

script_enemy_main
{
    let cx = GetCenterX();
    let cy = GetCenterY();
    let count = 0;
    let count2 = 0;
    @Initialize()
    {
        SetLife(1);
        ForbidShot(true);
        ForbidBomb(true);
    }

    @MainLoop()
    {
        count2++;
        SetNormPoint(-1);
        if (OnEvent()==true) {
            break;
        }
        if (GetSpeed!=0) {
            break;
        }
        if (count == 2)
        {
            SetMovePosition02(cx+1,145,80);
            CreateEventFromScript("A");
        }
        if (count == 3)
        {
            VanishEnemy;
        }
        count++;
    }

    @DrawLoop
    {
    }

    @Finalize() {}
}

script_event A
{
    let count = 0;
    @Initialize
    {
    }

    @MainLoop
    {count++;
    if (GetCommonDataDefault("miss",0)==4) {
        TextOutB(200,"\c[RED]cƂ̂");
        TextOutB(420,"\c[RED]܂ł̃vC肪Ƃ܂\nC܂܂ǂ");
        TextOutB(380,"\c[RED]₷݂Ȃ");
    }
    else if (GetCommonDataDefault("miss",0)==3) {
        TextOutB(200,"\c[RED]cƂ̂");
        TextOutB(420,"\c[RED]^{XjIȂ͂I");
        TextOutB(380,"\c[RED]vCꂳ܂łI");
    }
    else {
        TextOutB(200,"\c[RED]NAI߂łƂ܂I");
        TextOutB(420,"\c[RED]C܂\nXRAA^bNɂ킵Ă݂Ă");
        TextOutB(380,"\c[RED]ꂳ܂ł");
    }
    End();
    }

    @Finalize
    {

    }
}

