script_enemy_main
{
        let csd     = GetCurrentScriptDirectory;
let w=1;
    @Initialize {

	LoadUserShotData(GetCurrentScriptDirectory~".\..\img\shot_All.txt");
	SetShotAutoDeleteClip(16,16,16,16);
        SetLife(10);
	LoadGraphic(csd~"..\lib\fairy_red.png");wait(w);
	LoadGraphic(csd~"..\img\circle.png");wait(w);
	LoadGraphic(csd~"..\img\ber.png");wait(w);
	LoadGraphic(csd~"..\img\CircleEffect.png");wait(w);
	LoadGraphic(csd~"..\img\Light.png");wait(w);
	LoadGraphic(csd~"..\img\Light2.png");wait(w);
	LoadGraphic(csd~"..\img\Light3.png");wait(w);
	LoadGraphic(csd~"..\img\SquareLine.png");wait(w);
	LoadGraphic(csd~"..\img\Number.png");wait(w);
	LoadGraphic(csd~"..\img\effects.png");wait(w);


	LoadGraphic(csd ~ "..\lib/dot_lunachild.png");wait(w);
	LoadGraphic(csd ~ "..\lib/dot_lunachild2.png");wait(w);
	LoadGraphic(csd ~ "..\lib/dot_mokou.png");wait(w);
	LoadGraphic(csd ~ "..\lib/dot_mokou2.png");wait(w);
	LoadGraphic(csd~"..\img\!.png");wait(w);
	LoadGraphic(csd~"..\img/Magic.png");wait(w);

	VanishEnemy;
	}

function wait(i)
{
loop(i){yield;}
}

}
