//------------------------------------------------------------------------------
//@n[ge
//------------------------------------------------------------------------------

#UserShotData
ShotImage = ".\img\11-221Shot.png"

ShotData{	//
	id = 1
	rect = (   0, 360, 32, 392 )
	delay_color = ( 255, 63, 63 )
}
ShotData{	//
	id = 2
	rect = (  32, 360,  64, 392 )
	delay_color = ( 255, 127, 63 )
}
ShotData{	//
	id = 3
	rect = (  64, 360,  96, 392 )
	delay_color = ( 255, 255, 63 )
}
ShotData{	//
	id = 4
	rect = (  96, 360, 128, 392 )
	delay_color = ( 63, 255, 63)
}
ShotData{	//F
	id = 5
	rect = ( 128, 360, 160, 392 )
	delay_color = ( 63, 255, 255 )
}
ShotData{	//
	id = 6
	rect = ( 160, 360, 192, 392 )
	delay_color = ( 63, 63, 255 )
}
ShotData{	//
	id = 7
	rect = ( 192, 360, 224, 392 )
	delay_color = ( 255, 63, 255 )
}
ShotData{	//
	id = 8
	rect = ( 224, 360, 256, 392 )
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@n[ge(ԐF)
//------------------------------------------------------------------------------
ShotData{	//F
	id = 9
	rect = (   0, 392,  32, 424 )
	delay_color = ( 255, 63, 63 )
}
ShotData{	//RF
	id = 10
	rect = (   32, 392,  64, 424 )
	delay_color = ( 255, 255, 63 )
}
ShotData{	//
	id = 11
	rect = (  64, 392,  96, 424 )
	delay_color = ( 63, 255, 63 )
}
ShotData{	//ΐF
	id = 12
	rect = (  96, 392, 128, 424 )
	delay_color = ( 63, 255, 63)
}
ShotData{	//F
	id = 13
	rect = ( 128, 392, 160, 424 )
	delay_color = ( 63, 255, 255 )
}
ShotData{	//
	id = 14
	rect = ( 160, 392, 192, 424 )
	delay_color = ( 63, 63, 255 )
}
ShotData{	//sN
	id = 15
	rect = ( 192, 392, 224, 424 )
	delay_color = ( 255, 63, 255 )
}
ShotData{	//
	id = 16
	rect = ( 224, 392, 256, 424 )
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@He
//------------------------------------------------------------------------------
ShotData{	//
	id = 17
	rect = (   0, 430,  12, 445 )
	delay_color = ( 255, 63, 63 )
}
ShotData{	//
	id = 18
	rect = (  12, 430,  24, 445 )
	delay_color = ( 255, 127, 63 )
}
ShotData{	//
	id = 19
	rect = (  24, 430,  36, 445 )
	delay_color = ( 255, 255, 63 )
}
ShotData{	//
	id = 20
	rect = (  36, 430, 48, 445 )
	delay_color = ( 63, 255, 63)
}
ShotData{	//F
	id = 21
	rect = (  48, 430,  60, 445 )
	delay_color = ( 63, 255, 255 )
}
ShotData{	//
	id = 22
	rect = (  60, 430,  72, 445 )
	delay_color = ( 63, 63, 255 )
}
ShotData{	//
	id = 23
	rect = (  72, 430,  84, 445 )
	delay_color = ( 255, 63, 255 )
}
ShotData{	//
	id = 24
	rect = (  84, 430,  96, 445 )
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@He(FZ)
//------------------------------------------------------------------------------
ShotData{	//Z
	id = 25
	rect = (   0, 445,  12, 460 )
	delay_color = ( 255, 63, 63 )
}
ShotData{	//Z
	id = 26
	rect = (  12, 445,  24, 460 )
	delay_color = ( 255, 127, 63 )
}
ShotData{	//Z
	id = 27
	rect = (  24, 445,  36, 460 )
	delay_color = ( 255, 255, 63 )
}
ShotData{	//Z
	id = 28
	rect = (  36, 445,  48, 460 )
	delay_color = ( 63, 255, 63)
}
ShotData{	//Z
	id = 29
	rect = (  48, 445,  60, 460 )
	delay_color = ( 63, 255, 255 )
}
ShotData{	//Z
	id = 30
	rect = (  60, 445,  72, 460 )
	delay_color = ( 63, 63, 255 )
}
ShotData{	//Z
	id = 31
	rect = (  72, 445,  84, 460 )
	delay_color = ( 255, 63, 255 )
}
ShotData{	//ZD
	id = 32
	rect = (  84, 445, 96, 460 )
	delay_color = ( 255, 255, 255 )
}

//------------------------------------------------------------------------------
//@Ήe
//------------------------------------------------------------------------------
ShotData{	//
	id = 33
	render = ADD
	delay_color = ( 255, 63, 63 )
	AnimationData{
		animation_data = ( 4,   0,   0,  32,  45 )
		animation_data = ( 4,  32,   0,  64,  45 )
		animation_data = ( 4,  64,   0,  96,  45 )
		animation_data = ( 4,  96,   0, 128,  45 )
	}
}
ShotData{	//
	id = 34
	render = ADD
	delay_color = ( 255, 127, 63 )
	AnimationData{
		animation_data = ( 4,   0,  45,  32,  90 )
		animation_data = ( 4,  32,  45,  64,  90 )
		animation_data = ( 4,  64,  45,  96,  90 )
		animation_data = ( 4,  96,  45, 128,  90 )
	}
}
ShotData{	//
	id = 35
	render = ADD
	delay_color = ( 255, 255, 63 )
	AnimationData{
		animation_data = ( 4,   0,  90,  32, 135 )
		animation_data = ( 4,  32,  90,  64, 135 )
		animation_data = ( 4,  64,  90,  96, 135 )
		animation_data = ( 4,  96,  90, 128, 135 )
	}
}
ShotData{	//
	id = 36
	render = ADD
	delay_color = ( 63, 255, 63 )
	AnimationData{
		animation_data = ( 4,   0, 135,  32, 180 )
		animation_data = ( 4,  32, 135,  64, 180 )
		animation_data = ( 4,  64, 135,  96, 180 )
		animation_data = ( 4,  96, 135, 128, 180 )
	}
}
ShotData{	//F
	id = 37
	render = ADD
	delay_color = ( 63, 255, 255 )
	AnimationData{
		animation_data = ( 4,   0, 180,  32, 225 )
		animation_data = ( 4,  32, 180,  64, 225 )
		animation_data = ( 4,  64, 180,  96, 225 )
		animation_data = ( 4,  96, 180, 128, 225 )
	}
}
ShotData{	//
	id = 38
	render = ADD
	delay_color = ( 63, 63, 255 )
	AnimationData{
		animation_data = ( 4,   0, 225,  32, 270 )
		animation_data = ( 4,  32, 225,  64, 270 )
		animation_data = ( 4,  64, 225,  96, 270 )
		animation_data = ( 4,  96, 225, 128, 270 )
	}
}
ShotData{	//
	id = 39
	render = ADD
	delay_color = ( 255, 63, 255 )
	AnimationData{
		animation_data = ( 4,   0, 270,  32, 315 )
		animation_data = ( 4,  32, 270,  64, 315 )
		animation_data = ( 4,  64, 270,  96, 315 )
		animation_data = ( 4,  96, 270, 128, 315 )
	}
}
ShotData{	//
	id = 40
	render = ADD
	delay_color = ( 255, 255, 255 )
	AnimationData{
		animation_data = ( 4,   0, 315,  32, 360 )
		animation_data = ( 4,  32, 315,  64, 360 )
		animation_data = ( 4,  64, 315,  96, 360 )
		animation_data = ( 4,  96, 315, 128, 360 )
	}
}

//------------------------------------------------------------------------------
//@]Ήe
//------------------------------------------------------------------------------
ShotData{	//
	id = 41
	delay_color = ( 255, 63, 63 )
	AnimationData{
		animation_data = ( 4, 128,   0, 160,  45 )
		animation_data = ( 4, 160,   0, 192,  45 )
		animation_data = ( 4, 192,   0, 224,  45 )
		animation_data = ( 4, 224,   0, 256,  45 )
	}
}
ShotData{	//
	id = 42
	delay_color = ( 255, 127, 63 )
	AnimationData{
		animation_data = ( 4, 128,  45, 160,  90 )
		animation_data = ( 4, 160,  45, 192,  90 )
		animation_data = ( 4, 192,  45, 224,  90 )
		animation_data = ( 4, 224,  45, 256,  90 )
	}
}
ShotData{	//
	id = 43
	delay_color = ( 255, 255, 63 )
	AnimationData{
		animation_data = ( 4, 128,  90, 160, 135 )
		animation_data = ( 4, 160,  90, 192, 135 )
		animation_data = ( 4, 192,  90, 224, 135 )
		animation_data = ( 4, 224,  90, 256, 135 )
	}
}
ShotData{	//
	id = 44
	delay_color = ( 63, 255, 63 )
	AnimationData{
		animation_data = ( 4, 128, 135, 160, 180 )
		animation_data = ( 4, 160, 135, 192, 180 )
		animation_data = ( 4, 192, 135, 224, 180 )
		animation_data = ( 4, 224, 135, 256, 180 )
	}
}
ShotData{	//F
	id = 45
	delay_color = ( 63, 255, 255 )
	AnimationData{
		animation_data = ( 4, 128, 180, 160, 225 )
		animation_data = ( 4, 160, 180, 192, 225 )
		animation_data = ( 4, 192, 180, 224, 225 )
		animation_data = ( 4, 224, 180, 256, 225 )
	}
}
ShotData{	//
	id = 46
	delay_color = ( 63, 63, 255 )
	AnimationData{
		animation_data = ( 4, 128, 225, 160, 270 )
		animation_data = ( 4, 160, 225, 192, 270 )
		animation_data = ( 4, 192, 225, 224, 270 )
		animation_data = ( 4, 224, 225, 256, 270 )
	}
}
ShotData{	//
	id = 47
	delay_color = ( 255, 63, 255 )
	AnimationData{
		animation_data = ( 4, 128, 270, 160, 315 )
		animation_data = ( 4, 160, 270, 192, 315 )
		animation_data = ( 4, 192, 270, 224, 315 )
		animation_data = ( 4, 224, 270, 256, 315 )
	}
}
ShotData{	//D
	id = 48
	delay_color = ( 255, 255, 255 )
	AnimationData{
		animation_data = ( 4, 128, 315, 160, 360 )
		animation_data = ( 4, 160, 315, 192, 360 )
		animation_data = ( 4, 192, 315, 224, 360 )
		animation_data = ( 4, 224, 315, 256, 360 )
	}
}
