#PlayerShotData

ShotImage = ".\shot_all.png"

ShotData//ʏVbg
{
	id = 1 //ID
	rect = (140, 290, 167, 317) //`挳`
	render = ADD //`@
	alpha=128
}

ShotData//TuVbgK
{
	id = 2 //ID
	rect = (60, 118, 71, 138) //`挳`
	render = ADD //`@
	alpha=128
}


