#UserShotData

ShotImage = ".\img\tama.png"

ShotData
{
	id = 1
	angular_velocity = 3
	delay_color = (128, 128, 255)
	rect = (0, 0, 31, 31)
}

ShotData
{
	id = 2
	angular_velocity = 3
	delay_color = (128, 128, 255)
	rect = (32, 0, 47, 15)
}

ShotData
{
	id = 3
	angular_velocity = 3
	delay_color = (128, 128, 255)
	rect = (48, 0, 59, 11)
}

ShotData
{
	id = 4
	angular_velocity = 3
	delay_color = (0, 0, 0)
	rect = (64, 0, 71, 7)
}

ShotData
{
	id = 5
	angular_velocity = 20
	delay_color = (128, 128, 255)
	rect = (80, 0, 95, 15)
}

ShotData
{
	id = 6
	angular_velocity = 20
	delay_color = (128, 128, 255)
	rect = (96, 0, 107, 11)
}

ShotData
{
	id = 7
	angular_velocity = 3
	delay_color = (128, 128, 255)
	rect = (32, 16, 55, 39)
}

ShotData
{
	id = 9
	angular_velocity = 5
	delay_color = (128, 128, 255)
	rect = (112, 0, 127, 15)
}

ShotData
{
	id = 11
	delay_color = (128, 128, 255)
	rect = (0, 32, 6, 47)
}

ShotData
{
	id = 12
	delay_color = (50, 0, 50)
	rect = (16, 32, 22, 45)
}

ShotData
{
	id = 13
	delay_color = (64, 0, 64)
	rect = (64, 32, 72, 47)
}

ShotData
{
	id = 14
	delay_color = (128, 128, 255)
	rect = (80, 32, 86, 45)
}

ShotData
{
	id = 21
	angular_velocity = 3
	delay_color = (128, 128, 255)
	rect = (0, 64, 31, 95)
}

ShotData
{
	id = 22
	angular_velocity = 3
	delay_color = (128, 128, 255)
	rect = (32, 64, 47, 79)
}

ShotData
{
	id = 23
	angular_velocity = 3
	delay_color = (128, 128, 255)
	rect = (48, 64, 59, 75)
}

ShotData
{
	id = 24
	angular_velocity = 3
	delay_color = (128, 128, 255)
	rect = (64, 64, 71, 71)
}

ShotData
{
	id = 25
	angular_velocity = 20
	delay_color = (128, 128, 255)
	rect = (80, 64, 95, 79)
}

ShotData
{
	id = 26
	angular_velocity = 20
	delay_color = (128, 128, 255)
	rect = (96, 64, 107, 75)
}

ShotData
{
	id = 27
	angular_velocity = 3
	delay_color = (128, 128, 255)
	rect = (32, 80, 55, 103)
}

ShotData
{
	id = 29
	angular_velocity = 5
	delay_color = (128, 128, 255)
	rect = (112, 64, 127, 79)
}

ShotData
{
	id = 31
	delay_color = (128, 128, 255)
	rect = (0, 96, 5, 111)
}

ShotData
{
	id = 32
	delay_color = (50, 0, 50)
	rect = (16, 96, 22, 109)
}

ShotData
{
	id = 33
	delay_color = (64, 0, 64)
	rect = (64, 96, 72, 111)
}

ShotData
{
	id = 34
	delay_color = (128, 128, 255)
	rect = (80, 96, 86, 109)
}

ShotData
{
	id = 41
	angular_velocity = 3
	delay_color = (128, 128, 255)
	rect = (160, 0, 191, 31)
}

ShotData
{
	id = 42
	angular_velocity = 3
	delay_color = (128, 128, 255)
	rect = (192, 0, 207, 15)
}

ShotData
{
	id = 43
	angular_velocity = 3
	delay_color = (128, 128, 255)
	rect = (208, 0, 219, 11)
}

ShotData
{
	id = 44
	angular_velocity = 3
	delay_color = (0, 0, 0)
	rect = (224, 0, 231, 7)
}

ShotData
{
	id = 45
	angular_velocity = 20
	delay_color = (128, 128, 255)
	rect = (240, 0, 255, 15)
}

ShotData
{
	id = 46
	angular_velocity = 20
	delay_color = (128, 128, 255)
	rect = (256, 0, 267, 11)
}

ShotData
{
	id = 47
	angular_velocity = 3
	delay_color = (128, 128, 255)
	rect = (192, 16, 215, 39)
}

ShotData
{
	id = 49
	angular_velocity = 5
	delay_color = (128, 128, 255)
	rect = (272, 0, 287, 15)
}

ShotData
{
	id = 51
	delay_color = (128, 128, 255)
	rect = (160, 32, 165, 47)
}

ShotData
{
	id = 52
	delay_color = (50, 0, 50)
	rect = (176, 32, 182, 45)
}

ShotData
{
	id = 53
	delay_color = (128, 0, 0)
	rect = (224, 32, 232, 47)
}

ShotData
{
	id = 54
	delay_color = (128, 128, 255)
	rect = (240, 32, 246, 45)
}

ShotData
{
	id = 93
	render = ADD
	delay_color = (128, 128, 255)
	rect = (0, 160, 31, 191)
}

ShotData
{
	id = 94
	render = ADD
	delay_color = (128, 128, 255)
	rect = (80, 128, 95, 143)
}

ShotData
{
	id = 95
	render = ADD
	delay_color = (128, 128, 255)
	rect = (64, 128, 79, 143)
}

ShotData
{
	id = 96
	render = ADD
	delay_color = (128, 128, 255)
	rect = (48, 128, 63, 143)
}

ShotData
{
	id = 97
	render = ADD
	delay_color = (128, 128, 255)
	rect = (32, 128, 47, 143)
}

ShotData
{
	id = 98
	render = ADD
	delay_color = (128, 128, 255)
	rect = (16, 128, 31, 143)
}

ShotData
{
	id = 99
	render = ADD
	delay_color = (128, 128, 255)
	rect = (0, 128, 15, 143)
}

