//カレントディレクトリ
let csd = GetCurrentScriptDirectory();

//弾定義ファイルへのパス
let BulletPath_All = csd ~ "Library\Bullet_All.txt";

//プレイヤー定数を宣言
let Player_Dummy   = 0;
let Player_Sunny   = 1;
let Player_Luna    = 2;
let Player_Star    = 3;
let Player         = Player_Dummy;

//プレイヤーの各種設定用変数
let HiSpeed = 0;
let LowSpeed = 0;
let Intersection = 0;
let Graze = 0;
let Rebirth = 0;
let RebirthReduction = 0;
let InitialBomb = 0;
let ItemCollect = 0;

let GaugeRecovery = 0;
let GaugeShieldUse = 0;
let ShieldRadius = 0;
let ChargePlus = 0;

let shieldsize = 0;
let shieldsizeframe = 20;
let shieldangle = 0;
let shieldangleplus = 3;

//当たり判定を設定するかどうかを判断する変数
let intersectionCount = 0;

//プレイヤー画像の1辺の長さを設定
let Player_Rect = 39;
