
/////////////////////////////////////////////
//@gpۂ͗pKĂB //
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@@e쐬֐

@@@W֐gp    ph3ł͎gp܂  
@@@CreateShotA(ID, X, Y, Delay);
@@@SetShotDataA(ID, Time, Speed, Angle, Addspeed, Addspeed, Maxspeed, Graphic);
@@@SetShotDataA_XY(ID, Time, X_Speed, Y_Speed, X_Addspeed, Y_Addspeed, X_Maxspeed, Y_Maxspeed, Graphic);
@@@SetShotKillTime(ID, Deletetime);
@@@FireObjShot(ID, Effecttype, DelayGraphic, Delay, BombResist);

@@@g ` i鏴 ̒e쐬֐
@@@CreateObjShot01_T01(X, Y, Speed, Angle, Graphic, DelayGraphic, Delay);
@@@CreateObjShotA_T01(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay);
@@@CreateObjShotB_T01(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay, DeleteTime);
@@@CreateObjShotC_T01(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay, DeleteTime, BombResist);

@@@_^ ` @D ̒e쐬֐
@@@CreateObjShot01_T02(X, Y, Speed, Angle, Graphic, DelayGraphic, Delay);
@@@CreateObjShotA_T02(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay);
@@@CreateObjShotB_T02(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay, DeleteTime);
@@@CreateObjShotC_T02(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay, DeleteTime, BombResist);

@@@_uX|C[ ` __ ̒e쐬֐
@@@CreateObjShot01_T03(X, Y, Speed, Angle, Graphic, DelayGraphic, Delay);
@@@CreateObjShotA_T03(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay);
@@@CreateObjShotB_T03(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay, DeleteTime);
@@@CreateObjShotC_T03(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay, DeleteTime, BombResist);

@@@Pj ̒e쐬֐
@@@CreateObjShot01_T04(X, Y, Speed, Angle, Graphic, DelayGraphic, Delay);
@@@CreateObjShotA_T04(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay);
@@@CreateObjShotB_T04(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay, DeleteTime);
@@@CreateObjShotC_T04(X, Y, Speed, Angle, AddAngle, AddSpeed, MaxSpeed, Graphic, DelayGraphic, Delay, DeleteTime, BombResist);

@@@eGtFNg\֐
@@@ObjShot_ShotDelay(ID, X, Y, Alpha, Angle, Time);
@@@ObjShot_ShotBreak01(ID, X, Y, Angle, Time);
@@@ObjShot_ShotBreak02(ID, X, Y, Angle, Time);
@@@ObjShot_ShotBreak03(ID, X, Y, Angle, Time);
@@@ObjShot_ShotBreak04(ID, X, Y, Angle, Time);

@@@ObjShot_ShotBreak03_Old(ID, X, Y, Angle, Time);
@@@ObjShot_ShotBreak04_Old(ID, X, Y, Angle, Time);

@@̗̓Q[W\֐

@@@LifeBar_A_01(color, long, slide, direct);
@@@LifeBar_B_01(color, long, slide, direct);
@@@LifeBar_A_02(color, long, slide, direct);
@@@LifeBar_B_02(color, long, slide, direct);
@@@LifeBar_A_01_Ex(color, long, slide, direct);
@@@LifeBar_B_02_Ex(color, long, slide, direct);
@@@LifeCircleBar_A(enemy,long, slide, direct);
@@@LifeCircleBar_B(enemy,long, slide, direct);
@@@LifeCircleBar_Marker(enemy,movelong);
@@@LifeCircleBar_Marker(enemy,movelong, delete);
@@@LifeStockBar(nam);
@@@LifeStock(nam, type);
@@@LifeStockDraw(X, direct);
@@@LifeStockBreak(nam);
@@@DrawEnemyName(graphic, startY, endY, direct);

@@Gl~[}[J[\֐

@@@EnemyMarker01(enemy);
@@@EnemyMarker02(enemy);
@@@EnemyMarker03(enemy);
@@@EnemyMarker04(enemy);
@@@EnemyMarker05(enemy);
@@@EnemyMarkerEx(enemy,R, G, B);
