let img_chen = GetCurrentScriptDirectory() ~ "img\dot_chen.png";
let img_yukari = GetCurrentScriptDirectory() ~ "img\dot_yukari.png";
let img_fairy = GetCurrentScriptDirectory() ~ "img\dot-kaze-ti.png";
let img_magic = GetCurrentScriptDirectory() ~ "img\Circle_Hex_ss.png";

let img_bg7_a = GetCurrentScriptDirectory() ~ "img\bg_stage7_a.png";
let img_bg7_b = GetCurrentScriptDirectory() ~ "img\bg_stage7_b.png";
let img_bg7_c = GetCurrentScriptDirectory() ~ "img\bg_stage7_c.png";

let img_cbstr = GetCurrentScriptDirectory() ~ "img\cb_string.png";
let img_cbnum = GetCurrentScriptDirectory() ~ "img\cb_number.png";

let bgm_stage7 = GetCurrentScriptDirectory() ~ "\bgm\܋Xy[X.mp3";
let bgm_boss7 = GetCurrentScriptDirectory() ~ "\bgm\̉ɔLC.mp3";

let shot_00 = GetCurrentScriptDirectory() ~ "shot_all.txt";

let se_destroy = GetCurrentScriptDirectory() ~ "se\tm2_bom002.wav";
let se_destroy2 = GetCurrentScriptDirectory() ~ "se\enemy_vanish[GtFNga].wav";
let se_charge = GetCurrentScriptDirectory() ~ "se\tm2_metalhit001.wav";
let se_countdown = GetCurrentScriptDirectory() ~ "se\countdown.wav";
let se_shot1 = GetCurrentScriptDirectory() ~ "se\shot1.wav";
let se_shot2 = GetCurrentScriptDirectory() ~ "se\shot2.wav";
let se_concent = GetCurrentScriptDirectory() ~ "se\eco00.wav";
