    //Ԑp
    let TimeBossApply = 60;		//o
    let TimeToMagic = 30;		//vYݒuA͈͐܂ł̑҂
    let TimeFirstMagic = 90;		//vYݒuA͈͐
    let TimeShotStartToMove = 120;	//_JnpxύXJn܂


    //ܒep
    let ReviseShotAngle;		//ܒe̊px␳
    let RevisePrismAngle;		//vY̊px␳

    //vY`
    let ListPrismLasers = [];			//vYXg(n/Prism)
    let x0Prisms = [];			//vYSWXgx(1/Prism)
    let y0Prisms = [];			//vYSWXgy(1/Prism)
    let NumberTopOfPolygon;		//vY_({̈ӖȂ3ŌŒ肾)
