#e[Player]
#ScriptVersion[2]
#Menu[04_BURST_Sanae]
#Text[DBACɍĂ݂@i]
#Image[.\img\BURST_Sanae_Select.png]
#ReplayName[B_Sanae]
script_player_main
{
	let current = GetCurrentScriptDirectory;
	let player = current~"img\player_sanae.png";
	let Shot = current~"img\Shot.png";
	let Bomb = current~"img\Missile.png";
	let Gage = current~"img\BURST_Gage";
	let ARM = current~"img\ARM.png";
	let BURST = current~"img\BURST.png";
	let C_BURST = current~"img\C_BURST.png";
	let SanaeSelect = current~"img\BURST_Sanae_Select.png";
	let ShotType = 1;
	let ShotLevel = 1;
	let ARMType = 1;
	let ARMLevel = 1;
	let BombType = 1;
	let BombLevel = 1;
	let BURSTRest = 6000;
	let BurstTimer = 20;
	@Initialize
	{
		SetPlayerLifeImage(player, 10, 5, 47, 38);
		SetSpeed(7,7);
		SetIntersectionCircle(GetPlayerX,GetPlayerY,3);
		SetInitialBombCount(3);
		SetAutoEffect(false);
		LoadPlayerShotData(current~"BURST_Sanae_Shot.txt");
	}

	@MainLoop
	{
		if(GetKeyState(VK_SHOT)==KEY_HOLD && ShotType==1)
		{
			let Missile = Obj_Create(OBJ_SHOT);
			Obj_SetX(Missile,GetPlayerX);
			Obj_SetY(Missile,GetPlayerY);
			Obj_SetSpeed(Missile,15);
			ObjShot_SetGraphic(Missile,1);
			ObjShot_SetGraphic(Missile, 5);
			ObjShot_SetPenetration(Missile, 1);
			
		}
	}
	@Missed
	{

	}

	@SpellCard
	{

	}

	@DrawLoop
	{
		SetColor(255, 255, 255);
		SetRenderState(ALPHA);
		SetTexture(player);
		if(GetKeyState(VK_LEFT)==KEY_PUSH || GetKeyState(VK_LEFT)==KEY_HOLD)
		{
			SetGraphicRect(14, 54, 38, 90);
		}
		else if(GetKeyState(VK_RIGHT)==KEY_PUSH || GetKeyState(VK_RIGHT)==KEY_HOLD)
		{
			SetGraphicRect(102, 9, 137, 138);
		}
		else
		{
			SetGraphicRect(10, 5, 47, 38);
		}
		DrawGraphic(GetPlayerX, GetPlayerY);
		
	}

@Finalize
	{
		DeleteGraphic(player);
	
	}
}

	script_spell 
	{

	@Initialize

	{

	}

	@MainLoop

	{

	}

	@Finalize

	{

	}

}
