#東方弾幕風
#Title[「アルティメット・スカーレット」]
#Text[]
#Player[FREE]
#ScriptVersion[2]
#BackGround[User()]
script_enemy_main
{
    let count=0;
    let count2=0;
    let count3=0;
    let R=0;
    let R2=0;
    let R3=0;
    let N15=0;
    let ten=0;
    let life=0;
    let get;
    let try;

    let pass=GetCurrentScriptDirectory~"Spell.dat";

    let bombalpha=255;

    let cx=GetCenterX();
    let img=GetCurrentScriptDirectory~"img\dot_remilia.png";
    let bg=GetCurrentScriptDirectory~"img\st00.png";
    let bg2=GetCurrentScriptDirectory~"img\moon3-1.png";
    let bg3=GetCurrentScriptDirectory~"img\cloud.png";
    let sh00=GetCurrentScriptDirectory~"\se\Shot00.wav";
    let mm=0;
    let shot=0;
    let tame=0;
    let tame2=0;
    let c=0;
    let d=60;
    let ang=0;

    function IntToString(num) {
        let retStr = "";//戻り値
        let numStr = ToString(num);

        let i = 0;
        while (i < length(numStr)) {
            let tmp = numStr[i];
            if (tmp == '.') {	//小数点で終了
                break;
            }
            retStr = retStr ~ [tmp];
            i++;
        }
        return retStr;
    }

    task ShotObject(let x, let y, let speed, let angle, let grf, let delay)
    {
        //弾タスク初期化
        let obj = Obj_Create(OBJ_SHOT);//弾オブジェクトを作成
        let count8 = 0;
        let N15 = 0;
        Obj_SetX(obj, x);//x座標設定
        Obj_SetY(obj, y);//y座標設定;
        Obj_SetSpeed(obj, speed);//速度設定
        Obj_SetAngle(obj, angle);//移動角度設定
        ObjShot_SetGraphic(obj, grf);//画像設定
        ObjShot_SetDelay(obj, delay);//遅延時間設定

        while ( !Obj_BeDeleted(obj) )
        {//削除されるまでループを実行
            if (count8%7==0&&count8>20&&count8<80)
            {
                PlaySE(GetCurrentScriptDirectory~"\se\Shot00.wav");
                ascent(let t in 0..6) {
                    CreateShotA(N15,x,y,0);
                    SetShotDataA(N15,0,4,90+t*60,0,-0.3,1.5,55);
                    SetShotDataA(N15,10,NULL,NULL,0.5+2*sin(count*8),0,0,55);
                    SetShotDataA(N15,60,NULL,NULL,0,0.01,1.8,55);
                    FireShot(N15);
                }
                ascent(let t in 0..6) {
                    CreateShotA(N15,x,y,0);
                    SetShotDataA(N15,0,4,90+t*60,0,-0.3,1.5,143);
                    SetShotDataA(N15,10,NULL,NULL,-0.5-2*sin(count*8),0,0,174);
                    SetShotDataA(N15,60,NULL,NULL,0,0.01,1.8,174);
                    FireShot(N15);
                }
            }
            if (count8==10)
            {
                PlaySE(GetCurrentScriptDirectory~"\se\Shot02.wav");
                ascent(let tt in 0..8) {
                    ascent(let t in 0..18) {
                        CreateShotA(N15,x+50*cos(t*20),y+50*sin(t*20),20);
                        SetShotDataA(N15,0,0,t*20,0,0,0,RED01);
                        SetShotDataA(N15,220,1.1+0.15*tt,NULL,0,0,9,RED01);
                        FireShot(N15);
                    }
                }
            }
            if (count8==220) {
                PlaySE(GetCurrentScriptDirectory~"\se\Shot01.wav");
            }
            if (count8>=220) {
                speed+=0.01;
                Obj_SetSpeed(obj, speed);
            }
            count8++;
            yield;
        }
    }

    task Shotdd
    {
        let dd = 0;
        while ( dd<110 )
        {
            if (dd%2==0)
            {
                PlaySE(GetCurrentScriptDirectory~"\se\Shot00.wav");
                ascent(let t in 0..12) {
                    CreateShotA(N15,GetCenterX+(190-dd*1.1)*2*cos(t*30+dd*6),GetCenterY+(190-dd*1.1)*2*sin(t*30+dd*6),40);
                    SetShotDataA(N15,0,0,t*30+dd*6+44+dd*0.7,0,0,0,RED04);
                    SetShotDataA(N15,10+dd*0.1,NULL,NULL,-0.2,0.01+dd*0.001,3,RED32);
                    SetShotDataA(N15,50+dd*0.1,NULL,NULL,0.3,-0.1,1.6,169);
                    FireShot(N15);
                }
            }dd++;
            yield;
        }
    }

    task Shotdd2
    {
        let dd = 0;
        while ( dd<110 )
        {
            if (dd%2==0)
            {
                PlaySE(GetCurrentScriptDirectory~"\se\Shot00.wav");
                ascent(let t in 0..12) {
                    CreateShotA(N15,GetCenterX+(190-dd*1.1)*2*cos(t*30-dd*6),GetCenterY+(190-dd*1.1)*2*sin(t*30-dd*6),40);
                    SetShotDataA(N15,0,0,t*30-dd*6-44-dd*0.7,0,0,0,RED04);
                    SetShotDataA(N15,10+dd*0.1,NULL,NULL,0.2,0.01+dd*0.001,3,RED32);
                    SetShotDataA(N15,50+dd*0.1,NULL,NULL,-0.3,-0.1,1.6,169);
                    FireShot(N15);
                }
            }dd++;
            yield;
        }
    }

    function load() {
        LoadCommonDataEx("Spell",pass);
    }

    function save() {
        SaveCommonDataEx("Spell",pass);
    }

    @Initialize()
    {
        MagicCircle(false);
        SetEnemyMarker(true);
        if (IsCommonDataAreaExists("Spell")==false) {
            CreateCommonDataArea("Spell");
        }
        load();
        SetLife(1400);
        SetDamageRate(25,0);
        SetTimer(66);
        SetInvincibility(150);
        SetNormPoint(-1);
        LoadGraphic(img);
        SetShotAutoDeleteClip(512,512,512,512);
        SetMovePositionRandom01(0,200,3,cx,138,cx,138);
        LoadGraphic(bg);
        LoadGraphic(bg2);
        LoadGraphic(bg3);
        LoadGraphic(GetCurrentScriptDirectory~"\img\remiria.png");
        LoadGraphic(GetCurrentScriptDirectory~"\img\circle_l.png");
        LoadUserShotData(GetCurrentScriptDirectory~".\shot_All.txt");

        get=GetCommonDataDefaultEx("Spell","1no7get",0);
        try=GetCommonDataDefaultEx("Spell","1no7try",0);
        try++;
        SetCommonDataEx("Spell","1no7try",try);
        save();

    }

    @MainLoop()
    {
        if (count2%4==0) {
            life=GetLife();
        }if (ten==1&&count2%4==1) {
            ten=0;
        }
        if (count2%4==3&&GetLife()<life&&GetLife()>0) {
            ten=1;
        }
        SetCollisionA(GetX(),GetY()-16,28);
        SetCollisionB(GetX(),GetY(),6);

        if (count%360==2) {
            R=0;
            R2=0;
            R+=GetCenterX();
            R2+=GetCenterY();
        }

        if (count%360==20)
        {
            PlaySE(GetCurrentScriptDirectory~"\se\Laser3.wav");
            ascent(let t in 0..8) {
                CreateShotA(N15,R-320*cos(t*45),R2-320*sin(t*45),0);
                SetShotDataA(N15,0,10,t*45,0,-0.238,0.2,49);
                SetShotDataA(N15,80,NULL,NULL,0,0.08,2.6,49);
                SetShotDataA(N15,120,NULL,NULL,0,-0.05,0.04,49);
                SetShotDataA(N15,420,NULL,NULL,0,0.001,0.2,49);
                FireShot(N15);
            }
        }


        if (count%6==0&&count%360>=120&&count%360<=220)
        {
            PlaySE(GetCurrentScriptDirectory~"\se\Shot00.wav");
            ascent(let t in 0..8) {
                CreateShotA(N15,R,R2,0);
                SetShotDataA(N15,0,4,90+t*45,0,-0.3,1.5,143);
                SetShotDataA(N15,10,NULL,NULL,0.5+1.8*sin(count*16),0,0,169);
                SetShotDataA(N15,60,NULL,NULL,0,0.01,1.8,169);
                FireShot(N15);
            }
            ascent(let t in 0..8) {
                CreateShotA(N15,R,R2,0);
                SetShotDataA(N15,0,4,90+t*45,0,-0.3,1.5,143);
                SetShotDataA(N15,10,NULL,NULL,-0.5-1.8*sin(count*16),0,0,169);
                SetShotDataA(N15,60,NULL,NULL,0,0.01,1.8,169);
                FireShot(N15);
            }
        }

        if (count%720>=120&&count%720<=155&&count%3==0)
        {
            PlaySE(GetCurrentScriptDirectory~"\se\Shot00.wav");
            ascent(let t in 0..12) {
                CreateShotA(N15,R-(count%360-110)*6*cos(t*30+16*sin(count*6)),R2-(count%360-110)*6*sin(t*30+16*sin(count*6)),40);
                SetShotDataA(N15,0,0,t*30+16*sin(-count*6)+115,0,0,0,RED04);
                SetShotDataA(N15,10,0,t*30+16*sin(-count*6)+115,0,0,0,25);
                SetShotDataA(N15,80,0,NULL,0,0,0,25);
                SetShotDataA(N15,300-count%360,NULL,NULL,0,0.01,2.2,25);
                SetShotDataA(N15,300,NULL,NULL,0,0.01,2.8,RED32);
                FireShot(N15);
            }
        }

        if (count%720>=480&&count%720<=515&&count%3==0)
        {
            PlaySE(GetCurrentScriptDirectory~"\se\Shot00.wav");
            ascent(let t in 0..12) {
                CreateShotA(N15,R-(count%360-110)*6*cos(t*30+16*sin(-count*6)),R2-(count%360-110)*6*sin(t*30+16*sin(-count*6)),40);
                SetShotDataA(N15,0,0,t*30+16*sin(count*6)+245,0,0,0,RED04);
                SetShotDataA(N15,10,0,t*30+16*sin(count*6)+245,0,0,0,25);
                SetShotDataA(N15,80,0,NULL,0,0,0,25);
                SetShotDataA(N15,300-count%360,NULL,NULL,0,0.01,2.2,25);
                SetShotDataA(N15,300,NULL,NULL,0,0.01,2.8,RED32);
                FireShot(N15);
            }
        }

        if (count2%720==340||count2%720==700)
        {
            DeleteEnemyShotInCircle(SHOT,R,R2,40);
            ascent( let t in 0..45 ) {
                CreateShot02(R,R2,6,GetAngleToPlayer()-8*t,-0.4,0.8,105,0);
                CreateShot02(R,R2,6,GetAngleToPlayer()-8*t,-0.4,1.1,105,0);
            }
        }

        if (count2%360==10)
        {
            PlaySE(GetCurrentScriptDirectory~"\se\puu811.wav");
            SetShotAutoDeleteClip(64,64,64,64);
        }

        if (count2%360==22)
        {
            SetShotAutoDeleteClip(512,512,512,512);
        }

        if (count2%360==110)
        {
            SetShotAutoDeleteClip(64,64,64,64);
        }

        if (count2%360==340)
        {
            PlaySE(GetCurrentScriptDirectory~"\se\Shot01.wav");
        }

        if (count2>=80) {
            count++;
        }count2++;
        if (count2>=60) {
            count3++;
            tame++;
        }
        if (count==10) {
            PlaySE(GetCurrentScriptDirectory~"\se\warp02.wav");
            SetScore(8000000);
            CutIn(YOUMU,"「アルティメット・スカーレット」",0,0,0,0,0);
        }

        if (count2%720==20) {
            Shotdd;
        }

        if (count2%720==380) {
            Shotdd2;
        }

        SetDamageRate(25,0);
        if (OnBomb==true&&GetLife<100) {
            SetDamageRate(0,0);
        }

        c+=4;

        yield;
    }

    @Finalize()
    {
        if (GotSpellCardBonus()==true) {
            get++;
            SetCommonDataEx("Spell","1no7get",get);
        }
        save();

        SetShotAutoDeleteClip(32,32,32,32);
        loop(80) {
            CreateItem(ITEM_SCORE,GetX()+rand(-160,160),GetY()+rand(-100,140));
        }

    }

    @DrawLoop()
    {
        if (GetEnemyLife>0) {
            SetTexture(GetCurrentScriptDirectory~"\img\circle_l.png");
            SetGraphicAngle(0,0,-c);
            SetGraphicRect(0,0,256,256);
            SetAlpha(255);
            SetRenderState(ADD);
            SetColor(160+20*sin(c),160+20*sin(c),160+20*sin(c));
            if (count<=1) {
                SetGraphicScale(0,0);
            }
            if (count>1) {
                SetGraphicScale(0.02*count+0.1*sin(count*3),0.02*count+0.1*sin(count*3));
            }
            if (count>=50) {
                SetGraphicScale(1.0+0.1*sin((count-120)*3),1.0+0.1*sin((count-120)*3));
            }
            DrawGraphic(GetX(),GetY());
        }

        if (OnEnemySpell==true&&OnBomb==true&&bombalpha>0) {
            bombalpha-=5;
        }
        if (OnEnemySpell==true&&OnBomb==false&&bombalpha<255) {
            bombalpha+=5;
        }

        SetTexture(img);
        SetAlpha(255);
        SetGraphicAngle(0,0,0);
        SetColor(bombalpha,bombalpha,bombalpha);
        SetRenderState(ALPHA);
        SetGraphicScale(1,1);
        SetGraphicRect(0,0,128,128);
        if (int(GetSpeedX())==0&&count2/12%4>=0) {
            SetGraphicRect(0,0,128,128);
        }
        if (int(GetSpeedX())==0&&count2/12%4>=1) {
            SetGraphicRect(0,128,128,256);
        }
        if (int(GetSpeedX())==0&&count2/12%4>=2) {
            SetGraphicRect(0,256,128,384);
        }
        if (int(GetSpeedX())==0&&count2/12%4>=3) {
            SetGraphicRect(0,384,128,512);
        }
        if (int(GetSpeedX())==0&&tame>0) {
            SetGraphicRect(128*4,0,128*5,128);
        }
        if (GetSpeedX()<0&&count2<=d) {
            SetGraphicRect(256,0,384,128);
        }
        if (GetSpeedX()<0&&count2<=d-8) {
            SetGraphicRect(256,128,384,256);
        }
        if (GetSpeedX()>=0&&count2<=d) {
            SetGraphicRect(256,256,384,384);
        }
        if (GetSpeedX()>=0&&count2<=d-8) {
            SetGraphicRect(256,384,384,512);
        }
        if (tame>0) {
            SetGraphicRect(128*3,0,128*4,128);
        }
        if (tame>32) {
            SetGraphicRect(128*3,128,128*4,256);
        }
        if (tame>42) {
            SetGraphicRect(128*3,256,128*4,384);
        }
        if (ten==1&&OnBomb==false&&GetLife>20) {
            SetColor(160,160,180);
        }
        DrawGraphic(GetX(),GetY());

        if (bombalpha<255) {
            SetTexture(img);
            SetAlpha(255-bombalpha);
            SetGraphicRect(128*6,0,128*7,128);
            SetColor(255,200,200);
            SetGraphicScale(1.1,1.1);
            SetRenderState(ALPHA);
            if (int(GetSpeedX())==0&&count2/4%4>=0) {
                SetGraphicRect(128*6,0,128*7,128);
            }
            if (int(GetSpeedX())==0&&count2/4%4>=1) {
                SetGraphicRect(128*6,128,128*7,256);
            }
            if (int(GetSpeedX())==0&&count2/4%4>=2) {
                SetGraphicRect(128*6,256,128*7,384);
            }
            if (int(GetSpeedX())==0&&count2/4%4>=3) {
                SetGraphicRect(128*6,384,128*7,512);
            }
            DrawGraphic(GetX()+15*cos(count2*28),GetY()+30*cos(count2*18));
            if (int(GetSpeedX())==0&&count2/4%4>=1) {
                SetGraphicRect(128*6,0,128*7,128);
            }
            if (int(GetSpeedX())==0&&count2/4%4>=2) {
                SetGraphicRect(128*6,128,128*7,256);
            }
            if (int(GetSpeedX())==0&&count2/4%4>=3) {
                SetGraphicRect(128*6,256,128*7,384);
            }
            if (int(GetSpeedX())==0&&count2/4%4>=0) {
                SetGraphicRect(128*6,384,128*7,512);
            }
            DrawGraphic(GetX()-30*cos(count2*18),GetY()-15*cos(count2*28));
            if (int(GetSpeedX())==0&&count2/4%4>=2) {
                SetGraphicRect(128*6,0,128*7,128);
            }
            if (int(GetSpeedX())==0&&count2/4%4>=3) {
                SetGraphicRect(128*6,128,128*7,256);
            }
            if (int(GetSpeedX())==0&&count2/4%4>=0) {
                SetGraphicRect(128*6,256,128*7,384);
            }
            if (int(GetSpeedX())==0&&count2/4%4>=1) {
                SetGraphicRect(128*6,384,128*7,512);
            }
            DrawGraphic(GetX()+24*cos(count2*46),GetY()-40*cos(count2*58));
            if (int(GetSpeedX())==0&&count2/4%4>=3) {
                SetGraphicRect(128*6,0,128*7,128);
            }
            if (int(GetSpeedX())==0&&count2/4%4>=0) {
                SetGraphicRect(128*6,128,128*7,256);
            }
            if (int(GetSpeedX())==0&&count2/4%4>=1) {
                SetGraphicRect(128*6,256,128*7,384);
            }
            if (int(GetSpeedX())==0&&count2/4%4>=2) {
                SetGraphicRect(128*6,384,128*7,512);
            }
            DrawGraphic(GetX()-44*cos(count2*46),GetY()+20*cos(count2*58));
        }

        if (count>=10) {
            SetFontColor(255,196,196,255,0,0);
            let posX = 80;
            if (try>=1000) {
                posX+=21;
            }if (try>=100) {
                posX+=14;
            }else if (try>=10) {
                posX+=7;
            }
            if (get>=1000) {
                posX+=15;
            }if (get>=100) {
                posX+=10;
            }else if (get>=10) {
                posX+=5;
            }
            DrawText("Score "~IntToString(get)~" / "~IntToString(try)~"",GetClipMaxX()-posX,GetClipMinY()+44,10,196);
        }
    }

    @BackGround()
    {
        SetTexture(bg);
        SetGraphicRect(0,0,384,448);
        SetRenderState(ALPHA);
        SetGraphicScale(1,1);
        SetGraphicAngle(0,0,0);
        SetColor(255,255,255);
        if (count3<=1) {
            SetAlpha(0);
        }
        if (count3>1) {
            SetAlpha(count3*5);
        }
        if (count3>=51) {
            SetAlpha(255);
        }
        DrawGraphic(GetCenterX(),GetCenterY());

        SetTexture(bg2);
        SetRenderState(ADD);
        SetGraphicAngle(0,0,-count2);
        if (count2<=1) {
            SetColor(0,0,0);
        }
        if (count2>1) {
            SetColor(count2,count2,count2);
        }
        if (count2>=128) {
            SetColor(128,128,128);
        }
        DrawGraphic(GetCenterX(),GetCenterY()-30);
        SetGraphicScale(1.9,1.9);
        SetGraphicAngle(0,0,count2);
        DrawGraphic(GetCenterX(),GetCenterY()-30);

        SetTexture(bg3);
        SetGraphicAngle(0,0,0);
        SetGraphicRect(-count2,512,1028-count2,768);
        SetGraphicScale(1,1);
        SetAlpha(255);
        if (count2<=1) {
            SetColor(0,0,0);
        }
        if (count2>1) {
            SetColor(count2*2,count2*2,count2*2);
        }
        if (count2>=128) {
            SetColor(255,255,255);
        }
        SetRenderState(SUBTRACT);
        DrawGraphic(GetCenterX(),GetCenterY()+100);
        DrawGraphic(GetCenterX(),GetCenterY()+100);
    }

}

