
#ScriptVersion[2]

script_enemy_main
{
	#include_function ".\init.txt"

	@Initialize
	{
		SetLife(9999);
		ObjEffect_SetLayer(Obj_Create(OBJ_EFFECT), 8);

		T_Main();
	}

	@Finalize
	{
		CreateItem(ITEM_1UP, GetPlayerX(), GetPlayerY());
	}

	@DrawLoop
	{
	}

	task T_Main()
	{
		yield;

		VanishEnemy();
	}

	#include_function ".\f_base.txt"
	#include_function ".\f_enemy.txt"
}
