#PlayerShotData

ShotImage = ".\Shot.png"

ShotData
{
	id = 1 //ID
	rect = (0,0,32,48) //描画元矩形
	render = ADD //描画方法
	alpha=255
}

ShotData
{
	id = 2 //ID
	rect = (0,48,32,96) //描画元矩形
	render = ADD //描画方法
	alpha=255
}
ShotData
{
	id = 3 //ID
	rect = (64,1,96,64) //描画元矩形
	render = ADD //描画方法
	alpha=255
}
ShotData
{
	id = 4 //ID
	rect = (96,1,128,64) //描画元矩形
	render = ADD //描画方法
	alpha=255
}
ShotData
{
	id = 5 //ID
	rect = (32,0,64,48) //描画元矩形
	render = ADD //描画方法
	alpha=255
}

ShotData
{
	id = 6 //ID
	rect = (32,48,64,96) //描画元矩形
	render = ADD //描画方法
	alpha=255
}
ShotData
{
	id = 7 //ID
	rect = (64,65,95,127) //描画元矩形
	render = ADD //描画方法
	alpha=255
}
ShotData
{
	id = 8 //ID
	rect = (96,65,127,127) //描画元矩形
	render = ADD //描画方法
	alpha=255
}
ShotData
{
	id = 9 //ID
	rect = (0,96,48,144) //描画元矩形
	render = ADD //描画方法
	alpha=100
        angular_velocity = 140
}
ShotData
{
	id = 10 //ID
	rect = (32,160,127,255) //描画元矩形
	render = ADD //描画方法
	alpha=0
        angular_velocity = 140
}
