    //CˁE^XNĂяo
    //gpO[oϐFx0Mirrors, y0Mirrors, RefrectOrder
    //o̓O[oϐFȂ
    sub MainShot
    {
        let v = [15, 15, 20, 20, 30][Level];	//Ce
        let nWay = [1, 3, 3, 3, 5][Level];	//Cway
        let dAng = [0, 1, 1, 2, 1][Level];	//Cp
        let Img = RED03;		//OtBbN
        let AmountBossDamage = 0;	//CɂG@ւ̃_[W(͂H)
        let RadiusBossDamage = 0;		//C-G@蔻(H)
        let time = [3, ceil(2 * RadiusBossDamage / v) + 3];	//˖h~ԁA˒eh~({Xgւ)

        let BossDamage = [AmountBossDamage, RadiusBossDamage];	//ϐ̈k

        FireMainShot(v, nWay, dAng, Img, time, BossDamage);
    }