task HIYO{
if(bki==0){
      bki=1;
 ani;
loop(6){      
lee=50;L=20;A=30;
angle=rand(245,295);

               if(!Obj_BeDeleted(objlase)){return;}
                objlase = Obj_Create(OBJ_LASER); 
	        Obj_SetX(objlase, GetPlayerX);
		Obj_SetY(objlase, GetPlayerY-10); 
                Obj_SetAngle(objlase,angle);
	        Obj_SetSpeed(objlase, 20);
                ObjShot_SetGraphic(objlase, 9);
                ObjLaser_SetWidth(objlase,30);
                ObjShot_SetDamage(objlase,30);
                ObjLaser_SetSource(objlase,false);  
PlaySE("\koukaonn\sword2.wav");    
             loop(5){ bki=1;
               if(GetCommonDataEx("gokusi",BM)>0){CreatePlayerShot01(GetPlayerX(), GetPlayerY(), 20, angle, 5, 1, 1);} 
   ObjLaser_SetLength(objlase,lee);                              
                  lee=lee+60;  
	        Obj_SetX(objlase, GetPlayerX);
		Obj_SetY(objlase, GetPlayerY-10);                                    
                 yield;     
               } 

  Obj_Delete(objlase); } 

}
  bki=0;}