script_enemy_main {
    let time = 0;
    let phase = 1;
    let rate = 1;
    let kaku = 10;
    let score = 120;
    let lv = 0;
    let angle = GetAngle();
    let rank = GetSpeed();
    let arg = GetArgument();
    let ex = GetCommonData("ex");
    let mapx = GetX();
    let mapy = GetY();
    let imgEnemy = GetCurrentScriptDirectory~"img\zakohune1.png";
    let tama = GetCurrentScriptDirectory~"tama.txt";
    let se1 = GetCurrentScriptDirectory~"wav\se1.wav";
    let se8 = GetCurrentScriptDirectory~"wav\se8.wav";
    @Initialize(){
        SetLife( 112 );
        SetInvincibility( 10 );
        LoadGraphic( imgEnemy );
        LoadUserShotData( tama );
        SetX(mapx-GetCommonData("bgx"));
        SetY(GetCommonData("bgy")-mapy);
        if(arg==0){
        }
        else{setmove(angle,arg);}
        Tshot;
		Tgazou2(1,1,64,64);
		Tgazou3(64,1,128,64,24);
   	layer = 0;
    }
    @MainLoop {
        if(phase==1&&GetLife<=100){
           phase-=1;
           if(lv==0||GetPoint>0){DeleteEnemyShotImmediatelyInCircle(SHOT, GetX, GetY, 30);}
           PlaySE(se8);
           Tdeath(2,24,2,1);
        }
        if(GetX<12||GetX>436||GetY<16){
           SetInvincibility( 5 );
        }
        if(time>240&&GetY>500){VanishEnemy;}
        if(time>1500){VanishEnemy;}
        if(phase>=1){SetCollisionA(GetX, GetY, 24);}
        SetX(mapx-GetCommonData("bgx"));
        SetY(GetCommonData("bgy")-mapy);
        if(GetCommonData("kakusei")>0){lv=1}
        else{lv=0}
        time++;
        yield;
    }
    @Finalize() {
    }
    @DrawLoop {
    }

    task Tshot{
        yield;
        wait(60+sin(GetCommonData("ransu")*73)*20);
        SetCommonData("ransu",GetCommonData("ransu")+1);
        let a=0;
        loop{
           if(phase<=0){return;}
           if(GetX>32&&GetX<416&&GetY>16&&GetY<(250+rank*15)&&(GetX-GetPlayerX)^2+(GetY-GetPlayerY)^2>150^2){
              let p=genteikaku(GetAngleToPlayer(),24);
              SetShotDirectionType(ABSOLUTE);
              CreateShotFromScript( "shot1",GetX()+cos(p)*20, GetY()+sin(p)*20, 2.5+ex+0.05, p, 0, 04);
              CreateShotFromScript( "shot1",GetX()+cos(p)*20, GetY()+sin(p)*20, 2.5+ex, p+0.6, 0, 04);
              CreateShotFromScript( "shot1",GetX()+cos(p)*20, GetY()+sin(p)*20, 2.5+ex, p-0.6, 0, 04);
           }
           if(a%2==0){
              if(lv==0){wait(45-rank*9);}
              wait(5);
           }
           else{
              wait(15-lv*12);
           }
           a++;
        }
    }

   task setmove(a,t) {
      loop(t) {
         mapx+=cos(a)*0.8;mapy-=sin(a)*0.8;
         yield;
      }
   }



    #include_function".\efanction.txt"
    #include_function".\effobj.txt"
}

#include_script".\escript.txt"