e
#Title[@uPƕ̕zwv]
#Text[]
#BackGround[DEFAULT]
#Player[FREE]
#ScriptVersion[2]

script_enemy_main
{
	#include_function ".\init.txt"
	#include_function ".\lib\lib_anime_Range.txt"

	@Initialize
	{
		SetLife(700);
		StartSetting(50, 1000000, "@uPƕ̕zwv");
		SetInvincibility(240);
		SetExMode();
		SetHitState(0);

		InitPosition(GetCenterX(), GetClipMinY() + 120);

		LoadGraphic(img_range);

		LoadUserShotData(shot_00);
		SetShotAutoDeleteClip(64, 32, 64, 32);

		InitializeAction();
		InitializeBG();
		DeleteEnemyShot(ALL);
		LoadSE(se_shot1);
		LoadSE(se_shot2);

		T_Main();
		T_DamageRate(20, 20, 360, -1);
		T_HitTest(48);
	}

	@Finalize
	{
		CreateItemCircle(GetX(), GetY(), 20, 50);
		DeleteGraphic(img_range);
		DeleteSE(se_shot1);
		DeleteSE(se_shot2);
		ClearBG();
	}

	@DrawLoop
	{
		SetAlpha([255, 128][IsExMode() && OnBomb()]);
		DrawBoss(img_range);
	}

	task T_Main()
	{
		yield;

		SetAction(ACT_SPELL, 60);

		Wait(120);
		SetHitState(1);

		T_Circle();
	}

	task T_Circle()
	{
		PlaySE(se_shot1);
		SetAction(ACT_SHOT_B, 90);
		ascent( let j in 0..9 ){
			ascent( let i in 0..4 ){
				CreateFrameShot(GetX(), GetY(), 0 + i * 90 + j * 10, 90 - 9 * j, i % 2 == 0 && j == 0);
			}
			PlaySE(se_shot1);
			Wait(9);
		}
		Wait(9);
		SetMovePosition02(GetCenterX(), GetClipMinY() + 80, 60);
		let r = 220;
		let v = 1.0;
		let count = 0;
	}

	task CreateFrameShot(x, y, angle, wait, f_shot)
	{
		let obj = Obj_Create(OBJ_SHOT);

		let r = 225;
		let tx = GetCenterX() + r * cos(angle);
		let ty = GetCenterY() + r * sin(angle);
		let t_angle = atan2(ty - y, tx - x);
		let v = hypot(ty - y, tx - x) * 2 / 120;
		let a = -v / 120;
		v += a / 2;

		Obj_SetPosition(obj, x, y);
		Obj_SetAngle(obj, t_angle);
		ObjShot_SetGraphic(obj, [198, 191][f_shot]);
		ObjShot_SetBombResist(obj, true);
		Obj_SetAutoDelete(obj, false);

		loop(120){
			Obj_SetSpeed(obj, v);
			v += a;
			yield;
		}

		Obj_SetAngle(obj, angle);
		Wait(wait);
		if( f_shot ){
			FrameShot_ShotTask(obj);
		}
		let d_angle = 0;
		loop{
			Obj_SetPosition(obj, GetCenterX() + r * cos(angle), GetCenterY() + r * sin(angle));
			Obj_SetAngle(obj, angle);
			angle -= d_angle;
			if( d_angle < 1.3 ){
				d_angle += 0.05;
			}
			yield;
		}
	}

	task FrameShot_ShotTask(obj)
	{
		Wait(60);
		let count = 0;
		loop{
			PlaySE(se_shot1);
			let v = 3.0 + 2.0 * cos(count * 25 + 180);
			let x = Obj_GetX(obj);
			let y = Obj_GetY(obj);
			CreateShot01(x, y, v, GetSnipeAngle(x, y), 201, 0);
			count ++;
			Wait(12);
		}
	}

	#include_function ".\f_base.txt"
	#include_function ".\f_enemy.txt"
	#include_function ".\f_boss.txt"
	#include_function ".\f_bg_range.txt"
}
