    //UeǗBƗ͍B
    //gpO[oϐFȂ
    //o̓O[oϐFȂ

    task TScatterShot
    {
        let n = [24, 36, 48, 48, 48][Level];	//way
        let v = [3, 4, 4.5, 5, 5][Level];		//e
        let time = [120, 40, 40, 30, 30][Level];		//ˊԊuB0̓_A΁B
        let Ang0 = 90;		//p
        let Img = WHITE21;

        loop
        {
            ascent(i in 0..2)
            {
                let Ang = Ang0 + i * 180 / n;
                loop(n)
                {
                    CreateShot01(GetX, GetY, v, Ang, Img, 0);
                    Ang += 360 / n;
                }
            wait(time);
            }
        }
    }
