//===================================================================
//	[U[`e@Ze
//===================================================================
#UserShotData
ShotImage = ".\img\shot\bullet.png"
//Ԟ򉩗ΐ

//-------------------------------------------------------------------
//@@@ہEɏ
//-------------------------------------------------------------------
ShotData{
	id = 1
	rect = ( 0,0,8,8 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 2
	rect = ( 0,64,8,72 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 3
	rect = ( 0,128,8,136 )
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 4
	rect = ( 0,192,8,200 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 5
	rect = ( 0,256,8,264 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 6
	rect = ( 0,320,8,328 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 7
	rect = ( 0,384,8,392 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 8
	rect = ( 0,448,8,456 )
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@ہEʏ
//-------------------------------------------------------------------
ShotData{
	id = 9
	rect = ( 0,8,16,24 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 10
	rect = ( 0,72,16,88 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 11
	rect = ( 0,136,16,152 )
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 12
	rect = ( 0,200,16,216 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 13
	rect = ( 0,264,16,280 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 14
	rect = ( 0,328,16,344 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 15
	rect = ( 0,392,16,408 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 16
	rect = ( 0,456,16,472 )
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@ہEg
//-------------------------------------------------------------------
ShotData{
	id = 17
	rect = ( 20,8,36,24 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 18
	rect = ( 20,72,36,88 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 19
	rect = ( 20,136,36,152 )
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 20
	rect = ( 20,200,36,216 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 21
	rect = ( 20,264,36,280 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 22
	rect = ( 20,328,36,344 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 23
	rect = ( 20,392,36,408 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 24
	rect = ( 20,456,36,472 )
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@ہE
//-------------------------------------------------------------------
ShotData{
	id = 25
	rect = ( 155,26,189,60 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 26
	rect = ( 155,90,189,124 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 27
	rect = ( 155,154,189,188 )
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 28
	rect = ( 155,218,189,252 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 29
	rect = ( 155,282,189,316 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 30
	rect = ( 155,346,189,380 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 31
	rect = ( 155,410,189,444 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 32
	rect = ( 155,474,189,508 )
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@ہE(Z`)
//-------------------------------------------------------------------
ShotData{
	id = 33
	rect = ( 192,1,256,64 )
	render = ADD
	delay_color = ( 255, 63, 63 )
	angular_velocity = 18
}
ShotData{
	id = 34
	rect = ( 192,65,256,128 )
	render = ADD
	delay_color = ( 255, 127, 63 )
	angular_velocity = 18
}
ShotData{
	id = 35
	rect = ( 192,129,256,192 )
	render = ADD
	delay_color = ( 255,255, 63 )
	angular_velocity = 18
}
ShotData{
	id = 36
	rect = ( 192,193,256,256 )
	render = ADD
	delay_color = ( 63, 255, 63 )
	angular_velocity = 18
}
ShotData{
	id = 37
	rect = ( 192,257,256,320 )
	render = ADD
	delay_color = ( 63, 255, 255 )
	angular_velocity = 18
}
ShotData{
	id = 38
	rect = ( 192,321,256,384 )
	render = ADD
	delay_color = ( 63, 63, 255 )
	angular_velocity = 18
}
ShotData{
	id = 39
	rect = ( 192,385,256,448 )
	render = ADD
	delay_color = ( 255, 63, 255 )
	angular_velocity = 18
}
ShotData{
	id = 40
	rect = ( 192,449,256,512 )
	render = ADD
	delay_color = ( 255, 255, 255 )
	angular_velocity = 18
}
//------------------------------------------------------------------------------
//@Ήe(Z`)
//------------------------------------------------------------------------------
ShotData{
	id = 41
	render = ADD
	delay_color = ( 255, 63, 63 )
	AnimationData{
		animation_data = ( 4, 512,   0, 544,  45 )
		animation_data = ( 4, 544,   0, 576,  45 )
		animation_data = ( 4, 576,   0, 608,  45 )
		animation_data = ( 4, 608,   0, 640,  45 )
	}
}
ShotData{
	id = 42
	render = ADD
	delay_color = ( 255, 127, 63 )
	AnimationData{
		animation_data = ( 4, 512,  45, 544,  90 )
		animation_data = ( 4, 544,  45, 576,  90 )
		animation_data = ( 4, 576,  45, 608,  90 )
		animation_data = ( 4, 608,  45, 640,  90 )
	}
}
ShotData{
	id = 43
	render = ADD
	delay_color = ( 255, 255, 63 )
	AnimationData{
		animation_data = ( 4, 512,  90, 544, 135 )
		animation_data = ( 4, 544,  90, 576, 135 )
		animation_data = ( 4, 576,  90, 608, 135 )
		animation_data = ( 4, 608,  90, 640, 135 )
	}
}
ShotData{
	id = 44
	render = ADD
	delay_color = ( 63, 255, 63 )
	AnimationData{
		animation_data = ( 4, 512, 135, 544, 180 )
		animation_data = ( 4, 544, 135, 576, 180 )
		animation_data = ( 4, 576, 135, 608, 180 )
		animation_data = ( 4, 608, 135, 640, 180 )
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}
ShotData{
	id = 45
	render = ADD
	delay_color = ( 63, 255, 255 )
	AnimationData{
		animation_data = ( 4, 512, 180, 544, 225 )
		animation_data = ( 4, 544, 180, 576, 225 )
		animation_data = ( 4, 576, 180, 608, 225 )
		animation_data = ( 4, 608, 180, 640, 225 )
	}
}
ShotData{
	id = 46
	render = ADD
	delay_color = ( 63, 63, 255 )
	AnimationData{
		animation_data = ( 4, 512, 225, 544, 270 )
		animation_data = ( 4, 544, 225, 576, 270 )
		animation_data = ( 4, 576, 225, 608, 270 )
		animation_data = ( 4, 608, 225, 640, 270 )
	}
}
ShotData{
	id = 47
	render = ADD
	delay_color = ( 255, 63, 255 )
	AnimationData{
		animation_data = ( 4, 512, 270, 544, 315 )
		animation_data = ( 4, 544, 270, 576, 315 )
		animation_data = ( 4, 576, 270, 608, 315 )
		animation_data = ( 4, 608, 270, 640, 315 )
	}
}
ShotData{
	id = 48
	render = ADD
	delay_color = ( 255, 255, 255 )
	AnimationData{
		animation_data = ( 4, 512, 315, 544, 360 )
		animation_data = ( 4, 544, 315, 576, 360 )
		animation_data = ( 4, 576, 315, 608, 360 )
		animation_data = ( 4, 608, 315, 640, 360 )
	}
}
//------------------------------------------------------------------------------
//@He
//------------------------------------------------------------------------------
ShotData{
	id = 49
	rect = ( 512, 430, 524, 445 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 50
	rect = ( 524, 430, 536, 445 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 51
	rect = ( 536, 430, 548, 445 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 52
	rect = ( 548, 430, 560, 445 )
	delay_color = ( 63, 255, 63)
}
ShotData{
	id = 53
	rect = ( 560, 430, 572, 445 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 54
	rect = ( 572, 430, 584, 445 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 55
	rect = ( 584, 430, 596, 445 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 56
	rect = ( 596, 430, 608, 445 )
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@e
//-------------------------------------------------------------------
ShotData{
	id = 57
	rect = ( 40,8,49,24 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 58
	rect = ( 40,72,49,88 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 59
	rect = ( 40,136,49,152 )
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 60
	rect = ( 40,200,49,216 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 61
	rect = ( 40,264,49,280 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 62
	rect = ( 40,328,49,344 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 63
	rect = ( 40,392,49,408 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 64
	rect = ( 40,456,49,472 )
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@X
//-------------------------------------------------------------------
ShotData{
	id = 65
	rect = ( 51,8,61,24 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 66
	rect = ( 51,72,61,88 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 67
	rect = ( 51,136,61,152 )
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 68
	rect = ( 51,200,61,216 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 69
	rect = ( 51,264,61,280 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 70
	rect = ( 51,328,61,344 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 71
	rect = ( 51,392,61,408 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 72
	rect = ( 51,456,61,472 )
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@āE
//-------------------------------------------------------------------
ShotData{
	id = 73
	rect = ( 64,7,73,25 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 74
	rect = ( 64,71,73,89 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 75
	rect = ( 64,135,73,153 )
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 76
	rect = ( 64,199,73,217 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 77
	rect = ( 64,263,73,281 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 78
	rect = ( 64,327,73,345 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 79
	rect = ( 64,391,73,409 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 80
	rect = ( 64,455,73,473 )
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@āE
//-------------------------------------------------------------------
ShotData{
	id = 81
	rect = ( 68,26,84,60 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 82
	rect = ( 68,90,84,124 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 83
	rect = ( 68,154,84,188 )
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 84
	rect = ( 68,218,84,252 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 85
	rect = ( 68,282,84,316 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 86
	rect = ( 68,346,84,380 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 87
	rect = ( 68,410,84,444 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 88
	rect = ( 68,474,84,508 )
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@
//-------------------------------------------------------------------
ShotData{
	id = 89
	rect = ( 77,9,92,24 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 90
	rect = ( 77,73,92,88 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 91
	rect = ( 77,137,92,152 )
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 92
	rect = ( 77,201,92,216 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 93
	rect = ( 77,265,92,280 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 94
	rect = ( 77,329,92,344 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 95
	rect = ( 77,393,92,408 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 96
	rect = ( 77,457,92,472 )
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@D
//-------------------------------------------------------------------
ShotData{
	id = 97
	rect = ( 113,8,127,24 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 98
	rect = ( 113,72,127,88 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 99
	rect = ( 113,136,127,152 )
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 100
	rect = ( 113,200,127,216 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 101
	rect = ( 113,264,127,280 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 102
	rect = ( 113,328,127,344 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 103
	rect = ( 113,392,127,408 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 104
	rect = ( 113,456,127,472 )
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@NiC
//-------------------------------------------------------------------
ShotData{
	id = 105
	rect = ( 10,31,22,50 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 106
	rect = ( 10,95,22,114 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 107
	rect = ( 10,159,22,178 )
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 108
	rect = ( 10,223,22,242 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 109
	rect = ( 10,287,22,306 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 110
	rect = ( 10,351,22,370 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 111
	rect = ( 10,415,22,434 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 112
	rect = ( 10,479,22,498 )
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@iCt
//-------------------------------------------------------------------
ShotData{
	id = 113
	rect = ( 38,26,58,60 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 114
	rect = ( 38,90,58,124 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 115
	rect = ( 38,154,58,188 )
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 116
	rect = ( 38,218,58,252 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 117
	rect = ( 38,282,58,316 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 118
	rect = ( 38,346,58,380 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 119
	rect = ( 38,410,58,444 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 120
	rect = ( 38,474,58,508 )
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@
//-------------------------------------------------------------------
ShotData{
	id = 121
	rect = ( 88,29,120,57 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 122
	rect = ( 88,93,120,121 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 123
	rect = ( 88,157,120,185 )
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 124
	rect = ( 88,221,120,249 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 125
	rect = ( 88,285,120,313 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 126
	rect = ( 88,349,120,377 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 127
	rect = ( 88,413,120,441 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 128
	rect = ( 88,477,120,505 )
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@E
//-------------------------------------------------------------------
ShotData{
	id = 129
	rect = ( 98,10,110,22 )
	angular_velocity = 3
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 130
	rect = ( 98,74,110,86 )
	angular_velocity = 3
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 131
	rect = ( 98,138,110,150 )
	angular_velocity = 3
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 132
	rect = ( 98,202,110,214 )
	angular_velocity = 3
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 133
	rect = ( 98,266,110,278 )
	angular_velocity = 3
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 134
	rect = ( 98,330,110,342 )
	angular_velocity = 3
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 135
	rect = ( 98,394,110,406 )
	angular_velocity = 3
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 136
	rect = ( 98,458,110,470 )
	angular_velocity = 3
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@E
//-------------------------------------------------------------------
ShotData{
	id = 137
	rect = ( 121,29,152,60 )
	angular_velocity = 3
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 138
	rect = ( 121,93,152,124 )
	angular_velocity = 3
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 139
	rect = ( 121,157,152,188 )
	angular_velocity = 3
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 140
	rect = ( 121,221,152,252 )
	angular_velocity = 3
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 141
	rect = ( 121,285,152,316 )
	angular_velocity = 3
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 142
	rect = ( 121,349,152,380 )
	angular_velocity = 3
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 143
	rect = ( 121,413,152,444 )
	angular_velocity = 3
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 144
	rect = ( 121,477,152,508 )
	angular_velocity = 3
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@[U[p
//-------------------------------------------------------------------
ShotData{
	id = 145
	rect = ( 128,8,144,24 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 146
	rect = ( 128,72,144,88 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 147
	rect = ( 128,136,144,152 )
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 148
	rect = ( 128,200,144,216 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 149
	rect = ( 128,264,144,280 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 150
	rect = ( 128,328,144,344 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 151
	rect = ( 128,392,144,408 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 152
	rect = ( 128,456,144,472 )
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@[U[p(ւɂ)
//-------------------------------------------------------------------
ShotData{
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	rect = ( 0,768,16,1023 )
	render = ADD
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 154
	rect = ( 64,768,80,1023 )
	render = ADD
	delay_color = ( 255, 127, 63 )
}
ShotData{
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	render = ADD
	delay_color = ( 255,255, 63 )
}
ShotData{
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	rect = ( 192,768,208,1023 )
	render = ADD
	delay_color = ( 63, 255, 63 )
}
ShotData{
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	rect = ( 256,768,272,1023 )
	render = ADD
	delay_color = ( 63, 255, 255 )
}
ShotData{
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	rect = ( 320,768,336,1023 )
	render = ADD
	delay_color = ( 63, 63, 255 )
}
ShotData{
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	render = ADD
	delay_color = ( 255, 63, 255 )
}
ShotData{
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	rect = ( 448,768,464,1023 )
	render = ADD
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@j(ԁEEÊ)
//-------------------------------------------------------------------
ShotData{
	id = 161
	rect = ( 530,530,750,750 )
	render = ADD
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 162
	rect = ( 788,530,1008,750 )
	render = ADD
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 163
	rect = ( 530,788,750,1008 )
	render = ADD
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 164
	rect = ( 788,788,1008,1008 )
	render = ADD
	delay_color = ( 63, 255, 63 )
}
//-------------------------------------------------------------------
//@@@ہEɏ(Z`)
//-------------------------------------------------------------------
ShotData{
	id = 165
	rect = ( 256,0,264,8 )
	render = ADD
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 166
	rect = ( 256,64,264,72 )
	render = ADD
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 167
	rect = ( 256,128,264,136 )
	render = ADD
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 168
	rect = ( 256,192,264,200 )
	render = ADD
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 169
	rect = ( 256,256,264,264 )
	render = ADD
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 170
	rect = ( 256,320,264,328 )
	render = ADD
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 171
	rect = ( 256,384,264,392 )
	render = ADD
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 172
	rect = ( 256,448,264,456 )
	render = ADD
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@ہEʏ
//-------------------------------------------------------------------
ShotData{
	id = 173
	rect = ( 256,8,272,24 )
	render = ADD
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 174
	rect = ( 256,72,272,88 )
	render = ADD
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 175
	rect = ( 256,136,272,152 )
	render = ADD
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 176
	rect = ( 256,200,272,216 )
	render = ADD
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 177
	rect = ( 256,264,272,280 )
	render = ADD
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 178
	rect = ( 256,328,272,344 )
	render = ADD
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 179
	rect = ( 256,392,272,408 )
	render = ADD
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 180
	rect = ( 256,456,272,472 )
	render = ADD
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@ہE(Z`)
//-------------------------------------------------------------------
ShotData{
	id = 181
	rect = ( 411,26,445,60 )
	render = ADD
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 182
	rect = ( 411,90,445,124 )
	render = ADD
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 183
	rect = ( 411,154,445,188 )
	render = ADD
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 184
	rect = ( 411,218,445,252 )
	render = ADD
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 185
	rect = ( 411,282,445,316 )
	render = ADD
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 186
	rect = ( 411,346,445,380 )
	render = ADD
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 187
	rect = ( 411,410,445,444 )
	render = ADD
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 188
	rect = ( 411,474,445,508 )
	render = ADD
	delay_color = ( 255, 255, 255 )
}
//------------------------------------------------------------------------------
//@He(Z`)
//------------------------------------------------------------------------------
ShotData{
	id = 189
	rect = ( 512, 445, 524, 460 )
	render = ADD
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 190
	rect = ( 524, 445, 536, 460 )
	render = ADD
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 191
	rect = ( 536, 445, 548, 460 )
	render = ADD
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 192
	rect = ( 548, 445, 560, 460 )
	render = ADD
	delay_color = ( 63, 255, 63)
}
ShotData{
	id = 193
	rect = ( 560, 445, 572, 460 )
	render = ADD
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 194
	rect = ( 572, 445,584, 460 )
	render = ADD
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 195
	rect = ( 584, 445, 596, 460 )
	render = ADD
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 196
	rect = ( 596, 445, 608, 460 )
	render = ADD
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@e(Z`)
//-------------------------------------------------------------------
ShotData{
	id = 197
	rect = ( 296,8,305,24 )
	render = ADD
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 198
	rect = ( 296,72,305,88 )
	render = ADD
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 199
	rect = ( 296,136,305,152 )
	render = ADD
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 200
	rect = ( 296,200,305,216 )
	render = ADD
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 201
	rect = ( 296,264,305,280 )
	render = ADD
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 202
	rect = ( 296,328,305,344 )
	render = ADD
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 203
	rect = ( 296,392,305,408 )
	render = ADD
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 204
	rect = ( 296,456,305,472 )
	render = ADD
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@X(Z`)
//-------------------------------------------------------------------
ShotData{
	id = 205
	rect = ( 307,8,317,24 )
	render = ADD
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 206
	rect = ( 307,72,317,88 )
	render = ADD
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 207
	rect = ( 307,136,317,152 )
	render = ADD
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 208
	rect = ( 307,200,317,216 )
	render = ADD
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 209
	rect = ( 307,264,317,280 )
	render = ADD
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 210
	rect = ( 307,328,317,344 )
	render = ADD
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 211
	rect = ( 307,392,317,408 )
	render = ADD
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 212
	rect = ( 307,456,317,472 )
	render = ADD
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@āE(Z`)
//-------------------------------------------------------------------
ShotData{
	id = 213
	rect = ( 320,7,329,25 )
	render = ADD
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 214
	rect = ( 320,71,329,89 )
	render = ADD
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 215
	rect = ( 320,135,329,153 )
	render = ADD
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 216
	rect = ( 320,199,329,217 )
	render = ADD
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 217
	rect = ( 320,263,329,281 )
	render = ADD
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 218
	rect = ( 320,327,329,345 )
	render = ADD
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 219
	rect = ( 320,391,329,409 )
	render = ADD
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 220
	rect = ( 320,455,329,473 )
	render = ADD
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@āE(Z`)
//-------------------------------------------------------------------
ShotData{
	id = 221
	rect = ( 319,26,340,60 )
	render = ADD
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 222
	rect = ( 319,90,340,124 )
	render = ADD
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 223
	rect = ( 319,154,340,188 )
	render = ADD
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 224
	rect = ( 319,218,340,252 )
	render = ADD
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 225
	rect = ( 319,282,340,316 )
	render = ADD
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 226
	rect = ( 319,346,340,380 )
	render = ADD
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 227
	rect = ( 319,410,340,444 )
	render = ADD
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 228
	rect = ( 319,474,340,508 )
	render = ADD
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@(Z`)
//-------------------------------------------------------------------
ShotData{
	id = 229
	rect = ( 333,9,348,24 )
	render = ADD
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 230
	rect = ( 333,73,348,88 )
	render = ADD
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 231
	rect = ( 333,137,348,152 )
	render = ADD
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 232
	rect = ( 333,201,348,216 )
	render = ADD
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 233
	rect = ( 333,265,348,280 )
	render = ADD
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 234
	rect = ( 333,329,348,344 )
	render = ADD
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 235
	rect = ( 333,393,348,408 )
	render = ADD
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 236
	rect = ( 333,457,348,472 )
	render = ADD
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@D(Z`)
//-------------------------------------------------------------------
ShotData{
	id = 237
	rect = ( 369,8,383,24 )
	render = ADD
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 238
	rect = ( 369,72,383,88 )
	render = ADD
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 239
	rect = ( 369,136,383,152 )
	render = ADD
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 240
	rect = ( 369,200,383,216 )
	render = ADD
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 241
	rect = ( 369,264,383,280 )
	render = ADD
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 242
	rect = ( 369,328,383,344 )
	render = ADD
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 243
	rect = ( 369,392,383,408 )
	render = ADD
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 244
	rect = ( 369,456,383,472 )
	render = ADD
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@NiC(Z`)
//-------------------------------------------------------------------
ShotData{
	id = 245
	rect = ( 266,31,278,50 )
	render = ADD
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 246
	rect = ( 266,95,278,114 )
	render = ADD
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 247
	rect = ( 266,159,278,178 )
	render = ADD
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 248
	rect = ( 266,223,278,242 )
	render = ADD
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 249
	rect = ( 266,287,278,306 )
	render = ADD
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 250
	rect = ( 266,351,278,370 )
	render = ADD
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 251
	rect = ( 266,415,278,434 )
	render = ADD
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 252
	rect = ( 266,479,278,498 )
	render = ADD
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@hԂ
//-------------------------------------------------------------------
ShotData{
	id = 255
	rect = ( 9,0,17,8 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 256
	rect = ( 9,64,17,72 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 257
	rect = ( 9,128,17,136 )
	delay_color = ( 255,255, 63 )
}
ShotData{
	id = 258
	rect = ( 9,192,17,200 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 259
	rect = ( 9,256,17,264 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 260
	rect = ( 9,320,17,328 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 261
	rect = ( 9,384,17,392 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 262
	rect = ( 9,448,17,456 )
	delay_color = ( 255, 255, 255 )
}
//-------------------------------------------------------------------
//@@@̑
//-------------------------------------------------------------------

ShotData{
	id = 253
	rect = ( 155,0,189,8 )
	delay_color = ( 255, 255, 255 )
}ShotData{
	id = 254
	rect = ( 512,360,544,393 )
	delay_color = ( 255, 63, 63 )
}