task SaveScriptData
{
		let Title=GetCommonData("Title",false);

		let S_K=GetCommonData("Shot_Key","マジックショット");
		let B_K=GetCommonData("Bomb_Key","マジックナパーム");
		let U1K=GetCommonData("User1_Key","魔符｢スターダスト｣");
		let U2K=GetCommonData("User2_Key","ダッシュ");

		let STA=GetCommonData("SkillType_All",["マジックショット","マジックナパーム","ダッシュ","魔符｢スターダスト｣"]);
		let STAt=GetCommonData("SkillType_Attack",["マジックショット","マジックナパーム"]);
		let STE=GetCommonData("SkillType_Enchant",["ダッシュ"]);
		let STS=GetCommonData("SkillType_Spell",["魔符｢スターダスト｣"]);

		let EQ1=GetCommonData("Equip1",["普通の箒"]);
		let EQ2=GetCommonData("Equip2",["ミニ八卦路（故障中）"]);
		let EQ3=GetCommonData("Equip3",["----------"]);
		let EQ4=GetCommonData("Equip4",["----------"]);

	//	let EQALL=GetCommonData("Equip_All",[["a","1_01"],["b","1_02"],["c","2_03"],["d","6_04"]]);
		let EQALL=GetCommonData("Equip_All",[["----------"]]);

		let Level=GetCommonData("Level",1);
		let Exp=GetCommonData("Exp",0);
		let ExpNext=GetCommonData("NextExp",100);

		let MagicPower=GetCommonData("MagicPower",120);
		let ShieldRecover=GetCommonData("ShieldRecover",80);
		let ShieldReduce=GetCommonData("ShieldReduce",80);
		let SpellCardRecover=GetCommonData("SpellCardRecover",60);
		let SpellCardReduce=GetCommonData("SpellCardReduce",120);
		let SpiritRecover=GetCommonData("SpiritRecover",80);
		let SpiritReduce=GetCommonData("SpiritReduce",120);
		let Luck=GetCommonData("Luck",50);
		let Critical=GetCommonData("Critical",40);

		let Mana=GetCommonData("Mana",0);
		let Yen=GetCommonData("Yen",0);

		let SE_Vol=GetCommonData("SEVolume",100);
		let BGM_Vol=GetCommonData("BGMVolume",100);

		let S_Mahounomori=GetCommonData("魔法の森",[[1],[0],[0]]);
		let S_Kirinomizuumi=GetCommonData("霧の湖",[[0],[0],[0]]);
		let S_Koumakann=GetCommonData("紅魔館",[[0],[0],[0]]);
		let S_Hakureijinnza=GetCommonData("博麗神社",[[0],[0],[0]]);

		ClearAreaCommonData("");
		CreateCommonDataArea("");

		SetCommonData("Title",Title);

		SetCommonData("Shot_Key",S_K);
		SetCommonData("Bomb_Key",B_K);
		SetCommonData("User1_Key",U1K);
		SetCommonData("User2_Key",U2K);

		SetCommonData("SkillType_All",STA);
		SetCommonData("SkillType_Attack",STAt);
		SetCommonData("SkillType_Enchant",STE);
		SetCommonData("SkillType_Spell",STS);

		SetCommonData("Equip1",EQ1);
		SetCommonData("Equip2",EQ2);
		SetCommonData("Equip3",EQ3);
		SetCommonData("Equip4",EQ4);

		SetCommonData("Equip_All",EQALL);

		SetCommonData("Level",Level);
		SetCommonData("Exp",Exp);
		SetCommonData("NextExp",ExpNext);

		SetCommonData("MagicPower",MagicPower);
		SetCommonData("ShieldRecover",ShieldRecover);
		SetCommonData("ShieldReduce",ShieldReduce);
		SetCommonData("SpellCardRecover",SpellCardRecover);
		SetCommonData("SpellCardReduce",SpellCardReduce);
		SetCommonData("SpiritRecover",SpiritRecover);
		SetCommonData("SpiritReduce",SpiritReduce);
		SetCommonData("Luck",Luck);
		SetCommonData("Critical",Critical);

		SetCommonData("Mana",Mana);
		SetCommonData("Yen",Yen);


		SetCommonData("SEVolume",SE_Vol);
		SetCommonData("BGMVolume",BGM_Vol);

		SetCommonData("魔法の森",S_Mahounomori);
		SetCommonData("霧の湖",S_Kirinomizuumi);
		SetCommonData("紅魔館",S_Koumakann);
		SetCommonData("博麗神社",S_Hakureijinnza);

		SaveCommonDataAreaA1("");
		yield;
}