task KOU{
        if(bki==0){
      bki=1;
lee=225;
      
               if(!Obj_BeDeleted(objlase)){return;}
                objlase = Obj_Create(OBJ_LASER); 
	        Obj_SetX(objlase, GetPlayerX);
		Obj_SetY(objlase, GetPlayerY-10); 
                Obj_SetAngle(objlase,L2);
	        Obj_SetSpeed(objlase, 20);
                ObjShot_SetGraphic(objlase, 6);
                ObjLaser_SetWidth(objlase,30);
                ObjShot_SetDamage(objlase,40);
                ObjLaser_SetSource(objlase,false); 
               SetSpeed(0,0);  
ani;PlaySE("\koukaonn\sword2.wav");
             loop(10){   ObjLaser_SetLength(objlase,lee);            
                  Obj_SetAngle(objlase,L2); 
                  L2=L2+A;bki=1;
	        Obj_SetX(objlase, GetPlayerX);
		Obj_SetY(objlase, GetPlayerY-10);  
               if(GetCommonDataEx("gokusi",BM)>0){CreatePlayerShot01(GetPlayerX(), GetPlayerY(), 20, L2, 5, 1, 1);}                             SetSpeed(0,0);           
                 yield;     
               } 
PlaySE("\koukaonn\se03.wav");
             loop(4){
   SetSpeed(0,0);  
yield;bki=1;
                   CreatePlayerShot01(GetPlayerX(), GetPlayerY(), 20, 270, 30, 1, 7);}
             loop(3){  bki=1; SetSpeed(0,0);  yield;}
SetSpeed(4,2.5);  
             
  Obj_Delete(objlase);  

}
bki=0;
                  }