



* O[o
** create_micro_thread(&block)
mrubỹubN󂯎A}CNXbhƂĎs

** sleep(n = 1)
w肳ꂽt[XLbv

** set_equip(id1, id2, id3,id4, id5, id6, id7, id8)
w肳ꂽɐ؂ւAM^CvǏ]B
1珇ɂɑŌˌ̏B
-1w肷ƊYύXȂB
gpꍇmain̊OAO[öňxĂяoƁB
Ă񂾂vCɌĂяoꍇ͖̓`B
sidݒ肵ꍇ̓`B

** require(path)
w肵t@CmrubyXNvgt@CƂă[hB
ǂݍݑΏۃfBNg̓ftHgł͈ȉ̂Ƃ
EexezuꂽfBNg
EJgfBNg

** sendkeys(c)
123456789ABCXYẐǂꂩꕶnƂ
ɑΉKeybd.press_*sB

** command(str, sleep_time = 2)
R}h͋L@ɎȈՌɂL[͂s܂B
6B8CȂǂƂ^邱ƂŒIȎs\łB
sleep_timéAAAƏꍇÅԂŎő҂t[ƂȂ܂
܂(30)ȂǂƏƂŎwt[҂ƂނƂł܂B





* KeybdNX
** pressLeft,pressRight,pressUp,pressDown,pressA,pressB,pressC,pressX,pressY,pressZ
** press_left,press_right,press_up,press_down,press_a,press_b,press_c,press_x,press_y,press_z
wL[ԂɂȂ܂B
ėł͂ȂAȂ̂ŒӁB
܂AL[ۂ͋t̃L[𗣂ԂɂȂ܂B

** upLeft,upRight,upUp,upDown,upA,upB,upC,upX,upY,upZ
** up_left,up_right,up_up,up_down,up_a,up_b,up_c,up_x,up_y,up_z
wL[𗣂ԂɂȂ܂B

** press_front,up_front,press_back,up_back
G̈ʒuɑOɃL[͂s܂B

** up_all
SẴL[𗣂ԂɂȂ܂B





* Th135DataNX
** player
Th135PlayerDataArrayԂ܂B
CfbNX01PA12PɂȂ܂B
PɎgG̏擾ꍇ
current_playertarget_playergpĂB

** object
!!!!{\bh͔񐄏łA\Ȃobject_arraygpĂ!!!!
Th135ObjectDataHashԂ܂B
SYO̓ŋHɐ铯nameobjectꍇ
dobject肱ڂƂ܂B

** object_array
Th135ObjectDataArrayԂ܂B

** battle_time
Eh̎c莞ԂԂ܂B

** current_bgm_index
ݗĂBGMidԂ܂B
BGM̐ؑ֎Ȃǖ̏ꍇ-1Ԃ܂B

** stage_id
݂̃Xe[WidԂ܂B

** current_player
g삵ĂTh135PlayerDataCX^X擾܂B

** target_player
ΐ푊Th135PlayerDataCX^X擾܂

** player_swap,player_swap=
ftHgtrueB
1PƂċNꂽۂ
Th135Data.player0Ԗڂ1ԖڂւȂ
Th135Data.player𒼂ɐGĂĂ삷悤ɂ܂B
current_playergpĂȂ
KvȂꍇfalseɐݒ肷邱ƂŖł܂B





* Th135ObjectDataNX
** x,y
WԂ܂

** life
cHPԂ܂B

** motion
݂̃[VԍԂ܂

** key_take
݂̃[V̉Ԗڂ̕\Ă邩

** frame
ݕ̉t[ڂԂ܂B

** flag_attack
g̍UɊւtOԂ܂B

** direction
Ԃ܂B
Ăꍇ-1
EĂꍇ1

** name
g̓ʖłB
Th135Data.objectɂL[Ɠ񂪐ݒ肳܂B

** owner
gLvC[łB

** flag_state
g̏ԂɊւtOԂ܂B

** hit_stop_time
qbgXgbvct[擾܂B

** speed.x,speed.y
xԂ܂B





* Th135PlayerDataNX
Th135ObjectDataNXpĂ邽߁A̋@\SĎgpo܂

** win
EhԂ܂B

** mana
c͂Ԃ܂B

** guard
cK[hQ[WԂ܂B
c͂̍őlł܂B

** popular_good,popular_hate
lCQ[WԂ܂

** popular_high_time,popular_low_time,climax_time
lC҃{[iXAyieBAlCԂ̎ct[Ԃ܂B

** character_id,character_name
LN^[̎ʂԂ܂B
ȉΉ\
  reimu:0
  marisa:1
  ichirin:2
  hijiri:3
  futo:4
  miko:5
  nitori:6
  koishi:7
  mamizou:8
  kokoro:9

** equip
ID̔z(8Œ)Ԃ܂B
0珇ɑŌˌB
Ȃ̏ꍇnilB

** spell_card_time
錾Xy̎ct[Ԃ܂B
錾ł͂Ȃꍇ0Ԃ܂B

** spell_card_id
錾XyIDԂ܂B
錾ł͂ȂꍇnilԂ܂B

** spell_card_name
錾Xy̖OԂ܂B
錾ł͂Ȃꍇ󕶎("")Ԃ܂B

** guard_baria
oAK[hȂtrueԂ܂B

** baria_standby
oAK[hҋ@ȂtrueԂ܂B

** faith_type
M^CvԂ܂B
lƐM^Cv̊֘A͈ȉ̂ƂB
0:
1:_
2:
3:

** star
̐̐̕Ԃ܂B
ȊÕL̏ꍇnilԂ܂B

** unzan_rage
ւ̓{Q[W̗ʂԂ܂B
5000ōőlƂȂA{ԂɂȂ܂B
ֈȊÕL̏ꍇnilԂ܂B

** unzan_rage_time
ւ̓{Ԃ̎ct[Ԃ܂B
ֈȊÕL̏ꍇnilԂ܂B

** chant
̉rs̎c񐔂Ԃ܂B
ȊÕL̏ꍇnilԂ܂B

** chant_id
̉rXLIDԂ܂B
ȊÕL͈xrĂȂꍇnilԂ܂B

** dish
zšݐݒuĂMłobjectHashԂ܂B
zsȊÕL̏ꍇ͋HashԂ܂B

** dish_level
zs̎M̃x(ʏ20+1)Ԃ܂B
zsȊÕL̏ꍇnilԂ܂B

** broken_dish
zs󂵂M̖Ԃ܂B
zsȊÕL̏ꍇnilԂ܂B

** popular_level
_q̐lCxԂ܂B
_qȊÕL̏ꍇnilԂ܂B

** popular
_q̐lCʂԂ܂B

** bullet
ɂƂ̎cGlM[Ԃ܂B
ɂƂȊÕL̏ꍇnilԂ܂B

** pre_auto_count
̃R}ht[Ԃ܂B
Q[ŌƊYACR_łĂԂŁAZ͔ȂԂłB
0珇ɋŌ/ˌ/KEZɂȂ܂B
ȊÕL̏ꍇnilԂ܂B

** auto_count
̃R}hҋ@t[Ԃ܂B
ҋ@ԂȋZȂǁÂɂĂ̓}CiXƂȂ邱Ƃ܂B
Q[ŌƓ_ł܂𖞂΋ZԂłB
0珇ɋŌ/ˌ/KEZɂȂ܂B
ȊÕL̏ꍇnilԂ܂B

** raccoon
}~]E̎c艺Ԃ܂B
}~]EȊÕL̏ꍇnilԂ܂B

** revive
}~]E̎艺[̎ct[Ԃ܂B
}~]EȊÕL̏ꍇnilԂ܂B

** faith_type_emotion
̊̏ԂԂ܂B
0珇ɖ_B
ȊÕL̏ꍇnilԂ܂B

** object
!!!!{\bh͔񐄏łA\Ȃobject_arraygpĂ!!!!
LObjectHashԂ܂B
L[ObjectnameŕԂĂlƓłB
SYO̓ŋHɐ铯nameobjectꍇ
dobject肱ڂƂ܂B

** object_array
LObjectArrayԂ܂B

** spell_guage
݂̃XyQ[WԂ܂B
lifeƓ܂Œ܂ƃXyJ[h̐錾\ɂȂ܂B

** spell_alert
XyJ[h錾\ǂԂ܂B

** atk_rate
U͔{Ԃ܂B

** def_rate
h͔{Ԃ܂B

** mana_stop_count
͉񕜒~t[Ԃ܂B

** combo.damage,combo.hit,combo.rate,combo.stun
R{擾܂B
Gɗ^R{ł͂ȂAG󂯂Ȕȓ_ɒӁB
damage_[WAhite
rate_[W[gAstunX^l



