#東方弾幕風[Single] #ScriptVersion[3] #Title["ObjMesh_Createのエラー"] #Text[""] #Image[""] #Background[""] let objenemy; @Initialize{ objenemy = ObjEnemy_Create(OBJ_ENEMY_BOSS); ObjEnemy_Regist(objenemy); Main; } @MainLoop{ yield; } @Event{ alternative(GetEventType) case(EV_REQUEST_LIFE){ SetScriptResult(1000); } } task Main{ yield; //エラー hoge(); task hoge(){let obj = ObjMesh_Create();} /* //正常 hoge(0); task hoge(huga){let obj = ObjMesh_Create();} */ }