay_color = ( 63, 63, 63)}
ShotData{id = 165  rect = (448,473,479,504)  delay_color = (255,255,255)}

//E
ShotData{id = 166  rect = (  0,914, 18,932)  angular_velocity = 3  delay_color = (255,  0,  0)}
ShotData{id = 167  rect = ( 19,914, 37,932)  angular_velocity = 3  delay_color = (255,160,160)}
ShotData{id = 168  rect = ( 38,914, 56,932)  angular_velocity = 3  delay_color = (255,128,  0)}
ShotData{id = 169  rect = ( 57,914, 75,932)  angular_velocity = 3  delay_color = (192,192,  0)}
ShotData{id = 170  rect = ( 76,914, 94,932)  angular_velocity = 3  delay_color = (146,255,  0)}
ShotData{id = 171  rect = ( 95,914,113,932)  angular_velocity = 3  delay_color = (  0,255,  0)}
ShotData{id = 172  rect = (114,914,132,932)  angular_velocity = 3  delay_color = (  0,255,255)}
ShotData{id = 173  rect = (133,914,151,932)  angular_velocity = 3  delay_color = (127,127,255)}
ShotData{id = 174  rect = (152,914,170,932)  angular_velocity = 3  delay_color = (191,191,255)}
ShotData{id = 175  rect = (171,914,189,932)  angular_velocity = 3  delay_color = (191, 63,255)}
ShotData{id = 176  rect = (190,914,208,932)  angular_velocity = 3  delay_color = (255, 63,191)}
ShotData{id = 177  rect = (209,914,227,932)  angular_velocity = 3  delay_color = (255,255,255)}
ShotData{id = 178  rect = (228,914,246,932)  angular_velocity = 3  delay_color = ( 63, 63, 63)}
ShotData{id = 179  rect = (247,914,265,932)  angular_velocity = 3  delay_color = ( 63, 63, 63)}
ShotData{id = 180  rect = (266,914,284,932)  angular_velocity = 3  delay_color = (255,255,255)}

//E
ShotData{id = 181  rect = (  0,506, 31,537)  angular_velocity = 2  delay_color = (255,  0,  0)}
ShotData{id = 182  rect = ( 32,506, 63,537)  angular_velocity = 2  delay_color = (255,160,160)}
ShotData{id = 183  rect = ( 64,506, 95,537)  angular_velocity = 2  delay_color = (255,128,  0)}
ShotData{id = 184  rect = ( 96,506,127,537)  angular_velocity = 2  delay_color = (192,192,  0)}
ShotData{id = 185  rect = (128,506,159,537)  angular_velocity = 2  delay_color = (146,255,  0)}
ShotData{id = 186  rect = (160,506,191,537)  angular_velocity = 2  delay_color = (  0,255,  0)}
ShotData{id = 187  rect = (192,506,223,537)  angular_velocity = 2  delay_color = (  0,255,255)}
ShotData{id = 188  rect = (224,506,255,537)  angular_velocity = 2  delay_color = (127,127,255)}
ShotData{id = 189  rect = (256,506,287,537)  angular_velocity = 2  delay_color = (191,191,255)}
ShotData{id = 190  rect = (288,506,319,537)  angular_velocity = 2  delay_color = (191, 63,255)}
ShotData{id = 191  rect = (320,506,351,537)  angular_velocity = 2  delay_color = (255, 63,191)}
ShotData{id = 192  rect = (352,506,383,537)  angular_velocity = 2  delay_color = (255,255,255)}
ShotData{id = 193  rect = (384,506,415,537)  angular_velocity = 2  delay_color = ( 63, 63, 63)}
ShotData{id = 194  rect = (416,506,447,537)  angular_velocity = 2  delay_color = ( 63, 63, 63)}
ShotData{id = 195  rect = (448,506,479,537)  angular_velocity = 2  delay_color = (255,255,255)}

//H`E
ShotData{id = 196  rect = (481,384,496,407)  delay_color = (255,  0,  0)}
ShotData{id = 197  rect = (497,384,512,407)  delay_color = (255,160,160)}
ShotData{id = 198  rect = (513,384,528,407)  delay_color = (255,128,  0)}
ShotData{id = 199  rect = (529,384,544,407)  delay_color = (192,192,  0)}
ShotData{id = 200  rect = (545,384,560,407)  delay_color = (146,255,  0)}
ShotData{id = 201  rect = (561,384,576,407)  delay_color = (  0,255,  0)}
ShotData{id = 202  rect = (577,384,592,407)  delay_color = (  0,255,255)}
ShotData{id = 203  rect = (593,384,608,407)  delay_color = (127,127,255)}
ShotData{id = 204  rect = (609,384,624,407)  delay_color = (191,191,255)}
ShotData{id = 205  rect = (625,384,640,407)  delay_color = (191, 63,255)}
ShotData{id = 206  rect = (641,384,656,407)  delay_color = (255, 63,191)}
ShotData{id = 207  rect = (657,384,672,407)  delay_color = (255,255,255)}
ShotData{id = 208  rect = (673,384,688,407)  delay_color = ( 63, 63, 63)}
ShotData{id = 209  rect = (689,384,704,407)  delay_color = ( 63, 63, 63)}
ShotData{id = 210  rect = (705,384,720,407)  delay_color = (255,255,255)}

//H`E
ShotData{id = 211  rect = (  0,712, 23,743)  delay_color = (255,  0,  0)}
ShotData{id = 212  rect = ( 24,712, 47,743)  delay_color = (255,160,160)}
ShotData{id = 213  rect = ( 48,712, 71,743)  delay_color = (255,128,  0)}
ShotData{id = 214  rect = ( 72,712, 95,743)  delay_color = (192,192,  0)}
ShotData{id = 215  rect = ( 96,712,119,743)  delay_color = (146,255,  0)}
ShotData{id = 216  rect = (120,712,143,743)  delay_color = (  0,255,  0)}
ShotData{id = 217  rect = (144,712,167,743)  delay_color = (  0,255,255)}
ShotData{id = 218  rect = (168,712,191,743)  delay_color = (127,127,255)}
ShotData{id = 219  rect = (192,712,215,743)  delay_color = (191,191,255)}
ShotData{id = 220  rect = (216,712,239,743)  delay_color = (191, 63,255)}
ShotData{id = 221  rect = (240,712,263,743)  delay_color = (255, 63,191)}
ShotData{id = 222  rect = (264,712,287,743)  delay_color = (255,255,255)}
ShotData{id = 223  rect = (288,712,311,743)  delay_color = ( 63, 63, 63)}
ShotData{id = 224  rect = (312,712,335,743)  delay_color = ( 63, 63, 63)}
ShotData{id = 225  rect = (336,712,359,743)  delay_color = (255,255,255)}

//Op
ShotData{id = 226  rect = (  0,745, 23,764)  delay_color = (255,  0,  0)}
ShotData{id = 227  rect = ( 24,745, 47,764)  delay_color = (255,160,160)}
ShotData{id = 228  rect = ( 48,745, 71,764)  delay_color = (255,128,  0)}
ShotData{id = 229  rect = ( 72,745, 95,764)  delay_color = (192,192,  0)}
ShotData{id = 230  rect = ( 96,745,119,764)  delay_color = (146,255,  0)}
ShotData{id = 231  rect = (120,745,143,764)  delay_color = (  0,255,  0)}
ShotData{id = 232  rect = (144,745,167,764)  delay_color = (  0,255,255)}
ShotData{id = 233  rect = (168,745,191,764)  delay_color = (127,127,255)}
ShotData{id = 234  rect = (192,745,215,764)  delay_color = (191,191,255)}
ShotData{id = 235  rect = (216,745,239,764)  delay_color = (191, 63,255)}
ShotData{id = 236  rect = (240,745,263,764)  delay_color = (255, 63,191)}
ShotData{id = 237  rect = (264,745,287,764)  delay_color = (255,255,255)}
ShotData{id = 238  rect = (288,745,311,764)  delay_color = ( 63, 63, 63)}
ShotData{id = 239  rect = (312,745,335,764)  delay_color = ( 63, 63, 63)}
ShotData{id = 240  rect = (336,745,359,764)  delay_color = (255,255,255)}

//DE
ShotData{id = 241  rect = (481,434,496,449)  delay_color = (255,  0,  0)}
ShotData{id = 242  rect = (497,434,512,449)  delay_color = (255,160,160)}
ShotData{id = 243  rect = (513,434,528,449)  delay_color = (255,128,  0)}
ShotData{id = 244  rect = (529,434,544,449)  delay_color = (192,192,  0)}
ShotData{id = 245  rect = (545,434,560,449)  delay_color = (146,255,  0)}
ShotData{id = 246  rect = (561,434,576,449)  delay_color = (  0,255,  0)}
ShotData{id = 247  rect = (577,434,592,449)  delay_color = (  0,255,255)}
ShotData{id = 248  rect = (593,434,608,449)  delay_color = (127,127,255)}
ShotData{id = 249  rect = (609,434,624,449)  delay_color = (191,191,255)}
ShotData{id = 250  rect = (625,434,640,449)  delay_color = (191, 63,255)}
ShotData{id = 251  rect = (641,434,656,449)  delay_color = (255, 63,191)}
ShotData{id = 252  rect = (657,434,672,449)  delay_color = (255,255,255)}
ShotData{id = 253  rect = (673,434,688,449)  delay_color = ( 63, 63, 63)}
ShotData{id = 254  rect = (689,434,704,449)  delay_color = ( 63, 63, 63)}
ShotData{id = 255  rect = (705,434,720,449)  delay_color = (255,255,255)}

//DE
ShotData{id = 256  rect = (  0,766, 23,789)  delay_color = (255,  0,  0)}
ShotData{id = 257  rect = ( 24,766, 47,789)  delay_color = (255,160,160)}
ShotData{id = 258  rect = ( 48,766, 71,789)  delay_color = (255,128,  0)}
ShotData{id = 259  rect = ( 72,766, 95,789)  delay_color = (192,192,  0)}
ShotData{id = 260  rect = ( 96,766,119,789)  delay_color = (146,255,  0)}
ShotData{id = 261  rect = (120,766,143,789)  delay_color = (  0,255,  0)}
ShotData{id = 262  rect = (144,766,167,789)  delay_color = (  0,255,255)}
ShotData{id = 263  rect = (168,766,191,789)  delay_color = (127,127,255)}
ShotData{id = 264  rect = (192,766,215,789)  delay_color = (191,191,255)}
ShotData{id = 265  rect = (216,766,239,789)  delay_color = (191, 63,255)}
ShotData{id = 266  rect = (240,766,263,789)  delay_color = (255, 63,191)}
ShotData{id = 267  rect = (264,766,287,789)  delay_color = (255,255,255)}
ShotData{id = 268  rect = (288,766,311,789)  delay_color = ( 63, 63, 63)}
ShotData{id = 269  rect = (312,766,335,789)  delay_color = ( 63, 63, 63)}
ShotData{id = 270  rect = (336,766,359,789)  delay_color = (255,255,255)}

//
ShotData{id = 271  rect = (481,409,496,432)  delay_color = (255,  0,  0)}
ShotData{id = 272  rect = (497,409,512,432)  delay_color = (255,160,160)}
ShotData{id = 273  rect = (513,409,528,432)  delay_color = (255,128,  0)}
ShotData{id = 274  rect = (529,409,544,432)  delay_color = (192,192,  0)}
ShotData{id = 275  rect = (545,409,560,432)  delay_color = (146,255,  0)}
ShotData{id = 276  rect = (561,409,576,432)  delay_color = (  0,255,  0)}
ShotData{id = 277  rect = (577,409,592,432)  delay_color = (  0,255,255)}
ShotData{id = 278  rect = (593,409,608,432)  delay_color = (127,127,255)}
ShotData{id = 279  rect = (609,409,624,432)  delay_color = (191,191,255)}
ShotData{id = 280  rect = (625,409,640,432)  delay_color = (191, 63,255)}
ShotData{id = 281  rect = (641,409,656,432)  delay_color = (255, 63,191)}
ShotData{id = 282  rect = (657,409,672,432)  delay_color = (255,255,255)}
ShotData{id = 283  rect = (673,409,688,432)  delay_color = ( 63, 63, 63)}
ShotData{id = 284  rect = (689,409,704,432)  delay_color = ( 63, 63, 63)}
ShotData{id = 285  rect = (705,409,720,432)  delay_color = (255,255,255)}

//iCt
ShotData{id = 286  rect = (  0,934, 18,967)  delay_color = (255,  0,  0)}
ShotData{id = 287  rect = ( 19,934, 37,967)  delay_color = (255,160,160)}
ShotData{id = 288  rect = ( 38,934, 56,967)  delay_color = (255,128,  0)}
ShotData{id = 289  rect = ( 57,934, 75,967)  delay_color = (192,192,  0)}
ShotData{id = 290  rect = ( 76,934, 94,967)  delay_color = (146,255,  0)}
ShotData{id = 291  rect = ( 95,934,113,967)  delay_color = (  0,255,  0)}
ShotData{id = 292  rect = (114,934,132,967)  delay_color = (  0,255,255)}
ShotData{id = 293  rect = (133,934,151,967)  delay_color = (127,127,255)}
ShotData{id = 294  rect = (152,934,170,967)  delay_color = (191,191,255)}
ShotData{id = 295  rect = (171,934,189,967)  delay_color = (191, 63,255)}
ShotData{id = 296  rect = (190,934,208,967)  delay_color = (255, 63,191)}
ShotData{id = 297  rect = (209,934,227,967)  delay_color = (255,255,255)}
ShotData{id = 298  rect = (228,934,246,967)  delay_color = ( 63, 63, 63)}
ShotData{id = 299  rect = (247,934,265,967)  delay_color = ( 63, 63, 63)}
ShotData{id = 300  rect = (266,934,284,967)  delay_color = (255,255,255)}

//NiC
ShotData{id = 301  rect = (481,359,496,382)  delay_color = (255,  0,  0)}
ShotData{id = 302  rect = (497,359,512,382)  delay_color = (255,160,160)}
ShotData{id = 303  rect = (513,359,528,382)  delay_color = (255,128,  0)}
ShotData{id = 304  rect = (529,359,544,382)  delay_color = (192,192,  0)}
ShotData{id = 305  rect = (545,359,560,382)  delay_color = (146,255,  0)}
ShotData{id = 306  rect = (561,359,576,382)  delay_color = (  0,255,  0)}
ShotData{id = 307  rect = (577,359,592,382)  delay_color = (  0,255,255)}
ShotData{id = 308  rect = (593,359,608,382)  delay_color = (127,127,255)}
ShotData{id = 309  rect = (609,359,624,382)  delay_color = (191,191,255)}
ShotData{id = 310  rect = (625,359,640,382)  delay_color = (191, 63,255)}
ShotData{id = 311  rect = (641,359,656,382)  delay_color = (255, 63,191)}
ShotData{id = 312  rect = (657,359,672,382)  delay_color = (255,255,255)}
ShotData{id = 313  rect = (673,359,688,382)  delay_color = ( 63, 63, 63)}
ShotData{id = 314  rect = (689,359,704,382)  delay_color = ( 63, 63, 63)}
ShotData{id = 315  rect = (705,359,720,382)  delay_color = (255,255,255)}

//
ShotData{id = 316  rect = (  0,539, 31,570)  delay_color = (255,  0,  0)}
ShotData{id = 317  rect = ( 32,539, 63,570)  delay_color = (255,160,160)}
ShotData{id = 318  rect = ( 64,539, 95,570)  delay_color = (255,128,  0)}
ShotData{id = 319  rect = ( 96,539,127,570)  delay_color = (192,192,  0)}
ShotData{id = 320  rect = (128,539,159,570)  delay_color = (146,255,  0)}
ShotData{id = 321  rect = (160,539,191,570)  delay_color = (  0,255,  0)}
ShotData{id = 322  rect = (192,539,223,570)  delay_color = (  0,255,255)}
ShotData{id = 323  rect = (224,539,255,570)  delay_color = (127,127,255)}
ShotData{id = 324  rect = (256,539,287,570)  delay_color = (191,191,255)}
ShotData{id = 325  rect = (288,539,319,570)  delay_color = (191, 63,255)}
ShotData{id = 326  rect = (320,539,351,570)  delay_color = (255, 63,191)}
ShotData{id = 327  rect = (352,539,383,570)  delay_color = (255,255,255)}
ShotData{id = 328  rect = (384,539,415,570)  delay_color = ( 63, 63, 63)}
ShotData{id = 329  rect = (416,539,447,570)  delay_color = ( 63, 63, 63)}
ShotData{id = 330  rect = (448,539,479,570)  delay_color = (255,255,255)}

//O
ShotData{id = 331  rect = (  0,849, 23,864)  angular_velocity = 2  delay_color = (255,  0,  0)}
ShotData{id = 332  rect = ( 24,849, 47,864)  angular_velocity = 2  delay_color = (255,160,160)}
ShotData{id = 333  rect = ( 48,849, 71,864)  angular_velocity = 2  delay_color = (255,128,  0)}
ShotData{id = 334  rect = ( 72,849, 95,864)  angular_velocity = 2  delay_color = (192,192,  0)}
ShotData{id = 335  rect = ( 96,849,119,864)  angular_velocity = 2  delay_color = (146,255,  0)}
ShotData{id = 336  rect = (120,849,143,864)  angular_velocity = 2  delay_color = (  0,255,  0)}
ShotData{id = 337  rect = (144,849,167,864)  angular_velocity = 2  delay_color = (  0,255,255)}
ShotData{id = 338  rect = (168,849,191,864)  angular_velocity = 2  delay_color = (127,127,255)}
ShotData{id = 339  rect = (192,849,215,864)  angular_velocity = 2  delay_color = (191,191,255)}
ShotData{id = 340  rect = (216,849,239,864)  angular_velocity = 2  delay_color = (191, 63,255)}
ShotData{id = 341  rect = (240,849,263,864)  angular_velocity = 2  delay_color = (255, 63,191)}
ShotData{id = 342  rect = (264,849,287,864)  angular_velocity = 2  delay_color = (255,255,255)}
ShotData{id = 343  rect = (288,849,311,864)  angular_velocity = 2  delay_color = ( 63, 63, 63)}
ShotData{id = 344  rect = (312,849,335,864)  angular_velocity = 2  delay_color = ( 63, 63, 63)}
ShotData{id = 345  rect = (336,849,359,864)  angular_velocity = 2  delay_color = (255,255,255)}

//n[g
ShotData{id = 346  rect = (  0,342, 31,373)  delay_color = (255,  0,  0)}
ShotData{id = 347  rect = ( 32,342, 63,373)  delay_color = (255,160,160)}
ShotData{id = 348  rect = ( 64,342, 95,373)  delay_color = (255,128,  0)}
ShotData{id = 349  rect = ( 96,342,127,373)  delay_color = (192,192,  0)}
ShotData{id = 350  rect = (128,342,159,373)  delay_color = (146,255,  0)}
ShotData{id = 351  rect = (160,342,191,373)  delay_color = (  0,255,  0)}
ShotData{id = 352  rect = (192,342,223,373)  delay_color = (  0,255,255)}
ShotData{id = 353  rect = (224,342,255,373)  delay_color = (127,127,255)}
ShotData{id = 354  rect = (256,342,287,373)  delay_color = (191,191,255)}
ShotData{id = 355  rect = (288,342,319,373)  delay_color = (191, 63,255)}
ShotData{id = 356  rect = (320,342,351,373)  delay_color = (255, 63,191)}
ShotData{id = 357  rect = (352,342,383,373)  delay_color = (255,255,255)}
ShotData{id = 358  rect = (384,342,415,373)  delay_color = ( 63, 63, 63)}
ShotData{id = 359  rect = (416,342,447,373)  delay_color = ( 63, 63, 63)}
ShotData{id = 360  rect = (448,342,479,373)  delay_color = (255,255,255)}

//
ShotData{id = 361  rect = (  0,375, 31,406)  delay_color = (255,  0,  0)}
ShotData{id = 362  rect = ( 32,375, 63,406)  delay_color = (255,160,160)}
ShotData{id = 363  rect = ( 64,375, 95,406)  delay_color = (255,128,  0)}
ShotData{id = 364  rect = ( 96,375,127,406)  delay_color = (192,192,  0)}
ShotData{id = 365  rect = (128,375,159,406)  delay_color = (146,255,  0)}
ShotData{id = 366  rect = (160,375,191,406)  delay_color = (  0,255,  0)}
ShotData{id = 367  rect = (192,375,223,406)  delay_color = (  0,255,255)}
ShotData{id = 368  rect = (224,375,255,406)  delay_color = (127,127,255)}
ShotData{id = 369  rect = (256,375,287,406)  delay_color = (191,191,255)}
ShotData{id = 370  rect = (288,375,319,406)  delay_color = (191, 63,255)}
ShotData{id = 371  rect = (320,375,351,406)  delay_color = (255, 63,191)}
ShotData{id = 372  rect = (352,375,383,406)  delay_color = (255,255,255)}
ShotData{id = 373  rect = (384,375,415,406)  delay_color = ( 63, 63, 63)}
ShotData{id = 374  rect = (416,375,447,406)  delay_color = ( 63, 63, 63)}
ShotData{id = 375  rect = (448,375,479,406)  delay_color = (255,255,255)}

//
ShotData{id = 376  rect = (  0,408, 31,471)  delay_color = (255,  0,  0)}
ShotData{id = 377  rect = ( 32,408, 63,471)  delay_color = (255,160,160)}
ShotData{id = 378  rect = ( 64,408, 95,471)  delay_color = (255,128,  0)}
ShotData{id = 379  rect = ( 96,408,127,471)  delay_color = (192,192,  0)}
ShotData{id = 380  rect = (128,408,159,471)  delay_color = (146,255,  0)}
ShotData{id = 381  rect = (160,408,191,471)  delay_color = (  0,255,  0)}
ShotData{id = 382  rect = (192,408,223,471)  delay_color = (  0,255,255)}
ShotData{id = 383  rect = (224,408,255,471)  delay_color = (127,127,255)}
ShotData{id = 384  rect = (256,408,287,471)  delay_color = (191,191,255)}
ShotData{id = 385  rect = (288,408,319,471)  delay_color = (191, 63,255)}
ShotData{id = 386  rect = (320,408,351,471)  delay_color = (255, 63,191)}
ShotData{id = 387  rect = (352,408,383,471)  delay_color = (255,255,255)}
ShotData{id = 388  rect = (384,408,415,471)  delay_color = ( 63, 63, 63)}
ShotData{id = 389  rect = (416,408,447,471)  delay_color = ( 63, 63, 63)}
ShotData{id = 390  rect = (448,408,479,471)  delay_color = (255,255,255)}

//
ShotData{id = 391  rect = (  0,891, 21,912)  angular_velocity = 3  delay_color = (255,  0,  0)}
ShotData{id = 392  rect = ( 22,891, 43,912)  angular_velocity = 3  delay_color = (255,160,160)}
ShotData{id = 393  rect = ( 44,891, 65,912)  angular_velocity = 3  delay_color = (255,128,  0)}
ShotData{id = 394  rect = ( 66,891, 87,912)  angular_velocity = 3  delay_color = (192,192,  0)}
ShotData{id = 395  rect = ( 88,891,109,912)  angular_velocity = 3  delay_color = (146,255,  0)}
ShotData{id = 396  rect = (110,891,131,912)  angular_velocity = 3  delay_color = (  0,255,  0)}
ShotData{id = 397  rect = (132,891,153,912)  angular_velocity = 3  delay_color = (  0,255,255)}
ShotData{id = 398  rect = (154,891,175,912)  angular_velocity = 3  delay_color = (127,127,255)}
ShotData{id = 399  rect = (176,891,197,912)  angular_velocity = 3  delay_color = (191,191,255)}
ShotData{id = 400  rect = (198,891,219,912)  angular_velocity = 3  delay_color = (191, 63,255)}
ShotData{id = 401  rect = (220,891,241,912)  angular_velocity = 3  delay_color = (255, 63,191)}
ShotData{id = 402  rect = (242,891,263,912)  angular_velocity = 3  delay_color = (255,255,255)}
ShotData{id = 403  rect = (264,891,285,912)  angular_velocity = 3  delay_color = ( 63, 63, 63)}
ShotData{id = 404  rect = (286,891,307,912)  angular_velocity = 3  delay_color = ( 63, 63, 63)}
ShotData{id = 405  rect = (308,891,329,912)  angular_velocity = 3  delay_color = (255,255,255)}

//tE
ShotData{id = 406  rect = (  0,791, 23,822)  angular_velocity = 2  delay_color = (255,  0,  0)}
ShotData{id = 407  rect = ( 24,791, 47,822)  angular_velocity = 2  delay_color = (255,160,160)}
ShotData{id = 408  rect = ( 48,791, 71,822)  angular_velocity = 2  delay_color = (255,128,  0)}
ShotData{id = 409  rect = ( 72,791, 95,822)  angular_velocity = 2  delay_color = (192,192,  0)}
ShotData{id = 410  rect = ( 96,791,119,822)  angular_velocity = 2  delay_color = (146,255,  0)}
ShotData{id = 411  rect = (120,791,143,822)  angular_velocity = 2  delay_color = (  0,255,  0)}
ShotData{id = 412  rect = (144,791,167,822)  angular_velocity = 2  delay_color = (  0,255,255)}
ShotData{id = 413  rect = (168,791,191,822)  angular_velocity = 2  delay_color = (127,127,255)}
ShotData{id = 414  rect = (192,791,215,822)  angular_velocity = 2  delay_color = (191,191,255)}
ShotData{id = 415  rect = (216,791,239,822)  angular_velocity = 2  delay_color = (191, 63,255)}
ShotData{id = 416  rect = (240,791,263,822)  angular_velocity = 2  delay_color = (255, 63,191)}
ShotData{id = 417  rect = (264,791,287,822)  angular_velocity = 2  delay_color = (255,255,255)}
ShotData{id = 418  rect = (288,791,311,822)  angular_velocity = 2  delay_color = ( 63, 63, 63)}
ShotData{id = 419  rect = (312,791,335,822)  angular_velocity = 2  delay_color = ( 63, 63, 63)}
ShotData{id = 420  rect = (336,791,359,822)  angular_velocity = 2  delay_color = (255,255,255)}

//tE
ShotData{id = 421  rect = (  0,244, 47,307)  render = ADD  angular_velocity = 1  delay_color = (255,  0,  0)}
ShotData{id = 422  rect = ( 48,244, 95,307)  render = ADD  angular_velocity = 1  delay_color = (255,160,160)}
ShotData{id = 423  rect = ( 96,244,143,307)  render = ADD  angular_velocity = 1  delay_color = (255,128,  0)}
ShotData{id = 424  rect = (144,244,191,307)  render = ADD  angular_velocity = 1  delay_color = (192,192,  0)}
ShotData{id = 425  rect = (192,244,239,307)  render = ADD  angular_velocity = 1  delay_color = (146,255,  0)}
ShotData{id = 426  rect = (240,244,287,307)  render = ADD  angular_velocity = 1  delay_color = (  0,255,  0)}
ShotData{id = 427  rect = (288,244,335,307)  render = ADD  angular_velocity = 1  delay_color = (  0,255,255)}
ShotData{id = 428  rect = (336,244,383,307)  render = ADD  angular_velocity = 1  delay_color = (127,127,255)}
ShotData{id = 429  rect = (384,244,431,307)  render = ADD  angular_velocity = 1  delay_color = (191,191,255)}
ShotData{id = 430  rect = (432,244,479,307)  render = ADD  angular_velocity = 1  delay_color = (191, 63,255)}
ShotData{id = 431  rect = (480,244,527,307)  render = ADD  angular_velocity = 1  delay_color = (255, 63,191)}
ShotData{id = 432  rect = (528,244,575,307)  render = ADD  angular_velocity = 1  delay_color = (255,255,255)}
ShotData{id = 433  rect = (576,244,623,307)                angular_velocity = 1  delay_color = ( 63, 63, 63)}
ShotData{id = 434  rect = (624,244,671,307)  render = ADD  angular_velocity = 1  delay_color = ( 63, 63, 63)}
ShotData{id = 435  rect = (672,244,719,307)  render = ADD  angular_velocity = 1  delay_color = (255,255,255)}

//
ShotData{id = 436  rect = (  0,572, 31,603)  delay_color = (255,  0,  0)}
ShotData{id = 437  rect = ( 32,572, 63,603)  delay_color = (255,160,160)}
ShotData{id = 438  rect = ( 64,572, 95,603)  delay_color = (255,128,  0)}
ShotData{id = 439  rect = ( 96,572,127,603)  delay_color = (192,192,  0)}
ShotData{id = 440  rect = (128,572,159,603)  delay_color = (146,255,  0)}
ShotData{id = 441  rect = (160,572,191,603)  delay_color = (  0,255,  0)}
ShotData{id = 442  rect = (192,572,223,603)  delay_color = (  0,255,255)}
ShotData{id = 443  rect = (224,572,255,603)  delay_color = (127,127,255)}
ShotData{id = 444  rect = (256,572,287,603)  delay_color = (191,191,255)}
ShotData{id = 445  rect = (288,572,319,603)  delay_color = (191, 63,255)}
ShotData{id = 446  rect = (320,572,351,603)  delay_color = (255, 63,191)}
ShotData{id = 447  rect = (352,572,383,603)  delay_color = (255,255,255)}
ShotData{id = 448  rect = (384,572,415,603)  delay_color = ( 63, 63, 63)}
ShotData{id = 449  rect = (416,572,447,603)  delay_color = ( 63, 63, 63)}
ShotData{id = 450  rect = (448,572,479,603)  delay_color = (255,255,255)}

//AzʁE
ShotData{id = 451  rect = (  0,605, 31,636)  angular_velocity = 2  delay_color = (255,  0,  0)}
ShotData{id = 452  rect = ( 32,605, 63,636)  angular_velocity = 2  delay_color = (255,160,160)}
ShotData{id = 453  rect = ( 64,605, 95,636)  angular_velocity = 2  delay_color = (255,128,  0)}
ShotData{id = 454  rect = ( 96,605,127,636)  angular_velocity = 2  delay_color = (192,192,  0)}
ShotData{id = 455  rect = (128,605,159,636)  angular_velocity = 2  delay_color = (146,255,  0)}
ShotData{id = 456  rect = (160,605,191,636)  angular_velocity = 2  delay_color = (  0,255,  0)}
ShotData{id = 457  rect = (192,605,223,636)  angular_velocity = 2  delay_color = (  0,255,255)}
ShotData{id = 458  rect = (224,605,255,636)  angular_velocity = 2  delay_color = (127,127,255)}
ShotData{id = 459  rect = (256,605,287,636)  angular_velocity = 2  delay_color = (191,191,255)}
ShotData{id = 460  rect = (288,605,319,636)  angular_velocity = 2  delay_color = (191, 63,255)}
ShotData{id = 461  rect = (320,605,351,636)  angular_velocity = 2  delay_color = (255, 63,191)}
ShotData{id = 462  rect = (352,605,383,636)  angular_velocity = 2  delay_color = (255,255,255)}
ShotData{id = 463  rect = (384,605,415,636)  angular_velocity = 2  delay_color = ( 63, 63, 63)}
ShotData{id = 464  rect = (416,605,447,636)  angular_velocity = 2  delay_color = ( 63, 63, 63)}
ShotData{id = 465  rect = (448,605,479,636)  angular_velocity = 2  delay_color = (255,255,255)}

//AzʁE
ShotData{id = 466  rect = (  0,130, 63,193)  render = ADD  angular_velocity = 1  delay_color = (255,  0,  0)}
ShotData{id = 467  rect = ( 64,130,127,193)  render = ADD  angular_velocity = 1  delay_color = (255,160,160)}
ShotData{id = 468  rect = (128,130,191,193)  render = ADD  angular_velocity = 1  delay_color = (255,128,  0)}
ShotData{id = 469  rect = (192,130,255,193)  render = ADD  angular_velocity = 1  delay_color = (192,192,  0)}
ShotData{id = 470  rect = (256,130,319,193)  render = ADD  angular_velocity = 1  delay_color = (146,255,  0)}
ShotData{id = 471  rect = (320,130,383,193)  render = ADD  angular_velocity = 1  delay_color = (  0,255,  0)}
ShotData{id = 472  rect = (384,130,447,193)  render = ADD  angular_velocity = 1  delay_color = (  0,255,255)}
ShotData{id = 473  rect = (448,130,511,193)  render = ADD  angular_velocity = 1  delay_color = (127,127,255)}
ShotData{id = 474  rect = (512,130,575,193)  render = ADD  angular_velocity = 1  delay_color = (191,191,255)}
ShotData{id = 475  rect = (576,130,639,193)  render = ADD  angular_velocity = 1  delay_color = (191, 63,255)}
ShotData{id = 476  rect = (640,130,703,193)  render = ADD  angular_velocity = 1  delay_color = (255, 63,191)}
ShotData{id = 477  rect = (704,130,767,193)  render = ADD  angular_velocity = 1  delay_color = (255,255,255)}
ShotData{id = 478  rect = (768,130,831,193)                angular_velocity = 1  delay_color = ( 63, 63, 63)}
ShotData{id = 479  rect = (832,130,895,193)  render = ADD  angular_velocity = 1  delay_color = ( 63, 63, 63)}
ShotData{id = 480  rect = (896,130,959,193)  render = ADD  angular_velocity = 1  delay_color = (255,255,255)}

//K
ShotData{id = 481  rect = (  0,866, 23,889)  angular_velocity = 3  delay_color = (255,  0,  0)}
ShotData{id = 482  rect = ( 24,866, 47,889)  angular_velocity = 3  delay_color = (255,160,160)}
ShotData{id = 483  rect = ( 48,866, 71,889)  angular_velocity = 3  delay_color = (255,128,  0)}
ShotData{id = 484  rect = ( 72,866, 95,889)  angular_velocity = 3  delay_color = (192,192,  0)}
ShotData{id = 485  rect = ( 96,866,119,889)  angular_velocity = 3  delay_color = (146,255,  0)}
ShotData{id = 486  rect = (120,866,143,889)  angular_velocity = 3  delay_color = (  0,255,  0)}
ShotData{id = 487  rect = (144,866,167,889)  angular_velocity = 3  delay_color = (  0,255,255)}
ShotData{id = 488  rect = (168,866,191,889)  angular_velocity = 3  delay_color = (127,127,255)}
ShotData{id = 489  rect = (192,866,215,889)  angular_velocity = 3  delay_color = (191,191,255)}
ShotData{id = 490  rect = (216,866,239,889)  angular_velocity = 3  delay_color = (191, 63,255)}
ShotData{id = 491  rect = (240,866,263,889)  angular_velocity = 3  delay_color = (255, 63,191)}
ShotData{id = 492  rect = (264,866,287,889)  angular_velocity = 3  delay_color = (255,255,255)}
ShotData{id = 493  rect = (288,866,311,889)  angular_velocity = 3  delay_color = ( 63, 63, 63)}
ShotData{id = 494  rect = (312,866,335,889)  angular_velocity = 3  delay_color = ( 63, 63, 63)}
ShotData{id = 495  rect = (336,866,359,889)  angular_velocity = 3  delay_color = (255,255,255)}

//l`
ShotData{id = 496  rect = (  0,969, 23,1000)  fixed_angle=true  delay_color = (255,  0,  0)}
ShotData{id = 497  rect = ( 24,969, 47,1000)  fixed_angle=true  delay_color = (255,160,160)}
ShotData{id = 498  rect = ( 48,969, 71,1000)  fixed_angle=true  delay_color = (255,128,  0)}
ShotData{id = 499  rect = ( 72,969, 95,1000)  fixed_angle=true  delay_color = (192,192,  0)}
ShotData{id = 500  rect = ( 96,969,119,1000)  fixed_angle=true  delay_color = (146,255,  0)}
ShotData{id = 501  rect = (120,969,143,1000)  fixed_angle=true  delay_color = (  0,255,  0)}
ShotData{id = 502  rect = (144,969,167,1000)  fixed_angle=true  delay_color = (  0,255,255)}
ShotData{id = 503  rect = (168,969,191,1000)  fixed_angle=true  delay_color = (127,127,255)}
ShotData{id = 504  rect = (192,969,215,1000)  fixed_angle=true  delay_color = (191,191,255)}
ShotData{id = 505  rect = (216,969,239,1000)  fixed_angle=true  delay_color = (191, 63,255)}
ShotData{id = 506  rect = (240,969,263,1000)  fixed_angle=true  delay_color = (255, 63,191)}

//
ShotData{id = 511  rect = (  0,824, 23,847)  delay_color = (255,  0,  0)}
ShotData{id = 512  rect = ( 24,824, 47,847)  delay_color = (255,160,160)}
ShotData{id = 513  rect = ( 48,824, 71,847)  delay_color = (255,128,  0)}
ShotData{id = 514  rect = ( 72,824, 95,847)  delay_color = (192,192,  0)}
ShotData{id = 515  rect = ( 96,824,119,847)  delay_color = (146,255,  0)}
ShotData{id = 516  rect = (120,824,143,847)  delay_color = (  0,255,  0)}
ShotData{id = 517  rect = (144,824,167,847)  delay_color = (  0,255,255)}
ShotData{id = 518  rect = (168,824,191,847)  delay_color = (127,127,255)}
ShotData{id = 519  rect = (192,824,215,847)  delay_color = (191,191,255)}
ShotData{id = 520  rect = (216,824,239,847)  delay_color = (191, 63,255)}
ShotData{id = 521  rect = (240,824,263,847)  delay_color = (255, 63,191)}
ShotData{id = 522  rect = (264,824,287,847)  delay_color = (255,255,255)}
ShotData{id = 523  rect = (288,824,311,847)  delay_color = ( 63, 63, 63)}
ShotData{id = 524  rect = (312,824,335,847)  delay_color = ( 63, 63, 63)}
ShotData{id = 525  rect = (336,824,359,847)  delay_color = (255,255,255)}

//E Z
ShotData{id = 526  rect = (481,468,492,491)  render = ADD delay_color = (255,  0,  0)}
ShotData{id = 527  rect = (493,468,504,491)  render = ADD delay_color = (255,160,160)}
ShotData{id = 528  rect = (505,468,516,491)  render = ADD delay_color = (255,128,  0)}
ShotData{id = 529  rect = (517,468,528,491)  render = ADD delay_color = (192,192,  0)}
ShotData{id = 530  rect = (529,468,540,491)  render = ADD delay_color = (146,255,  0)}
ShotData{id = 531  rect = (541,468,552,491)  render = ADD delay_color = (  0,255,  0)}
ShotData{id = 532  rect = (553,468,564,491)  render = ADD delay_color = (  0,255,255)}
ShotData{id = 533  rect = (565,468,576,491)  render = ADD delay_color = (127,127,255)}
ShotData{id = 534  rect = (577,468,588,491)  render = ADD delay_color = (191,191,255)}
ShotData{id = 535  rect = (589,468,600,491)  render = ADD delay_color = (191, 63,255)}
ShotData{id = 536  rect = (601,468,612,491)  render = ADD delay_color = (255, 63,191)}
ShotData{id = 537  rect = (613,468,624,491)  render = ADD delay_color = (255,255,255)}
ShotData{id = 538  rect = (625,468,636,491)  render = ADD delay_color = ( 63, 63, 63)}
ShotData{id = 539  rect = (637,468,648,491)  render = ADD delay_color = ( 63, 63, 63)}
ShotData{id = 540  rect = (649,468,660,491)  render = ADD delay_color = (255,255,255)}

//ݒu[U[͂D̔őp

//ˏo[U[͑Eőp

//ɑ[U[
ShotData{id = 541  rect = (961,  0,1023,127)  delay_color = (255,255,255)}

//k
ShotData{id = 542  rect = (662,468,674,499)  delay_color = (255,255,255)}

//@w
ShotData{id = 543  rect = (722,195,849,322)  delay_color = (255,255,255)}
