task ShIc{
let CLOSS=225;  we=1;
                objShot3 = Obj_Create(OBJ_SHOT);
		Obj_SetX(objShot3, GetPlayerX);
		Obj_SetY(objShot3, GetPlayerY-30);
		Obj_SetSpeed(objShot3, 15);
		ObjShot_SetGraphic(objShot3, 53);
		ObjShot_SetDamage(objShot3, 50);
		ObjShot_SetPenetration(objShot3, 1);	
		Obj_SetAngle(objShot3, 270);
               PlaySE("\koukaonn\se04.wav");
              loop(10){yield;}
              Obj_SetSpeed(objShot3, 0);
             if(Obj_BeDeleted(objShot3)==false) {loop(8){CreatePlayerShot01(Obj_GetX(objShot3),Obj_GetY(objShot3), 18, CLOSS, 25, 1, 53);CLOSS=CLOSS+45;}
             PlaySE("\koukaonn\reflect.wav");
 Obj_Delete(objShot3);}

we=0;

 
}