#UserShotData

ShotImage = ".\img\shot_all.png"

//ےeFɏ
ShotData{ id =   1  rect = (  0,   0,  12,  12)  delay_color = (255,  63,  63) }
ShotData{ id =   2  rect = ( 12,   0,  24,  12)  delay_color = (255, 127,  63) }
ShotData{ id =   3  rect = ( 24,   0,  36,  12)  delay_color = (255, 255,  63) }
ShotData{ id =   4  rect = ( 36,   0,  48,  12)  delay_color = ( 63, 255,  63) }
ShotData{ id =   5  rect = ( 48,   0,  60,  12)  delay_color = ( 63, 255, 255) }
ShotData{ id =   6  rect = ( 60,   0,  72,  12)  delay_color = ( 63,  63, 255) }
ShotData{ id =   7  rect = ( 72,   0,  84,  12)  delay_color = (255,  63, 255) }
ShotData{ id =   8  rect = ( 84,   0,  96,  12)  delay_color = (255, 255, 255) }

//ےeF
ShotData{ id =  11  rect = (256, 230, 277, 251)  delay_color = (255,  63,  63) }
ShotData{ id =  12  rect = (278, 230, 299, 251)  delay_color = (255, 127,  63) }
ShotData{ id =  13  rect = (300, 230, 321, 251)  delay_color = (255, 255,  63) }
ShotData{ id =  14  rect = (322, 230, 343, 251)  delay_color = ( 63, 255,  63) }
ShotData{ id =  15  rect = (344, 230, 365, 251)  delay_color = ( 63, 255, 255) }
ShotData{ id =  16  rect = (366, 230, 387, 251)  delay_color = ( 63,  63, 255) }
ShotData{ id =  17  rect = (388, 230, 409, 251)  delay_color = (255,  63, 255) }
ShotData{ id =  18  rect = (410, 230, 431, 251)  delay_color = (255, 255, 255) }

//ےeFFZ
ShotData{ id = 211  rect = (256, 332, 273, 349)  delay_color = (255,  63,  63)  render = ADD }
ShotData{ id = 212  rect = (274, 332, 291, 349)  delay_color = (255, 127,  63)  render = ADD }
ShotData{ id = 213  rect = (292, 332, 309, 349)  delay_color = (255, 255,  63)  render = ADD }
ShotData{ id = 214  rect = (310, 332, 327, 349)  delay_color = ( 63, 255,  63)  render = ADD }
ShotData{ id = 215  rect = (328, 332, 345, 349)  delay_color = ( 63, 255, 255)  render = ADD }
ShotData{ id = 216  rect = (346, 332, 363, 349)  delay_color = ( 63,  63, 255)  render = ADD }
ShotData{ id = 217  rect = (364, 332, 381, 349)  delay_color = (255,  63, 255)  render = ADD }
ShotData{ id = 218  rect = (382, 332, 399, 349)  delay_color = (255, 255, 255)  render = ADD }

//gےe
ShotData{ id =  21  rect = (  0,  30,  19,  49)  delay_color = (255,  63,  63) }
ShotData{ id =  22  rect = ( 20,  30,  39,  49)  delay_color = (255, 127,  63) }
ShotData{ id =  23  rect = ( 40,  30,  59,  49)  delay_color = (255, 255,  63) }
ShotData{ id =  24  rect = ( 60,  30,  79,  49)  delay_color = ( 63, 255,  63) }
ShotData{ id =  25  rect = ( 80,  30,  99,  49)  delay_color = ( 63, 255, 255) }
ShotData{ id =  26  rect = (100,  30, 119,  49)  delay_color = ( 63,  63, 255) }
ShotData{ id =  27  rect = (120,  30, 139,  49)  delay_color = (255,  63, 255) }
ShotData{ id =  28  rect = (140,  30, 159,  49)  delay_color = (255, 255, 255) }

//ےeF
ShotData{ id =  31  rect = (  0,  50,  29,  79)  delay_color = (255,  63,  63) }
ShotData{ id =  32  rect = ( 30,  50,  59,  79)  delay_color = (255, 127,  63) }
ShotData{ id =  33  rect = ( 60,  50,  89,  79)  delay_color = (255, 255,  63) }
ShotData{ id =  34  rect = ( 90,  50, 119,  79)  delay_color = ( 63, 255,  63) }
ShotData{ id =  35  rect = (120,  50, 149,  79)  delay_color = ( 63, 255, 255) }
ShotData{ id =  36  rect = (150,  50, 179,  79)  delay_color = ( 63,  63, 255) }
ShotData{ id =  37  rect = (180,  50, 209,  79)  delay_color = (255,  63, 255) }
ShotData{ id =  38  rect = (210,  50, 239,  79)  delay_color = (255, 255, 255) }

//ےeFFZ
ShotData{ id = 231  rect = (256, 302, 285, 331)  delay_color = (255,  63,  63)  render = ADD }
ShotData{ id = 232  rect = (286, 302, 315, 331)  delay_color = (255, 127,  63)  render = ADD }
ShotData{ id = 233  rect = (316, 302, 345, 331)  delay_color = (255, 255,  63)  render = ADD }
ShotData{ id = 234  rect = (346, 302, 375, 331)  delay_color = ( 63, 255,  63)  render = ADD }
ShotData{ id = 235  rect = (376, 302, 405, 331)  delay_color = ( 63, 255, 255)  render = ADD }
ShotData{ id = 236  rect = (406, 302, 435, 331)  delay_color = ( 63,  63, 255)  render = ADD }
ShotData{ id = 237  rect = (436, 302, 465, 331)  delay_color = (255,  63, 255)  render = ADD }
ShotData{ id = 238  rect = (466, 302, 495, 331)  delay_color = (255, 255, 255)  render = ADD }

//ےeF
ShotData{ id =  41  rect = (256, 128, 292, 164)  delay_color = (255,  63,  63) }
ShotData{ id =  42  rect = (292, 128, 328, 164)  delay_color = (255, 127,  63) }
ShotData{ id =  43  rect = (328, 128, 364, 164)  delay_color = (255, 255,  63) }
ShotData{ id =  44  rect = (364, 128, 400, 164)  delay_color = ( 63, 255,  63) }
ShotData{ id =  45  rect = (400, 128, 436, 164)  delay_color = ( 63, 255, 255) }
ShotData{ id =  46  rect = (436, 128, 472, 164)  delay_color = ( 63,  63, 255) }
ShotData{ id =  47  rect = (472, 128, 508, 164)  delay_color = (255,  63, 255) }
ShotData{ id =  48  rect = (256, 164, 292, 200)  delay_color = (255, 255, 255) }

//jeFė
ShotData{ id =  51  rect = (  0, 100,  11, 118)  delay_color = (255,  63,  63) }
ShotData{ id =  52  rect = ( 12, 100,  23, 118)  delay_color = (255, 127,  63) }
ShotData{ id =  53  rect = ( 24, 100,  35, 118)  delay_color = (255, 255,  63) }
ShotData{ id =  54  rect = ( 36, 100,  47, 118)  delay_color = ( 63, 255,  63) }
ShotData{ id =  55  rect = ( 48, 100,  59, 118)  delay_color = ( 63, 255, 255) }
ShotData{ id =  56  rect = ( 60, 100,  71, 118)  delay_color = ( 63,  63, 255) }
ShotData{ id =  57  rect = ( 72, 100,  83, 118)  delay_color = (255,  63, 255) }
ShotData{ id =  58  rect = ( 84, 100,  95, 118)  delay_color = (255, 255, 255) }

//jeFX
ShotData{ id =  61  rect = (  0, 118,  11, 138)  delay_color = (255,  63,  63) }
ShotData{ id =  62  rect = ( 12, 118,  23, 138)  delay_color = (255, 127,  63) }
ShotData{ id =  63  rect = ( 24, 118,  35, 138)  delay_color = (255, 255,  63) }
ShotData{ id =  64  rect = ( 36, 118,  47, 138)  delay_color = ( 63, 255,  63) }
ShotData{ id =  65  rect = ( 48, 118,  59, 138)  delay_color = ( 63, 255, 255) }
ShotData{ id =  66  rect = ( 60, 118,  71, 138)  delay_color = ( 63,  63, 255) }
ShotData{ id =  67  rect = ( 72, 118,  83, 138)  delay_color = (255,  63, 255) }
ShotData{ id =  68  rect = ( 84, 118,  95, 138)  delay_color = (255, 255, 255) }

//jeF
ShotData{ id =  71  rect = (  0, 138,  11, 158)  delay_color = (255,  63,  63) }
ShotData{ id =  72  rect = ( 12, 138,  23, 158)  delay_color = (255, 127,  63) }
ShotData{ id =  73  rect = ( 24, 138,  35, 158)  delay_color = (255, 255,  63) }
ShotData{ id =  74  rect = ( 36, 138,  47, 158)  delay_color = ( 63, 255,  63) }
ShotData{ id =  75  rect = ( 48, 138,  59, 158)  delay_color = ( 63, 255, 255) }
ShotData{ id =  76  rect = ( 60, 138,  71, 158)  delay_color = ( 63,  63, 255) }
ShotData{ id =  77  rect = ( 72, 138,  83, 158)  delay_color = (255,  63, 255) }
ShotData{ id =  78  rect = ( 84, 138,  93, 158)  delay_color = (255, 255, 255) }

//F 
ShotData{ id =  81  rect = (  0, 158,  17, 186)  delay_color = (255,  63,  63) }
ShotData{ id =  82  rect = ( 18, 158,  35, 186)  delay_color = (255, 127,  63) }
ShotData{ id =  83  rect = ( 36, 158,  53, 186)  delay_color = (255, 255,  63) }
ShotData{ id =  84  rect = ( 54, 158,  71, 186)  delay_color = ( 63, 255,  63) }
ShotData{ id =  85  rect = ( 72, 158,  89, 186)  delay_color = ( 63, 255, 255) }
ShotData{ id =  86  rect = ( 90, 158, 107, 186)  delay_color = ( 63,  63, 255) }
ShotData{ id =  87  rect = (108, 158, 125, 186)  delay_color = (255,  63, 255) }
ShotData{ id =  88  rect = (126, 158, 143, 186)  delay_color = (255, 255, 255) }

//FNiC
ShotData{ id =  91  rect = (  0, 186,  13, 208)  delay_color = (255,  63,  63) }
ShotData{ id =  92  rect = ( 14, 186,  27, 208)  delay_color = (255, 127,  63) }
ShotData{ id =  93  rect = ( 28, 186,  41, 208)  delay_color = (255, 255,  63) }
ShotData{ id =  94  rect = ( 42, 186,  55, 208)  delay_color = ( 63, 255,  63) }
ShotData{ id =  95  rect = ( 56, 186,  69, 208)  delay_color = ( 63, 255, 255) }
ShotData{ id =  96  rect = ( 70, 186,  83, 208)  delay_color = ( 63,  63, 255) }
ShotData{ id =  97  rect = ( 84, 186,  97, 208)  delay_color = (255,  63, 255) }
ShotData{ id =  98  rect = ( 98, 186, 111, 208)  delay_color = (255, 255, 255) }

//F
ShotData{ id = 101  rect = (  0, 209,  17, 224)  delay_color = (255,  63,  63) }
ShotData{ id = 102  rect = ( 18, 209,  35, 224)  delay_color = (255, 127,  63) }
ShotData{ id = 103  rect = ( 36, 209,  53, 224)  delay_color = (255, 255,  63) }
ShotData{ id = 104  rect = ( 54, 209,  71, 224)  delay_color = ( 63, 255,  63) }
ShotData{ id = 105  rect = ( 72, 209,  89, 224)  delay_color = ( 63, 255, 255) }
ShotData{ id = 106  rect = ( 90, 209, 107, 224)  delay_color = ( 63,  63, 255) }
ShotData{ id = 107  rect = (108, 209, 125, 224)  delay_color = (255,  63, 255) }
ShotData{ id = 108  rect = (126, 209, 143, 224)  delay_color = (255, 255, 255) }

//FD
ShotData{ id = 111  rect = (  0, 224,  16, 242)  delay_color = (255,  63,  63) }
ShotData{ id = 112  rect = ( 16, 224,  32, 242)  delay_color = (255, 127,  63) }
ShotData{ id = 113  rect = ( 32, 224,  48, 242)  delay_color = (255, 255,  63) }
ShotData{ id = 114  rect = ( 48, 224,  64, 242)  delay_color = ( 63, 255,  63) }
ShotData{ id = 115  rect = ( 64, 224,  80, 242)  delay_color = ( 63, 255, 255) }
ShotData{ id = 116  rect = ( 80, 224,  96, 242)  delay_color = ( 63,  63, 255) }
ShotData{ id = 117  rect = ( 96, 224, 112, 242)  delay_color = (255,  63, 255) }
ShotData{ id = 118  rect = (112, 224, 128, 242)  delay_color = (255, 255, 255) }

//FK
ShotData{ id = 121  rect = (  0, 242,  19, 260)  delay_color = (255,  63,  63) }
ShotData{ id = 122  rect = ( 20, 242,  39, 260)  delay_color = (255, 127,  63) }
ShotData{ id = 123  rect = ( 40, 242,  59, 260)  delay_color = (255, 255,  63) }
ShotData{ id = 124  rect = ( 60, 242,  79, 260)  delay_color = ( 63, 255,  63) }
ShotData{ id = 125  rect = ( 80, 242,  99, 260)  delay_color = ( 63, 255, 255) }
ShotData{ id = 126  rect = (100, 242, 119, 260)  delay_color = ( 63,  63, 255) }
ShotData{ id = 127  rect = (120, 242, 139, 260)  delay_color = (255,  63, 255) }
ShotData{ id = 128  rect = (140, 242, 159, 260)  delay_color = (255, 255, 255) }

//F
ShotData{ id = 131  rect = (  0, 260,  30, 290)  delay_color = (255,  63,  63) }
ShotData{ id = 132  rect = ( 30, 260,  60, 290)  delay_color = (255, 127,  63) }
ShotData{ id = 133  rect = ( 60, 260,  90, 290)  delay_color = (255, 255,  63) }
ShotData{ id = 134  rect = ( 90, 260, 120, 290)  delay_color = ( 63, 255,  63) }
ShotData{ id = 135  rect = (120, 260, 150, 290)  delay_color = ( 63, 255, 255) }
ShotData{ id = 136  rect = (150, 260, 180, 290)  delay_color = ( 63,  63, 255) }
ShotData{ id = 137  rect = (180, 260, 210, 290)  delay_color = (255,  63, 255) }
ShotData{ id = 138  rect = (210, 260, 240, 290)  delay_color = (255, 255, 255) }

//Fgt
ShotData{ id = 141  rect = (256, 350, 276, 371)  delay_color = (255,  63,  63)  angular_velocity = rand(-3, 3) }
ShotData{ id = 142  rect = (276, 350, 296, 371)  delay_color = (255, 127,  63)  angular_velocity = rand(-3, 3) }
ShotData{ id = 143  rect = (256, 372, 288, 402)  delay_color = (255,  63,  63)  angular_velocity = rand(-3, 3) }
ShotData{ id = 144  rect = (288, 372, 320, 402)  delay_color = (255, 127,  63)  angular_velocity = rand(-3, 3) }

//eF
ShotData{ id = 151  rect = (  0, 318,  19, 338)  delay_color = (255,  63,  63)  angular_velocity = 3 }
ShotData{ id = 152  rect = ( 20, 318,  39, 338)  delay_color = (255, 127,  63)  angular_velocity = 3 }
ShotData{ id = 153  rect = ( 40, 318,  59, 338)  delay_color = (255, 255,  63)  angular_velocity = 3 }
ShotData{ id = 154  rect = ( 60, 318,  79, 338)  delay_color = ( 63, 255,  63)  angular_velocity = 3 }
ShotData{ id = 155  rect = ( 80, 318,  99, 338)  delay_color = ( 63, 255, 255)  angular_velocity = 3 }
ShotData{ id = 156  rect = (100, 318, 119, 338)  delay_color = ( 63,  63, 255)  angular_velocity = 3 }
ShotData{ id = 157  rect = (120, 318, 139, 338)  delay_color = (255,  63, 255)  angular_velocity = 3 }
ShotData{ id = 158  rect = (140, 318, 159, 338)  delay_color = (255, 255, 255)  angular_velocity = 3 }

//eF
ShotData{ id = 161  rect = (  0, 338,  32, 370)  delay_color = (255,  63,  63)  angular_velocity = 2 }
ShotData{ id = 162  rect = ( 32, 338,  64, 370)  delay_color = (255, 127,  63)  angular_velocity = 2 }
ShotData{ id = 163  rect = ( 64, 338,  96, 370)  delay_color = (255, 255,  63)  angular_velocity = 2 }
ShotData{ id = 164  rect = ( 96, 338, 128, 370)  delay_color = ( 63, 255,  63)  angular_velocity = 2 }
ShotData{ id = 165  rect = (128, 338, 160, 370)  delay_color = ( 63, 255, 255)  angular_velocity = 2 }
ShotData{ id = 166  rect = (160, 338, 192, 370)  delay_color = ( 63,  63, 255)  angular_velocity = 2 }
ShotData{ id = 167  rect = (192, 338, 224, 370)  delay_color = (255,  63, 255)  angular_velocity = 2 }
ShotData{ id = 168  rect = (225, 339, 256, 370)  delay_color = (255, 255, 255)  angular_velocity = 2 }

//FiCt
ShotData{ id = 171  rect = (  0, 398,  22, 430)  delay_color = (255,  63,  63) }
ShotData{ id = 172  rect = ( 22, 398,  44, 430)  delay_color = (255, 127,  63) }
ShotData{ id = 173  rect = ( 44, 398,  66, 430)  delay_color = (255, 255,  63) }
ShotData{ id = 174  rect = ( 66, 398,  88, 430)  delay_color = ( 63, 255,  63) }
ShotData{ id = 175  rect = ( 88, 398, 110, 430)  delay_color = ( 63, 255, 255) }
ShotData{ id = 176  rect = (110, 398, 132, 430)  delay_color = ( 63,  63, 255) }
ShotData{ id = 177  rect = (132, 398, 154, 430)  delay_color = (255,  63, 255) }
ShotData{ id = 178  rect = (154, 398, 176, 430)  delay_color = (255, 255, 255) }

//F
ShotData{ id = 181  rect = (  1, 431,  25, 459)  delay_color = (255,  63,  63)  render = ADD }
ShotData{ id = 182  rect = ( 27, 431,  51, 459)  delay_color = (255, 127,  63)  render = ADD }
ShotData{ id = 183  rect = ( 53, 431,  77, 459)  delay_color = (255, 255,  63)  render = ADD }
ShotData{ id = 184  rect = ( 79, 431, 103, 459)  delay_color = ( 63, 255,  63)  render = ADD }
ShotData{ id = 185  rect = (105, 431, 129, 459)  delay_color = ( 63, 255, 255)  render = ADD }
ShotData{ id = 186  rect = (131, 431, 155, 459)  delay_color = ( 63,  63, 255)  render = ADD }
ShotData{ id = 187  rect = (157, 431, 181, 459)  delay_color = (255,  63, 255)  render = ADD }
ShotData{ id = 188  rect = (183, 431, 207, 459)  delay_color = (255, 255, 255)  render = ADD }
ShotData{ id = 189  rect = (209, 431, 233, 459)  delay_color = (255, 255, 255)  render = ADD }

//ےeF
ShotData{ id = 191  rect = (320,   0, 384,  64)  delay_color = (255,  63,  63)  render = ADD }
ShotData{ id = 192  rect = (448,  64, 512, 128)  delay_color = (255, 127,  63)  render = ADD }
ShotData{ id = 193  rect = (320,  64, 384, 128)  delay_color = (255, 255,  63)  render = ADD }
ShotData{ id = 194  rect = (384,   0, 448,  64)  delay_color = ( 63, 255,  63)  render = ADD }
ShotData{ id = 195  rect = (384,  64, 448, 128)  delay_color = ( 63, 255, 255)  render = ADD }
ShotData{ id = 196  rect = (448,   0, 512,  64)  delay_color = ( 63,  63, 255)  render = ADD }
ShotData{ id = 197  rect = (256,  64, 320, 128)  delay_color = (255,  63, 255)  render = ADD }
ShotData{ id = 198  rect = (256,   0, 320,  64)  delay_color = (255, 255, 255)  render = ADD }


//_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
//ȉKvɉĒǉ
//󂫗@200, 220, 240, 250

//ےeF
ShotData{ id = 201  rect = (256, 200, 286, 230)  delay_color = (255,  63,  63)  render = ADD  angular_velocity = 8 }
ShotData{ id = 202  rect = (286, 200, 316, 230)  delay_color = (255, 127,  63)  render = ADD  angular_velocity = 8 }
ShotData{ id = 203  rect = (316, 200, 346, 230)  delay_color = (255, 255,  63)  render = ADD  angular_velocity = 8 }
ShotData{ id = 204  rect = (346, 200, 376, 230)  delay_color = ( 63, 255,  63)  render = ADD  angular_velocity = 8 }
ShotData{ id = 205  rect = (376, 200, 406, 230)  delay_color = ( 63, 255, 255)  render = ADD  angular_velocity = 8 }
ShotData{ id = 206  rect = (406, 200, 436, 230)  delay_color = ( 63,  63, 255)  render = ADD  angular_velocity = 8 }
ShotData{ id = 207  rect = (436, 200, 466, 230)  delay_color = (255,  63, 255)  render = ADD  angular_velocity = 8 }
ShotData{ id = 208  rect = (466, 200, 496, 230)  delay_color = (255, 255, 255)  render = ADD  angular_velocity = 8 }

//[U[
ShotData{ id = 221  rect = (256, 252, 277, 289)  delay_color = (255,  63,  63)  render = ADD }
ShotData{ id = 222  rect = (278, 252, 299, 289)  delay_color = (255, 127,  63)  render = ADD }
ShotData{ id = 223  rect = (300, 252, 321, 289)  delay_color = (255, 255,  63)  render = ADD }
ShotData{ id = 224  rect = (322, 252, 343, 289)  delay_color = ( 63, 255,  63)  render = ADD }
ShotData{ id = 225  rect = (344, 252, 365, 289)  delay_color = ( 63, 255, 255)  render = ADD }
ShotData{ id = 226  rect = (366, 252, 387, 289)  delay_color = ( 63,  63, 255)  render = ADD }
ShotData{ id = 227  rect = (388, 252, 409, 289)  delay_color = (255,  63, 255)  render = ADD }
ShotData{ id = 228  rect = (410, 252, 431, 289)  delay_color = (255, 255, 255)  render = ADD }

//[U[
ShotData{ id = 241  rect = (  0, 118,  11, 138)  delay_color = (255,  63,  63)  render = ADD }
ShotData{ id = 242  rect = ( 12, 118,  23, 138)  delay_color = (255, 127,  63)  render = ADD }
ShotData{ id = 243  rect = (256, 348, 273, 365)  delay_color = (255, 255,  63)  render = ADD }
ShotData{ id = 244  rect = ( 36, 118,  47, 138)  delay_color = ( 63, 255,  63)  render = ADD }
ShotData{ id = 245  rect = ( 48, 118,  59, 138)  delay_color = ( 63, 255, 255)  render = ADD }
ShotData{ id = 246  rect = ( 60, 118,  71, 138)  delay_color = ( 63,  63, 255)  render = ADD }
ShotData{ id = 247  rect = ( 72, 118,  83, 138)  delay_color = (255,  63, 255)  render = ADD }
ShotData{ id = 248  rect = ( 84, 118,  95, 138)  delay_color = (255, 255, 255)  render = ADD }
