//shot_image  = "./Default_Player_RumiaShot.png"
shot_image  = "./img/dot_marisa1.png"

ShotData
{
	id = 1 //ID
	rect = (1,1,31,31) //描画元矩形
	render = ADD //描画方法
	alpha=64
	collision = 16
}


ShotData
{
	id = 2 //ID
	rect = (1,32,48,80)  //描画元矩形
	render = ADD //描画方法
	alpha=64
	collision = 24
}

ShotData
{
	id = 3 //ID
	rect = (18,175,36,212) //描画元矩形
	render = ADD //描画方法
	alpha=255
	collision = 8
}

ShotData
{
	id = 4 //ID
	rect = (0,212,25,237) //描画元矩形
	//render = ADD //描画方法
	alpha=255
	collision = 48
}

ShotData
{
	id = 5 //ID
	rect = (18,175,36,212) //描画元矩形
	render = ADD //描画方法
	alpha=0
	collision = 72
}

ShotData
{
	id = 6 //ID
	rect = (18,212,36,249) //描画元矩形
	render = ADD //描画方法
	alpha=255
	collision = 8
}

ShotData
{
	id = 7 //ID
	rect = (96,180,118,206) //描画元矩形
	render = ADD //描画方法
	alpha=255
	collision = 8
}


ShotData
{
	id = 8 //ID
	rect = (96,180,118,206) //描画元矩形
	render = ADD //描画方法
	alpha=255
	collision = 24
}

ShotData
{
	id = 9 //ID
	rect = (18,140,36,175) //描画元矩形
	render = ADD //描画方法
	alpha=255
	collision = 24
}

ShotData
{
	id = 10 //ID
	rect = (75,180,101,206) //描画元矩形
	render = ADD //描画方法
	alpha=255
	collision = 8
}

ShotData
{
	id = 11 //ID
	rect = (75,150,101,176) //描画元矩形
	render = ADD //描画方法
	alpha=255
	collision = 12
}

ShotData
{
	id = 100 //ID
	rect = (18,175,36,212) //描画元矩形
	render = ADD //描画方法
	alpha=0+255
	collision = 13
}

ShotData
{
	id = 101 //ID
	rect = (18,175,36,212) //描画元矩形
	render = ADD //描画方法
	alpha=0+255
	collision = 16
}

ShotData
{
	id = 1000 //ID
	rect = (0,0,30,36) //描画元矩形
	render = ADD //描画方法
	alpha=0+255
	collision = 16
}