task atari//蔻̕`
{
  		let obj = Obj_Create(OBJ_EFFECT);
		Obj_SetPosition(obj,GetPlayerX,GetPlayerY);
		if(PhantomFlag){Obj_SetPosition(obj,RealX,RealY);}
		ObjEffect_SetTexture(obj, imgAtari);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
		//ObjEffect_SetRenderState(obj, ADD);
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -5, -5);
		ObjEffect_SetVertexXY(obj, 1,  5, -5);
		ObjEffect_SetVertexXY(obj, 2,  5,  5);
		ObjEffect_SetVertexXY(obj, 3, -5,  5);
		
		ObjEffect_SetVertexUV(obj, 0,  1,  1);
		ObjEffect_SetVertexUV(obj, 1,  31, 1);
		ObjEffect_SetVertexUV(obj, 2, 31,  31);
		ObjEffect_SetVertexUV(obj, 3, 1, 31);
		if(GetKeyState(VK_SLOWMOVE)==KEY_PUSH || GetKeyState(VK_SLOWMOVE)==KEY_HOLD)
		{
		ObjEffect_SetVertexColor(obj,0,250,255,255,255);
		ObjEffect_SetVertexColor(obj,1,250,255,255,255);
		ObjEffect_SetVertexColor(obj,2,250,255,255,255);
		ObjEffect_SetVertexColor(obj,3,250,255,255,255);
		}
		else
		{
		ObjEffect_SetVertexColor(obj,0,0,255,255,255);
		ObjEffect_SetVertexColor(obj,1,0,255,255,255);
		ObjEffect_SetVertexColor(obj,2,0,255,255,255);
		ObjEffect_SetVertexColor(obj,3,0,255,255,255);
		}
		
		ObjEffect_SetLayer(obj, 3);
		yield;
		Obj_Delete(obj);
}

task DrawOption
{
loop
{
DrawOptionTaskB(0);
DrawOptionTaskB(1);
DrawOptionTaskB(2);
DrawOptionTaskB(3);
wait(600);
}
}

task DrawOptionTaskB(num)
{
  		let obj = Obj_Create(OBJ_EFFECT);
		if(THdot)
		{
			ObjEffect_SetTexture(obj, THimg);
		}
		else
		{
			ObjEffect_SetTexture(obj, img);
		}
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
		//ObjEffect_SetRenderState(obj, ADD);
		ObjEffect_CreateVertex(obj, 4);
		if(THdot)
		{
		ObjEffect_SetVertexXY(obj, 0, -7, -7);
		ObjEffect_SetVertexXY(obj, 1,  7, -7);
		ObjEffect_SetVertexXY(obj, 2,  7,  7);
		ObjEffect_SetVertexXY(obj, 3, -7,  7);

		ObjEffect_SetVertexUV(obj, 0,  64, 160);
		ObjEffect_SetVertexUV(obj, 1,  80, 160);
		ObjEffect_SetVertexUV(obj, 2, 80,  176);
		ObjEffect_SetVertexUV(obj, 3, 64, 176);
		}
		else
		{
		ObjEffect_SetVertexXY(obj, 0, -7, -7);
		ObjEffect_SetVertexXY(obj, 1,  7, -7);
		ObjEffect_SetVertexXY(obj, 2,  7,  7);
		ObjEffect_SetVertexXY(obj, 3, -7,  7);

		ObjEffect_SetVertexUV(obj, 0,  3, 162);
		ObjEffect_SetVertexUV(obj, 1,  17, 162);
		ObjEffect_SetVertexUV(obj, 2, 17,  176);
		ObjEffect_SetVertexUV(obj, 3, 3, 176);
		}
		
		ObjEffect_SetLayer(obj, 3);
		let HiStandardY=0;
		let LowStandardY=0;
		let OpDrawAngle=0;
		let Scale=1;
		ObjEffect_SetScale(obj,Scale,Scale);
		loop(600)
		{
			ObjEffect_SetScale(obj,0.9+0.1*cos((OpAngle+num*90-90)),0.9+0.1*cos((OpAngle+num*90-90)));
			if(Obj_GetY(obj)<GetPlayerY)
			{
				ObjEffect_SetLayer(obj, 2);
			}
			if(Obj_GetY(obj)>=GetPlayerY || GetKeyState(VK_SLOWMOVE)!=KEY_FREE)
			{
				ObjEffect_SetLayer(obj, 3);
			}
			if((OnMissed && !OnBorderOfLife || MissTime!=0 )|| OnBlazingStar==true)
			{
				ascent(i in 0..4)
				{
					ObjEffect_SetVertexColor(obj, i, 0, 255, 255, 255);
				}
			}
			else
			{
				ascent(i in 0..4)
				{
					ObjEffect_SetVertexColor(obj, i, 255, 255, 255, 255);
				}
			}
			Obj_SetPosition(obj,opX[num],opY[num]);
			ObjEffect_SetAngle(obj,0,0,OpDrawAngle);
			OpDrawAngle+=6;
			yield;
		}
		Obj_Delete(obj);
}
