//==============================================================================
//	[U[`e
//==============================================================================
//@[U[`e摜
//------------------------------------------------------------------------------
#UserShotData
ShotImage = ".\shot_all.png"

//==============================================================================
//@WFeiォ珇ɐԞ򉩗ΐj
//==============================================================================
//@ےeiɏj
//------------------------------------------------------------------------------
//ShotData{id = 1 rect = ( 0, 0, 12, 12 ) delay_color = ( 255, 63, 63 )}
//ShotData{id = 2 rect = ( 12, 0, 24, 12 ) delay_color = ( 255, 127, 63 )}
ShotData{id = 3 rect = ( 24, 0, 36, 12 ) delay_color = ( 255,255, 63 ) render = ADD}
//ShotData{id = 4 rect = ( 36, 0, 48, 12 ) delay_color = ( 63, 255, 63 )}
//ShotData{id = 5 rect = ( 48, 0, 60, 12 ) delay_color = ( 63, 255, 255 )}
//ShotData{id = 6 rect = ( 60, 0, 72, 12 ) delay_color = ( 63, 63, 255 )}
//ShotData{id = 7 rect = ( 72, 0, 84, 12 ) delay_color = ( 255, 63, 255 )}
ShotData{id = 8 rect = ( 84, 0, 96, 12 ) delay_color = ( 255, 255, 255 )}
//------------------------------------------------------------------------------
//@ےeij
//------------------------------------------------------------------------------
ShotData{id = 9 rect = ( 0, 12, 17, 29 ) delay_color = ( 255, 63, 63 )}
ShotData{id = 10 rect = ( 18, 12, 35, 29 ) delay_color = ( 255, 127, 63 )}
ShotData{id = 11 rect = ( 36, 12, 53, 29 ) delay_color = ( 255, 255, 63 )}
ShotData{id = 12 rect = ( 54, 12, 71, 29 ) delay_color = ( 63, 255, 63 ) }
ShotData{ id = 13 rect = ( 72, 12, 89, 29 ) delay_color = ( 63, 255, 255 ) }
ShotData{ id = 14 rect = ( 90, 12, 107, 29 ) delay_color = ( 63, 63, 255 ) }
ShotData{ id = 15 rect = ( 108, 12, 125, 29 ) delay_color = ( 255, 63, 255 ) }
ShotData{ id = 16 rect = ( 126, 12, 143, 29 ) delay_color = ( 255, 255, 255 ) }
//------------------------------------------------------------------------------
//@ےeiEZ`pj
//------------------------------------------------------------------------------
ShotData{ id = 17 rect = ( 256, 332, 273, 349 ) render = ADD delay_color = ( 255, 63, 63 )}
ShotData{ id = 18 rect = ( 274, 332, 291, 349 ) render = ADD delay_color = ( 255, 127, 63 )}
ShotData{
	id = 19
	rect = ( 292, 332, 309, 349 )
	render = ADD
	delay_color = ( 255, 255, 63 )}
ShotData{
	id = 20
	rect = ( 310, 332, 327, 349 )
	render = ADD
	delay_color = ( 63, 255, 63 )}
ShotData{
	id = 21
	rect = ( 328, 332, 345, 349 )
	render = ADD
	delay_color = ( 63, 255, 255 )}
ShotData{
	id = 22
	rect = ( 346, 332, 363, 349 )
	render = ADD
	delay_color = ( 63, 63, 255 )}
ShotData{
	id = 23
	rect = ( 364, 332, 381, 349 )
	render = ADD
	delay_color = ( 255, 63, 255 )}
ShotData{
	id = 24
	rect = ( 382, 332, 399, 349 )
	render = ADD
	delay_color = ( 255, 255, 255 )}
//------------------------------------------------------------------------------
//@ےeigj
//------------------------------------------------------------------------------
ShotData{
	id = 25
	rect = ( 0, 30, 19, 49 )
	delay_color = ( 255, 63, 63 )}
ShotData{
	id = 26
	rect = ( 20, 30, 39, 49 )
	delay_color = ( 255, 127, 63 )}
ShotData{
	id = 27
	rect = ( 40, 30, 59, 49 )
	delay_color = ( 255, 255, 63 )}
ShotData{
	id = 28
	rect = ( 60, 30, 79, 49 )
	delay_color = ( 63, 255, 63 )}
ShotData{
	id = 29
	rect = ( 80, 30, 99, 49 )
	delay_color = ( 63, 255, 255 )}
ShotData{
	id = 30
	rect = ( 100, 30, 119, 49 )
	delay_color = ( 63, 63, 255 )}
ShotData{
	id = 31
	rect = ( 120, 30, 139, 49 )
	delay_color = ( 255, 63, 255 )}
ShotData{
	id = 32
	rect = ( 140, 30, 159, 49 )
	delay_color = ( 255, 255, 255 )}
//------------------------------------------------------------------------------
//@ےeij
//------------------------------------------------------------------------------
ShotData{
	id = 33
	rect = ( 0, 50, 29, 79 )
	delay_color = ( 255, 63, 63 )}
ShotData{
	id = 34
	rect = ( 30, 50, 59, 79 )
	delay_color = ( 255, 127, 63 )}
ShotData{
	id = 35
	rect = ( 60, 50, 89, 79 )
	delay_color = ( 255, 255, 63 )}
ShotData{
	id = 36
	rect = ( 90, 50, 119, 79 )
	delay_color = ( 63, 255, 63 )}
ShotData{
	id = 37
	rect = ( 120, 50, 149, 79 )
	delay_color = ( 63, 255, 255 )}
ShotData{
	id = 38
	rect = ( 150, 50, 179, 79 )
	delay_color = ( 63, 63, 255 )}
ShotData{
	id = 39
	rect = ( 180, 50, 209, 79 )
	delay_color = ( 255, 63, 255 )}
ShotData{
	id = 40
	rect = ( 210, 50, 239, 79 )
	delay_color = ( 255, 255, 255 )}
//------------------------------------------------------------------------------
//@ےeiEZ`pj
//------------------------------------------------------------------------------
ShotData{
	id = 41
	rect = ( 256, 302, 285, 331 )
	render = ADD
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 42
	rect = ( 286, 302, 315, 331 )
	render = ADD
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 43
	rect = ( 316, 302, 345, 331 )
	render = ADD
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 44
	rect = ( 346, 302, 375, 331 )
	render = ADD
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 45
	rect = ( 376, 302, 405, 331 )
	render = ADD
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 46
	rect = ( 406, 302, 435, 331 )
	render = ADD
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 47
	rect = ( 436, 302, 465, 331 )
	render = ADD
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 48
	rect = ( 466, 302, 495, 331 )
	render = ADD
	delay_color = ( 255, 255, 255 )
}
//------------------------------------------------------------------------------
//@ےeiEZ`pj
//------------------------------------------------------------------------------
ShotData{
	id = 49
	rect = ( 320, 0, 384, 64 )
	render = ADD
	delay_color = ( 255, 63, 63 ) angular_velocity = 4.4
}
ShotData{
	id = 50
	rect = ( 448, 64, 512, 128 )
	render = ADD
	delay_color = ( 255, 127, 63 ) angular_velocity = 4.4
}
ShotData{
	id = 51
	rect = ( 320, 64, 384, 128 )
	render = ADD
	delay_color = ( 255, 255, 63 ) angular_velocity = 44.4
}
ShotData{
	id = 52
	rect = ( 384, 0, 448, 64 )
	render = ADD
	delay_color = ( 63, 255, 63 ) angular_velocity = 4.4
}
ShotData{
	id = 53
	rect = ( 384, 64, 448, 128 )
	render = ADD
	delay_color = ( 63, 255, 255 ) angular_velocity = 4.4
}
ShotData{
	id = 54
	rect = ( 448, 0, 512, 64 )
	render = ADD
	delay_color = ( 63, 63, 255 ) angular_velocity = 4.4
}
ShotData{
	id = 55
	rect = ( 256, 64, 320, 128 )
	render = ADD
	delay_color = ( 255, 63, 255 ) angular_velocity = 4.4
}
ShotData{
	id = 56
	rect = ( 256, 0, 320, 64 )
	render = ADD
	delay_color = ( 255, 255, 255 ) angular_velocity = 4.4
}
//------------------------------------------------------------------------------
//@je
//------------------------------------------------------------------------------
ShotData{
	id = 57
	rect = ( 0, 80, 9, 100 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 58
	rect = ( 10, 80, 19, 100 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 59
	rect = ( 20, 80, 29, 100 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 60
	rect = ( 30, 80, 39, 100 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 61
	rect = ( 40, 80, 49, 100 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 62
	rect = ( 50, 80, 59, 100 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 63
	rect = ( 60, 80, 69, 100 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 64
	rect = ( 70, 80, 79, 100 )
	delay_color = ( 255, 255, 255 )
}
//------------------------------------------------------------------------------
//@Ēeij
//------------------------------------------------------------------------------
ShotData{
	id = 65
	rect = ( 0, 100, 11, 118 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 66
	rect = ( 12, 100, 23, 118 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 67
	rect = ( 24, 100, 35, 118 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 68
	rect = ( 36, 100, 47, 118 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 69
	rect = ( 48, 100, 59, 118 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 70
	rect = ( 60, 100, 71, 118 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 71
	rect = ( 72, 100, 83, 118 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 72
	rect = ( 84, 100, 95, 118 )
	delay_color = ( 255, 255, 255 )
}
//------------------------------------------------------------------------------
//@Ēeij
//------------------------------------------------------------------------------
ShotData{
	id = 73
	rect = ( 0, 158, 17, 186 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 74
	rect = ( 18, 158, 35, 186 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 75
	rect = ( 36, 158, 53, 186 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 76
	rect = ( 54, 158, 71, 186 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 77
	rect = ( 72, 158, 89, 186 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 78
	rect = ( 90, 158, 107, 186 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 79
	rect = ( 108, 158, 125, 186 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 80
	rect = ( 126, 158, 143, 186 )
	delay_color = ( 255, 255, 255 )
}
ShotData{//[U[red
	id = 81
	render = ADD
	AnimationData{
	animation_data = ( 5, 256, 332, 273, 349 )
	animation_data = ( 1, 256, 302, 285, 331 )}
	delay_color = ( 255, 64, 64 )
}
ShotData{//[U[pur
	id = 82
	render = ADD
	AnimationData{
	animation_data = ( 5, 364, 332, 381, 349 )
	animation_data = ( 1, 120, 30, 139, 49 )}
	delay_color = ( 255, 64, 255 )
}
ShotData{//[U[ora
	id = 83
	render = ADD
	AnimationData{
	animation_data = ( 5, 274, 332, 291, 349 )
	animation_data = ( 1, 20, 30, 39, 49 )}
	delay_color = ( 255, 128, 64 )
}
ShotData{//IgVn[xX^[
	id = 84
	AnimationData{
	render = ADD
	animation_data = ( 2, 36, 158, 53, 186 )
	animation_data = ( 2, 292, 332, 309, 349 )}
	delay_color = ( 255, 128, 64 )
}
//------------------------------------------------------------------------------
//@ꖳe
//------------------------------------------------------------------------------
ShotData{
	id = 105
	rect = ( 0, 186, 13, 208 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 106
	rect = ( 14, 186, 27, 208 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 107
	rect = ( 28, 186, 41, 208 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 108
	rect = ( 42, 186, 55, 208 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 109
	rect = ( 56, 186, 69, 208 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 110
	rect = ( 70, 186, 83, 208 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 111
	rect = ( 84, 186, 97, 208 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 112
	rect = ( 98, 186, 111, 208 )
	delay_color = ( 255, 255, 255 )
}
//------------------------------------------------------------------------------
//@ؒe
//------------------------------------------------------------------------------
ShotData{
	id = 113
	rect = ( 0, 209, 17, 224 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 114
	rect = ( 18, 209, 35, 224 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 115
	rect = ( 36, 209, 53, 224 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 116
	rect = ( 54, 209, 71, 224 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 117
	rect = ( 72, 209, 89, 224 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 118
	rect = ( 90, 209, 107, 224 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 119
	rect = ( 108, 209, 125, 224 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 120
	rect = ( 126, 209, 143, 224 )
	delay_color = ( 255, 255, 255 )
}
ShotData{
	id = 121
	rect = ( 108, 209, 125, 224 )
	delay_color = ( 255, 63, 255 )
	render = ADD
}
//------------------------------------------------------------------------------
//@De
//------------------------------------------------------------------------------
ShotData{
	id = 129
	rect = ( 0, 224, 16, 242 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 130
	rect = ( 16, 224, 32, 242 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 131
	rect = ( 32, 224, 48, 242 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 132
	rect = ( 48, 224, 64, 242 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 133
	rect = ( 64, 224, 80, 242 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 134
	rect = ( 80, 224, 96, 242 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 135
	rect = ( 96, 224, 112, 242 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 136
	rect = ( 112, 224, 128, 242 )
	delay_color = ( 255, 255, 255 )
}
//------------------------------------------------------------------------------
//@e
//------------------------------------------------------------------------------
ShotData{
	id = 137
	rect = ( 0, 260, 30, 290 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 138
	rect = ( 30, 260, 60, 290 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 139
	rect = ( 60, 260, 90, 290 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 140
	rect = ( 90, 260, 120, 290 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 141
	rect = ( 120, 260, 150, 290 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 142
	rect = ( 150, 260, 180, 290 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 143
	rect = ( 180, 260, 210, 290 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 144
	rect = ( 210, 260, 240, 290 )
	delay_color = ( 255, 255, 255 )
}
ShotData{//
	id = 193
	delay_color = ( 63, 63, 255 )
	render = ADD
	AnimationData{
		animation_data = ( 5, 90, 12, 107, 29 )
		animation_data = ( 1, 150, 260, 180, 290 )}
}
ShotData{//TL
	id = 194
	delay_color = ( 255, 255, 255 )
	render = ADD
	AnimationData{
		animation_data = ( 4, 98, 186, 111, 208 )
		animation_data = ( 1, 140, 242, 159, 260 )}
}
ShotData{//[U
	id = 195
	delay_color = ( 255, 255, 255 )
	AnimationData{
		animation_data = ( 4, 346, 332, 363, 349 )
		animation_data = ( 4, 100, 30, 119, 49 )}
}
ShotData{//[U
	id = 196
	delay_color = ( 255, 63, 63 )
	AnimationData{
		animation_data = ( 4, 256, 332, 273, 349 )
		animation_data = ( 4, 0, 30, 19, 49 )
	}
}
//------------------------------------------------------------------------------
//@e
//------------------------------------------------------------------------------
ShotData{
	id = 145
	rect = ( 0, 290, 27, 317 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 146
	rect = ( 28, 290, 55, 317 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 147
	rect = ( 56, 290, 83, 317 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 148
	rect = ( 84, 290, 111, 317 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 149
	rect = ( 112, 290, 139, 317 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 150
	rect = ( 140, 290, 167, 317 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 151
	rect = ( 168, 290, 195, 317 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 152
	rect = ( 196, 290, 223, 317 )
	delay_color = ( 255, 255, 255 )
}
//------------------------------------------------------------------------------
//@iCteigj
//------------------------------------------------------------------------------
ShotData{
	id = 169
	rect = ( 0, 398, 22, 430 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 170
	rect = ( 0, 398, 22, 430 )
	render = ADD
	delay_color = ( 255, 63, 63 )
}
//ShotData{
//	id = 170
//	rect = ( 22, 398, 44, 430 )
//	delay_color = ( 255, 127, 63 )
//}
ShotData{
	id = 171
	rect = ( 44, 398, 66, 430 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 172
	rect = ( 66, 398, 88, 430 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 173
	rect = ( 88, 398, 110, 430 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 174
	rect = ( 110, 398, 132, 430 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 175
	rect = ( 132, 398, 154, 430 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 176
	rect = ( 154, 398, 176, 430 )
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@iCteidj
//------------------------------------------------------------------------------
ShotData{
	id = 177
	rect = ( 0, 370, 22, 398 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 178
	rect = ( 22, 370, 44, 398 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 179
	rect = ( 44, 370, 66, 398 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 180
	rect = ( 66, 370, 88, 398 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 181
	rect = ( 88, 370, 110, 398 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 182
	rect = ( 110, 370, 132, 398 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 183
	rect = ( 132, 370, 154, 398 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 184
	rect = ( 154, 370, 176, 398 )
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@iZ`pEPFW{Fj
//------------------------------------------------------------------------------
ShotData{
	id = 185
	rect = ( 1, 431, 25, 459 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 186
	rect = ( 27, 431, 51, 459 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 187
	rect = ( 53, 431, 77, 459 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 188
	rect = ( 79, 431, 103, 459 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 189
	rect = ( 105, 431, 129, 459 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 190
	rect = ( 131, 431, 155, 459 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 191
	rect = ( 157, 431, 181, 459 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 192
	rect = ( 183, 431, 207, 459 )
	delay_color = ( 255, 255, 255 )
}
ShotData{
	id = 247
	rect = ( 209, 431, 233, 459 )
	delay_color = ( 255, 63, 63 )
}
//==============================================================================
//@e
//==============================================================================
//@eiォ珇ɐԐj
//------------------------------------------------------------------------------
ShotData{
	id = 241
	delay_color = ( 255, 63, 63 )
	render = ADD
	AnimationData{
		animation_data = ( 4, 0, 460, 20, 492 )
		animation_data = ( 4, 20, 460, 40, 492 )
		animation_data = ( 4, 40, 460, 60, 492 )
	}
}
ShotData{
	id = 242
	delay_color = ( 63, 63, 255 )
	render = ADD
	AnimationData{
		animation_data = ( 4, 60, 460, 80, 492 )
		animation_data = ( 4, 80, 460, 100, 492 )
		animation_data = ( 4, 100, 460, 120, 492 )
	}
}
//------------------------------------------------------------------------------
//@AzeiEォ珇ɐԐj
//------------------------------------------------------------------------------
ShotData{
	id = 243
	rect = ( 287, 353, 317, 383 )
	delay_color = ( 255, 63, 63 )
	angular_velocity = 2
}
ShotData{
	id = 244
	rect = ( 319, 353, 349, 383 )
	delay_color = ( 63, 63, 255 )
	angular_velocity = 2
}
//------------------------------------------------------------------------------
//@AzeiEォ珇ɐԐj
//------------------------------------------------------------------------------
ShotData{
	id = 245
	rect = ( 351, 353, 413, 415 )
	delay_color = ( 255, 63, 63 )
	angular_velocity = 2
}
ShotData{
	id = 246
	rect = ( 415, 353, 477, 415 )
	delay_color = ( 63, 63, 255 )
	angular_velocity = 2
}
//------------------------------------------------------------------------------
//@Keiォ珇ɋ⓺j
//------------------------------------------------------------------------------
ShotData{
	id = 248
	rect = ( 40, 242, 59, 260 )
	delay_color = ( 255, 255, 63 )
	angular_velocity = 2.5
}
ShotData{
	id = 249
	rect = ( 140, 242, 159, 260 )
	delay_color = ( 255, 255, 255 )
	angular_velocity = 2.5
}
ShotData{
	id = 250
	rect = ( 20, 242, 39, 260 )
	delay_color = ( 255, 127, 63 )
	angular_velocity = 2.5
}

ShotData{//
	id = 251
	rect = ( 320, 0, 384, 64 )
	render = ADD
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 252
	rect = ( 30, 224, 50, 242 )
	render = ADD
	delay_color = ( 255, 255, 63 )
}
ShotData{//[U
	id = 253
	delay_color = ( 63, 63, 255 )
	render = ADD
	AnimationData{
		animation_data = ( 4, 256, 332, 273, 349 )
		animation_data = ( 2, 0, 290, 27, 317 )}
}
ShotData{//[U
	id = 254
	delay_color = ( 255, 63, 63 )
	render = ADD
	AnimationData{
		animation_data = ( 4, 346, 332, 363, 349 )
		animation_data = ( 2, 140, 290, 167, 317 )}
}
ShotData{//[U[߂
	id = 255
	delay_color = ( 255, 63, 255 )
	render = ADD
	AnimationData{
		animation_data = ( 5, 364, 332, 381, 349 )
		animation_data = ( 1, 168, 290, 195, 317 )}
}

