#e[Stage]
#Title[EXXe[W]
#Text[Ȃ񂩎Bb͖Ă]
#ScriptVersion[2]

script_stage_main
{
	let cx=GetCenterX();//STGV[̒SxW擾
	@Initialize
	{
		stagetask;
	}
	@MainLoop
	{
		yield;
	}
	@Finalize
	{
	}
	task stagetask
	{
		wait(60);
		CreateEnemyBossFromFile(GetCurrentScriptDirectory~"Xe[Wex.txt",cx,0,0,0,0);
		while(GetEnemyNum() != 0){yield;}
		wait(60);
		CreateEventFromScript("ex")
	}
	function wait(w) 
	{
		loop(w)
		{
			yield;
		}
	}
}
script_event ex
{
	@Initialize
	{
	}
	@MainLoop
	{
		TextOut("\c[RED]A[");
		TextOut("\c[BLUE]A񂽌قǑ債Ɩ̂");
		TextOut("\c[RED]܂A͂ȂɋȂ");
		TextOut("\c[BLUE]HႠłȂɈА悩́H");
		TextOut("\c[RED]͑z𑀂邩\\\");
		TextOut("\c[RED]͂𑊎肪{Cɂ΂ȂɋȂ");
		TextOut("\c[RED]炠݂Ȓeg񂶂ȂAƂ");
		TextOut("\c[BLUE]ǂŌƂ̂Ce΂肾̂");
		TextOut("\c[BLUE]łAȂ玄ɂ͌ʂ͖");
		TextOut("\c[BLUE]͑肪قy[");
		TextOut("\c[RED]ށ[B݈̑Ӌ`ācc");
		TextOutB(240,"\c[BLUE]mȂ悻Ȃ");
		StageClear;
	}
	@Finalize
	{
	}
}