#e
#Title[ԒʏP]
#Text[]
#ScriptVersion[2]

script_enemy_main
{//Enemy01
	let count=0;
	let cx=GetCenterX();//STGV[̒SxW擾
	let cy=GetCenterY();//STGV[̒SyW擾
	let imgExRumia=GetCurrentScriptDirectory~"img\ExRumia.png";
	let imgExRumiaBack=GetCurrentScriptDirectory~"img\ExRumiaBack.png";
	@Initialize
	{
		SetLife(3000);//Ct300ɐݒ
		SetDamageRate(100,30);//_[W100%ɐݒ({30%)
		SetTimer(60);//Ԑ60bɐݒ
	
		SetGraphicRect(1,1,64,64);//`挳`ݒ
		SetInvincibility(60);//G10bGɂ
		
		LoadGraphic(imgExRumia);//摜uimg\ExRumia.pngvǂ݂		
		LoadGraphic(imgExRumiaBack);

		SetMovePosition02(cx,120,60);
	}
	@MainLoop
	{
		let s=0;
		let base =GetAngleToPlayer;
		if(count>=1)
		{
			if(count%180==120)
			{
			Concentration01(60);
			}
			if(count%180==0)
			{
				let po=GetY-100;
				loop(10)
				{
					CreateShotA(s,GetX+100,po,10);
					SetShotDirectionType(ABSOLUTE);
					SetShotDataA(s,120,1,rand(base-60,base+60),0,0,2,RED01);
					FireShot(s);
					po+=20;
				}	
	
			}
			
			if(count%180==0)
			{
				let po=GetY+100;
				loop(10)
				{
					CreateShotA(s,GetX-100,po,10);
					SetShotDirectionType(ABSOLUTE);
					SetShotDataA(s,120,1,rand(base-60,base+60),0,0,2,RED01);
					FireShot(s);
					po-=20;
				}
			}
				
			if(count%180==0)
			{
				let po=GetX-100;
				loop(10)
				{
					CreateShotA(s,po,GetY-100,10);
					SetShotDirectionType(ABSOLUTE);
					SetShotDataA(s,120,1,rand(base-60,base+60),0,0,2,RED01);
					FireShot(s);
					po+=20;
				}
			}
				
			if(count%180==0)
			{
				let po=GetX+100;
				loop(10)
				{
					CreateShotA(s,po,GetY+100,10);
					SetShotDirectionType(ABSOLUTE);
					SetShotDataA(s,120,1,rand(base-60,base+60),0,0,2,RED01);
					FireShot(s);
					po-=20;
				}
			}
		}
		SetCollisionA(GetX(),GetY(),24);//蔻(e)o^
		SetCollisionB(GetX(),GetY(),24);//蔻(̓)o^

		count++;

	}
	@Finalize
	{//ǂ݂񂾃t@C폜

	}
	
	@DrawLoop
	{
		//Ex[~A`
		if(count<270){SetGraphicRect(64,64,127,127)};
		if(count>=270){SetGraphicRect(1,1,64,64);}
		SetAlpha(255);
		SetTexture(imgExRumia);
		DrawGraphic(GetX(),GetY());
	}
}