#PlayerShotData

ShotImage = ".\effect\UtuhoShot.png"

            ShotData//
{
	id = 1 //ID
	rect = (2,2,18,18) //`挳`
	render = ADD //`@
	alpha  = 225
	delay_color = ( 63, 63, 255 )
	angular_velocity = rand(-5,5) //摜̉]x
}

ShotData//ԋ
{
	id = 2 //ID
	rect = (2,21,18,37) //`挳`
	render = ADD //`@
	alpha  = 225
	delay_color = ( 255, 63, 63 )
	angular_velocity = rand(-5,5) //摜̉]x
}

ShotData {//j
	id     = 3
	rect   = (40, 0, 90, 50)
	render = ADD
	alpha  = 225
	delay_color = ( 255, 63, 255 )
}

ShotData {//e
	id     = 4
	rect   = (47, 48, 256, 256)
	render = ADD
	alpha  = 155
	delay_color = ( 255, 63, 63 )
	angular_velocity = rand(-1,3) //摜̉]x
}

ShotData//˂
{
	id = 5 //ID
	rect = (2,2,18,18) //`挳`
	render = ADD //`@
	alpha  = 255
	angular_velocity = rand(-33,33) //摜̉]x
}

ShotData//˂ԋ
{
	id = 6 //ID
	rect = (2,21,18,37) //`挳`
	render = ADD //`@
	alpha  = 255
	angular_velocity = rand(-13,13) //摜̉]x
}

ShotData//02
{
	id = 7 //ID
	rect = (2,2,18,18) //`挳`
	render = ADD //`@
	alpha  = 155
	angular_velocity = rand(-5,5) //摜̉]x
}

ShotData//03
{
	id = 8 //ID
	rect = (21,21,39,39) //`挳`
	render = ADD //`@
	alpha  = 90
	angular_velocity = rand(-5,5) //摜̉]x
}

